Breaking A Lockdown

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
edited May 2003 in Kharaa Strategy
<div class="IPBDescription">A few methods.</div> I'll break it up into pre-lockdown, pre-seige, and post-seige. You need more and more organization as it goes along.

1. Pre-lockdown
Obviously avoid it if you can. Wait at hive locations blah blah, you all know that. However put DCs in vents by the hive where marines can't get them. Specifically places like Processing, Computer Core, ledge above silo and others. They are infinitely helpful.

2. Pre-seige
Usually you get one shot at this. Gorge rush their base if they've relocated, or gorge rush the least developed hive. Heal spray like mad, plant chambers, maybe have a few skulks to kill stray marines.

3. Post-seige
The granddaddy of them all. If they've built outside the hive but in seige range, it's possible to put both hives up at once and there's a good possibility they won't check them and one will get through. Good example is hera.

If seiges are right in their base, put chambers out of seige reach and harass with lerks. Try and get the turret factory then run in with gorges and plant chambers. For ueber-teamwork tactics, get one person to gorge and heal spray the other lerks that are spiking their base.

It's possible and I've broken a lockdown with everyone of these. As always kill as many nozzles as you can. <b>Especially</b> if they've relocated to hives without nozzles. It also gets increasingly harder with bigger games unfortunately, where lockdowns are all to common. Too much res and too many players scurrying about.

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    if I see a 2-hive lockdown commencing I'm sometimes tempted to just f4 because I hate lockdown games. boring for both sides. But anyways I see jp rushing a heck of a lot more common these days.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    valid points. aye!

    may i mention about the killing res nodes thing.

    in ns_nancy, they relocated inside gen and had locked sewar, the thing is, their are no res nodes IN them hives, so they had no res nodes at all, and we overcame sewar with lerks.
    tis such a beautifull site when the lock down holds bust down.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    yep. Those marines sure were stupid doing a lockdown like that. they're supposed to reloc to pumping station, and then take down ventilation or turret up stability monitoring.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    if marines are in processing, and you WoL them in, so the only way out is WoLed and they you simple keep the harasing up, soon you hit threshold and your res=infinite...more or less, and you simple cover seige locations on CC, and your set, becuase the marines have one res and you have the rest and the rest of the map, as long as CC is secure then it's only a matter of time until you win by attrition
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Man... change your topic next time... when you named this "Breaking A lockdown" i thought you actually meant a hive lockdown.. in the alien spawn <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. Ie: marines rush aliens spawn and camp till they get 4-5 and spam your hive!! THAT IS A TRUE 'lockdown'.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Well that is not what most people call a lock down, it is what clan people call a lock down. Surprisingly, this forum is not so much for clan strats as for pub strats <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Lies! when anyone talks about a 2 hive lockdown they say 2 hive lockdown. I've been reading the posts for awhile and this is the first time i heard someone say "lockdown" and meant a 2 hive lockdown. Lockdown seems to be a reference to securing a hive, if the title to your post as "breaking out of a lockdown" i assume its your spawn because you wouldnt need to "break out of a lockdown" if they only have one hive and you expand in the other.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--th@ annoying kid+May 21 2003, 10:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ May 21 2003, 10:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if marines are in processing, and you WoL them in, so the only way out is WoLed and they you simple keep the harasing up, soon you hit threshold and your res=infinite...more or less, and you simple cover seige locations on CC, and your set, becuase the marines have one res and you have the rest and the rest of the map, as long as CC is secure then it's only a matter of time until you win by attrition <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->

    Can't WoL them in too close really. And what do you mean by "cover seige locations" in CC? They can seige CC from proc. Unless you mean dropping OCs as decoys from the main hive, another good strat but most of the time seiges preferentially attack the hive.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Breaking a spawncamp lockdown is the really tricky kind to break.

    Breaking a 2-hiver is solved by rushing with 2/3 gorges and 3 skulks or a few skulks and a lerk. Carapace keeps health-spraying gorges alive insanely long, and when your skulks clear the marines outta the hive you can just drop OC's all over the place and on the phase.

    If they've got a siege up already, you've waited too long to pick a hive to rush and deserve the loss. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Siege does not prefer any target, it will aim for the closest structure.

    And errr... Lagger? It's a lockdown. It doesn't mention that the area locked down is the actual spawn. You could have a lockdown on a totally insignificant area I guess, but more often then not, when it's a lockdown the area is a hive or siege-spot for a hive.

    Breaking a lockdown meaning somehow overpowering a defense. Breaking out of a lockdown having a different meaning obviously.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    edited May 2003
    *EDIT*

    Gogo reading too quickly. Being in a rush pwns me.
Sign In or Register to comment.