The 1.1 Fade Weapons

the_johnjacobthe_johnjacob Join Date: 2003-04-01 Member: 15109Members, Constellation
umm, i may have missed this, but doesn't it seem silly to try to balance a game, and then introduce a new weapon right in the middle, most likely throwing off all the previous balance issues and forcing you to start, not quite, but almost from scratch? unless this un revealed fade weapon is a nub on the fade's nose that smells nice but has no actualy gameplay value, then adding a new attack will throw your current somewhat balanced(i don't know exactly how balanced, as i'm no pt or "vet") version into disarray...am i the only one who thinks this isn't the smartest thing to do?

Comments

  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Which is wh the game goes through PTing, to balance out any new weapons. The way some of them work now (Umbra, Spores, Blink) is almost removing a weapon and adding a similar, yet quite different one.

    Trust in the dev team. They'll get it right, and not let it out until testing has been completed to their satisfaction. Learning from v1.0x, they've started the Vets group to specifically test for and remove lame tactics before they hurt any of our heads as with the JP/HMG rush of current times.

    There's a reason why there's a wait. It's so the next version will be worth waiting for, rather than a quickie patch kicked out the door as with a number of other mods.
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    I guess we're just all very curious of what the fade will be able to do next <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    We trust the dev team fully but we cannot help but wonder what crazy things that mad cat fade will pull off next! </jivetalk>
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Do people ever read <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    I think your slightly over exagerating when you say its gonna throw 1.1 into disarray, its only one ability on one alien, but the PTs themselves (in the beta forum) have stated that the new fade ability needs implementing ASAP to see what effect it has on the game.

    Basically, they know already. Have faith.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    PTing doesnt exist for nothing. They test new tactics, weapons and make sure it doesnt unbalance the game...
  • the_johnjacobthe_johnjacob Join Date: 2003-04-01 Member: 15109Members, Constellation
    i know it doesn't exist for nothing, i was just wondering why they would start balancing when parts of the game were still missing, that's all.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Because it speeds things up. Despite the fact that it will take longer if things are added mid-testing, it allows testing to start much earlier. Such changes are also taken into account when playtesting.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    yeah with all the clamor to get 1.1 out sa fast as possible they started pt before the coding for the final weapon is done. Some parts of it will not be affected by that new weapon like early game and gorge rebalancing. Which are very important things that need to be tested thoroughly.
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