Sound Error When Loading Map...

FrelFrel Join Date: 2003-01-30 Member: 12922Members
<div class="IPBDescription">Precaching problems</div> Whenever i attempt to load my test map, I get the following error in the console, aborting the load:

]map nstest6
SV_Startsound: misc/b_marine_deploy.wav not precached (0)
Host_error: PF_precache_sound_I: 'misc/res_deploy.wav' Precache can only be done in spawn functions
]

Can anyone help? It happens if I try to load the map via console or through a LAN game.

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    tough luck pal, but your trial half-live has expired <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    but seriously don't have a clue
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    guessing here:

    misc/b_marine_deploy.wav - do you use it in any ambient for a sound? or anywhere?

    or did you maybe change it, or add some custom wavs? using someone else's custom prefab/model maybe?

    it is supposed to be the sound of the marine RES node deploying. if it is not one of these other things, maybe that wav file got corrupted somehow?

    the problem seems to be it is not getting precached in RAM when the game & map loads, like it is supposed to be. sometimes that happens due to:
    -file corruption
    -moving the file
    -changing the file
    -too much info for the precache to hold any more - got lots of wavs/models/sprites? lots of entitys?
    -sometimes a bad entity with bad flags can cause SV problems. anything that causes sound, plats, doors, ambients, buttons.

    sorry i can't give you a pin point answer on this one. if you figure it out, let us know. i will probably add it to <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>my error list website</a>.
  • FrelFrel Join Date: 2003-01-30 Member: 12922Members
    I haven't investigated any of your ideas yet, but I can clear up some of them.

    I have the original un-modified NS. No files have been moved or deleted. There are currently no ambient noises in the map, its an architectural and leak test.

    I'll try checking over and replacing the entities, which comprise solely of func_walls and func_doors.

    Cheers for the advice.
  • FrelFrel Join Date: 2003-01-30 Member: 12922Members
    edited May 2003
    Ok, I stripped the map of every entity related to sound. The problem remains.

    If this was a file corruption issue, shouldn't that problem affect all map loads? Because I can run the official maps fine.

    UPDATE:

    I also deleted every func_resource, which successfully removed the res_deploy section of the error. However, it was promptly replaced by the same problem with connect.wav. Any ideas at all?
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    what are you compiling with? do you use any prgm like HLfix?
  • FrelFrel Join Date: 2003-01-30 Member: 12922Members
    I am using Nemesis' latest batch compiler and the latest zoner half life tools. Nothing more. I've sent the compiled bsp to a friend to see if it's specific to my system. We'll see how things pan out.
  • FrelFrel Join Date: 2003-01-30 Member: 12922Members
    Ok, this is definately a compile issue, as it also produces the same error on my friend's PC. However, I can't for the life of me figure out how to get rid of it. Any more ideas?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    How many entities are in your map?
  • FrelFrel Join Date: 2003-01-30 Member: 12922Members
    As of now, after removing everything that could possibly ever make noise, maybe about 20. And with all the rest in it's still nowhere near the limit, which I believe to be around 520?
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    well. i am stumpt.
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