Gorge Sucking..
cybrangl
Join Date: 2002-12-30 Member: 11605Members
<div class="IPBDescription">Solution?</div> I notice a big debate on the Beat forum about gorge sucking (but could not respond). One set thinks that gorge sucking off res nodes will lead to individuals simply gorging, sucking up for Onos and leaving the rest of the team in the dark ages. The other group likes the idea becuase it allows gorges to suck off an empty res node to get resources to build a Khaara outpost before they cap it.
One solution presented to avoid gorges simply suckling off a res node without capping is to make it so only capped nodes can be sucked. Of course this takes much longer since you need to have the resources first to cap it.
I think I have a solution that helps both sides. Allow gorges to suck empty nodes AND capped nodes, but give less res for uncapped nodes. Also, when the capped node is being sucked, it does not distribute to the rest of the team.
This allows for quick builds by sucking uncapped nodes, but encourgaes capping of nodes since the output is higher for the gorge. The fact that the team gets nothing form that node while it is being sucked is simply to balance it so you don't have node output + gorged sucked. Since the gorge needs to go off and build, that node will produce res for the team while they are not sucking.
One solution presented to avoid gorges simply suckling off a res node without capping is to make it so only capped nodes can be sucked. Of course this takes much longer since you need to have the resources first to cap it.
I think I have a solution that helps both sides. Allow gorges to suck empty nodes AND capped nodes, but give less res for uncapped nodes. Also, when the capped node is being sucked, it does not distribute to the rest of the team.
This allows for quick builds by sucking uncapped nodes, but encourgaes capping of nodes since the output is higher for the gorge. The fact that the team gets nothing form that node while it is being sucked is simply to balance it so you don't have node output + gorged sucked. Since the gorge needs to go off and build, that node will produce res for the team while they are not sucking.
Comments
one reason i can see would be.
alien team starts with 1 capped node, n00b goes gorge and sucks from the one they started from and no one is getting any res.
baaaaahhh! its either capped or not, we can`t have both.
Obviously the numbers would need to be adjusted, but that gives the team something while encouraging gorges to cap nodes.
So a gorge couldn't go past say, 45.
Or
Sucking a node gives you res very quick when you have <20, moderate when <40, and honkin' **** slow at >40.
Nobody should ever go gorge with the intention of going onos. Never.
Just as easily as a 1.04 gorge can go gorge and get 3x the res and go whatever he wants easier...There is an element of responsibility, its a team game. Someone who holds that position of responsiblity needs to use it properly. It actually doesn't affect the game as much now because everyone gets the same res, someone else can go gorge just as easily and do the job correctly...This system actually cuts down gorge abuse to practiclly nothing.
As I've been testing 1.1, everyone would just suck and onos when we first started playing, but in scrims and even in pubs, people are realizing that capping is still the way to go, and I'm sure the public will to when they get it. The game is about resource control after all. Of course, months down the road, you will hop into a pub and some guy will go gorge, suck to onos, and not cap. But does that really hurt your team now? No...now you have an onos running around. Just make sure someone else went gorge and is actually capping. Furthermore, since the aliens are not deadlocked with 1 hive to skulks and lerks...As long as they don't get rushed, the aliens can turtle their base with 1-2 resource nodes and eventually have enough res saved up to build a decent team, which can win games pretty easily it just takes some time.
I think its a good system
No, the rate of return diminishes as the gorge's resource pool grows. Think of the curve of square root of X. Not going to be a problem; There are better, more efficient ways to get res than suck on a node for half an hour.
No, the rate of return diminishes as the gorge's resource pool grows. Think of the curve of square root of X. Not going to be a problem; There are better, more efficient ways to get res than suck on a node for half an hour. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
heh, I'm a 1.1 tester man...it takes about 2-3 minutes tops to get onos right now
edit: this is assuming he doesn't build...which doesn't really happen much in the play testing so far, until later game when the aliens aer most established. But from the time a gorge starts sucking, till the time he stops...80 res is fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I hope marines can do something about it aside hunting gorges <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But basiclly, if you let a gorge sit on a res node...your going to have large 4 legged company very quickly. It takes about 3 OCs to defend a node....OCs are 10res. 30 res can be gotten in roughly 1 minute. After that hes fairly secure to suck till onos. This actually isn't bad, its a rather common strategy. Because while hes doing this, another gorge is on another node sucking building upgrade chambers and capping nodes.
you can hunt and kill one, two, three, but not all of them, at least not always.
Also, can't he just lay a couple ocs there to buy him time? They are much cheaper now...
you can hunt and kill one, two, three, but not all of them, at least not always.
Also, can't he just lay a couple ocs there to buy him time? They are much cheaper now... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Marines have to be very on point now. The com can find gorges very easily unless he has lvl3 silence...and he has to get his marines to do something about it. And if an Alien team has mroe than 3 gorges...well, I won't get into strategy but...its easily counterable.
Basiclly it causes gameplay to be focused on map and node control, and not hive control. Aliens can win so easily with one hive. While it was possible in 1.04, you were more and more handicapped as the game progressed till eventually you had next to no chance. Now Hives are like bonuses, and less like objectives. Its all about Res/Map control now.
The more resources you have, the less you get.
The games are supposed to be quick now, 5-10minutes is way too much.
I think gorges can be a bit overpowered now... skulk goes to a hive at game start, gorges, suck res for 5 seconds and lay an oc, suck a bit more, another oc, etc.
Probably when the first marine arrives there will be about 3 ocs at the hives. Maybe not on small maps like eclipse, but on big maps like ns_nothing and tanith it can happen.
Gorge sucks on uncapped node, gets res 3x as fast.
Gorge sucks on a capped node, gets res 4x as fast, no dmg done to the incoming res from that node.
?
all aliens get res in equal amounts the gorge doesnt get 3x the res anymore...