Starcraft Vespene Gas Res Node
CoolCookieCooks
Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
Comments
If its a HL sprite it wont be.
I have been thinking about this to for some time, I like seeing someone accually doing something about it.
How long till we can get a pic?
I believe it'll turn out good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
it is possible! if it is a HL sprite just copy the replacement into your c:\HL\valve\sprites and it should work, HL gives normal files more priority than to those from the .pak
It is possible, you will need to edit flare3.spr.
For everyone else, as a little exercise, take a look at ns.ps in the NS directory.
Suck it and see: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=32568' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=32568</a>
Unless you change the ns.ps file to associate Resource emmisions your new sprite. Tadaa.
A quick caveat: Resource nozzles are symmetrical. resource towers orient *randomly* around that symmetrical axis - they always look aligned, because they always line up with the nozzle's axis of symmetry. If you make a vespene geyser and a refinery/assimilator/extractor, I would suggest that the geyser NOT resemble the assymetrical SC geyser. If it does, then the model will fail to align to it properly, sometimes being rotationally off.
Editing ns.ps doesn't work, it turns out. The picture attached is how things look in a LAN game created on my computer, and it takes the particle information from <i>my</i> ns.ps. When playing on any other server though, the particle effects are default, which no doubt means that ns.ps is a server file, not a client one.
edit: and no, I'm not releasing that phase gate, because it's a conversion of a Q3 jump pad and the maker never got back to me about permission.
edit #2: of course, there's no reason you can't change the sprites used in the particle effects, you just can't instruct it to look for different ones like coil suggested above.
Make the new Resource Nod a big geyser, a medium sized one, and a small one. Make them all in a trianle shape.
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bleh. my two cents.
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HINT HINT: that idea could be used as a nozzle replacement idea.