Sound Error When Loading Map...
Frel
Join Date: 2003-01-30 Member: 12922Members
<div class="IPBDescription">Precaching problems</div> Whenever i attempt to load my test map, I get the following error in the console, aborting the load:
]map nstest6
SV_Startsound: misc/b_marine_deploy.wav not precached (0)
Host_error: PF_precache_sound_I: 'misc/res_deploy.wav' Precache can only be done in spawn functions
]
Can anyone help? It happens if I try to load the map via console or through a LAN game.
]map nstest6
SV_Startsound: misc/b_marine_deploy.wav not precached (0)
Host_error: PF_precache_sound_I: 'misc/res_deploy.wav' Precache can only be done in spawn functions
]
Can anyone help? It happens if I try to load the map via console or through a LAN game.
Comments
but seriously don't have a clue
misc/b_marine_deploy.wav - do you use it in any ambient for a sound? or anywhere?
or did you maybe change it, or add some custom wavs? using someone else's custom prefab/model maybe?
it is supposed to be the sound of the marine RES node deploying. if it is not one of these other things, maybe that wav file got corrupted somehow?
the problem seems to be it is not getting precached in RAM when the game & map loads, like it is supposed to be. sometimes that happens due to:
-file corruption
-moving the file
-changing the file
-too much info for the precache to hold any more - got lots of wavs/models/sprites? lots of entitys?
-sometimes a bad entity with bad flags can cause SV problems. anything that causes sound, plats, doors, ambients, buttons.
sorry i can't give you a pin point answer on this one. if you figure it out, let us know. i will probably add it to <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>my error list website</a>.
I have the original un-modified NS. No files have been moved or deleted. There are currently no ambient noises in the map, its an architectural and leak test.
I'll try checking over and replacing the entities, which comprise solely of func_walls and func_doors.
Cheers for the advice.
If this was a file corruption issue, shouldn't that problem affect all map loads? Because I can run the official maps fine.
UPDATE:
I also deleted every func_resource, which successfully removed the res_deploy section of the error. However, it was promptly replaced by the same problem with connect.wav. Any ideas at all?