Breaking A Lockdown
killswitch
Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">A few methods.</div> I'll break it up into pre-lockdown, pre-seige, and post-seige. You need more and more organization as it goes along.
1. Pre-lockdown
Obviously avoid it if you can. Wait at hive locations blah blah, you all know that. However put DCs in vents by the hive where marines can't get them. Specifically places like Processing, Computer Core, ledge above silo and others. They are infinitely helpful.
2. Pre-seige
Usually you get one shot at this. Gorge rush their base if they've relocated, or gorge rush the least developed hive. Heal spray like mad, plant chambers, maybe have a few skulks to kill stray marines.
3. Post-seige
The granddaddy of them all. If they've built outside the hive but in seige range, it's possible to put both hives up at once and there's a good possibility they won't check them and one will get through. Good example is hera.
If seiges are right in their base, put chambers out of seige reach and harass with lerks. Try and get the turret factory then run in with gorges and plant chambers. For ueber-teamwork tactics, get one person to gorge and heal spray the other lerks that are spiking their base.
It's possible and I've broken a lockdown with everyone of these. As always kill as many nozzles as you can. <b>Especially</b> if they've relocated to hives without nozzles. It also gets increasingly harder with bigger games unfortunately, where lockdowns are all to common. Too much res and too many players scurrying about.
1. Pre-lockdown
Obviously avoid it if you can. Wait at hive locations blah blah, you all know that. However put DCs in vents by the hive where marines can't get them. Specifically places like Processing, Computer Core, ledge above silo and others. They are infinitely helpful.
2. Pre-seige
Usually you get one shot at this. Gorge rush their base if they've relocated, or gorge rush the least developed hive. Heal spray like mad, plant chambers, maybe have a few skulks to kill stray marines.
3. Post-seige
The granddaddy of them all. If they've built outside the hive but in seige range, it's possible to put both hives up at once and there's a good possibility they won't check them and one will get through. Good example is hera.
If seiges are right in their base, put chambers out of seige reach and harass with lerks. Try and get the turret factory then run in with gorges and plant chambers. For ueber-teamwork tactics, get one person to gorge and heal spray the other lerks that are spiking their base.
It's possible and I've broken a lockdown with everyone of these. As always kill as many nozzles as you can. <b>Especially</b> if they've relocated to hives without nozzles. It also gets increasingly harder with bigger games unfortunately, where lockdowns are all to common. Too much res and too many players scurrying about.
Comments
may i mention about the killing res nodes thing.
in ns_nancy, they relocated inside gen and had locked sewar, the thing is, their are no res nodes IN them hives, so they had no res nodes at all, and we overcame sewar with lerks.
tis such a beautifull site when the lock down holds bust down.
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Can't WoL them in too close really. And what do you mean by "cover seige locations" in CC? They can seige CC from proc. Unless you mean dropping OCs as decoys from the main hive, another good strat but most of the time seiges preferentially attack the hive.
Breaking a 2-hiver is solved by rushing with 2/3 gorges and 3 skulks or a few skulks and a lerk. Carapace keeps health-spraying gorges alive insanely long, and when your skulks clear the marines outta the hive you can just drop OC's all over the place and on the phase.
If they've got a siege up already, you've waited too long to pick a hive to rush and deserve the loss. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And errr... Lagger? It's a lockdown. It doesn't mention that the area locked down is the actual spawn. You could have a lockdown on a totally insignificant area I guess, but more often then not, when it's a lockdown the area is a hive or siege-spot for a hive.
Breaking a lockdown meaning somehow overpowering a defense. Breaking out of a lockdown having a different meaning obviously.
Gogo reading too quickly. Being in a rush pwns me.