Nooo, Keep Old Jumping

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Comments

  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    I'm a new pt, I just started yesterday as somebodies replacement, and I can honestly say that you guys won't miss it. I used to bunny hop all over the place, constantly. I would bunny away from skulks backwards etc. It's really not a issue, the new jumping works really really well. You can still jump away from skulks to evade, but you can't speed down a hall. It works really well guys.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I don't see "marine movement possibilities" being that harshly impacted by the bhop nerf. The PT's and Vets have said that the way it works now as long as you don't try to bhop to gain extra speed to get from a to b faster, you won't even notice the change. Roob, I agree that the knockback from the bite on a jumping marine is a serious problem for the skulk; however, I'm not sure removing it is the right answer. One of the admins told me that in one of the first betas, they didn't hve that knockback and marines were getting absolutely owned by skulks. With out the knockback they had no chance of survival once a skulk got in close. It's not an enviable task to try and fix that situation. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    edited May 2003
    <span style='color:white'>Be nice.</span>
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I think this topic has gone on long enough. How about before you people b*tch about taking out bunny hopping, you play 1.1 to see what its like? But wait, most of you can't. Whats the only logical solution to this? DON'T B*TCH AND WAIT UNTIL YOU ACTUALLY PLAY IT AND THEN FORM YOUR OWN OPINION.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    They should try taking out knock back again. Or at least in tourney mode.
  • strifestrife Join Date: 2003-05-18 Member: 16445Members
    hey guys, so many replyes...

    the problem is not that bunnyhopping will be removed, the problem is that ALL ppl playing marines and try to jump will be affected. i dont bunnyhop i jump around, ill be affected and its fu**ng booring guarding something and cant even be able to jump like a normal person. more like a guy with a fake leg...

    bhopping addressing the same way as in CS is absoloutly the wrong way to address it.. and i still stand to my word that i will quit NS if jumping will be the same way as in CS.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Frikk+May 21 2003, 08:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ May 21 2003, 08:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm a new pt, I just started yesterday as somebodies replacement, and I can honestly say that you guys won't miss it. I used to bunny hop all over the place, constantly. I would bunny away from skulks backwards etc. It's really not a issue, the new jumping works really really well. You can still jump away from skulks to evade, but you can't speed down a hall. It works really well guys. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bloody good to hear!
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--.strife+May 21 2003, 12:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.strife @ May 21 2003, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey guys, so many replyes...

    the problem is not that bunnyhopping will be removed, the problem is that ALL ppl playing marines and try to jump will be affected. i dont bunnyhop i jump around, ill be affected and its fu**ng booring guarding something and cant even be able to jump like a normal person. more like a guy with a fake leg...

    bhopping addressing the same way as in CS is absoloutly the wrong way to address it.. and i still stand to my word that i will quit NS if jumping will be the same way as in CS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nonono you have it all wrong it's almost completely different the only thing that is affected is the jump.

    In cs if you jump when you land it takes about a second to get back up to running speed. In ns it is about the same as if you were to stop pressing forward, once you land you are back at full speed. Also keep in mind it's on the 2nd consecutive jump without doing anything inbetween.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From my experience the people who say "down with bunnyhopping" don't know WTH is is in the first place. Jumping up and down is not affected by this new change nor is it considered bunnyhopping.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Exactally, Strifle jumping/ strifle ducking / strifle dodging is not abusing the HL engine. You're jumping side ways!! How is that abusing? Move at an abnormal speed jumping by abusing the hl engine, that is bunnyhopping.

    As a skulk I've never seen a marine use bunnyhop to <b>run away</b>. So what if you did see a marine run away? You accomplished your goal, to keep marines away from the area you're protecting. You shouldn't run after them when they're across the room from you. Should skulks be rewarded with lunch if a marine waves a candy in front of the skulk then bunnyhop away then killing the skulk? Hell no! Thats the skulks fault for being so single minded.

    But marines do use bunnyhop to get around the map faster. That has to dealth with and it comes from the hl engine. Restricting jump is just a <b>quick-fix</b> method, it wont change anything other than hurting the marine's dodge abilities. Because I've seen people bunnycrouchhop in CS after the jump changes. New scripts will come that overrides the change. And people whom dont use the script gets punished...
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited May 2003
    <b>Kenichi</b>(PT) explains the v1.1 jump a few posts down. My description of it was wrong.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--eggmac+May 18 2003, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Incitatus+May 18 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ May 18 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--.strife+May 18 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.strife @ May 18 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->when aliens try to eat me i jump as hell...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    exactly, that has to stop<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ... why?

    Jumping is of great importance for a FPS game.
    I guess this change might lead to many peope leaving NS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    super boucy people is the worst part of most fps games. That is why dod rules and cs suxors.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I think the people who are complaining the most about this are the ones who depend way too much on jumping in combat. It's a little too apparent too! Can't kill anything without jumping like a maniac? Plz
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--ZERG!!+May 21 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ May 21 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the people who are complaining the most about this are the ones who depend way too much on jumping in combat. It's a little too apparent too! Can't kill anything without jumping like a maniac? Plz <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    funny since you can still jump constantly.

    There is NO pause when jumping in a row. If you jump the instant you land your forward momentum pretty much dies. So that your speed dies. However if you wait a split second and jump again you will jump normally. There is NO PAUSE. You can still jump as much as you want. The only thing that ever happens is for your forward momentum to die and you more or less just jump straight up. That is how it works and its really not that annoying.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Fantasmo+May 21 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ May 21 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to try to simplify this for some of you.

    <Forward> <Jump> = No Pause
    <Jump> <Forward> = No Pause
    <Jump> <Jump> = Pause <i>after</i> 2nd Jump

    <Jump> <Strafe Left> <Jump> = No Pause
    <Strafe Left> <Jump> <Jump> = Pause <i>after</i> 2nd Jump

    <Jump> <Backward> <Strafe Right> <Jump> = No Pause
    <Backward> <Strafe Right> <Jump> <Jump> = Pause <i>after</i> 2nd Jump

    <Strafe Right> <Jump> <Strafe Left> <Jump> = No Pause
    <Strafe Right> <Strafe Left> <Jump> <Jump> = Pause <i>after</i> 2nd Jump

    <Forward> <Jump> <Strafe Left> <Jump> <Backward> <Jump> <Strafe Right> <Jump> = No Pause
    <Jump> <Jump> <Jump> <Jump> <Jump> <Jump> <Jump> <Jump> = Pause <i>after every</i> 2nd Jump*

    *<Jump> <Jump> /<i>Pause</i>/ <Jump> <Jump> /<i>Pause</i>/ <Jump> <Jump> /<i>Pause</i>/ <Jump> <Jump> /<i>Pause</i>/

    Hope this clears things up. Discuss. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <img src='http://www.dodstudios.net/uploads/uploads/zombiebrains.gif' border='0' alt='user posted image'>
  • freeofreeo Join Date: 2002-11-03 Member: 5518Members
    I stopped reading the thread after the 5th page. All the excuses to keep bunnyhopping are... well, pathetic. Lets compile a list of the reasons I saw:
    1. It's not fair. Aliens get it and marines don't.
    2. People will stop playing NS.
    3. It's fun.
    4. Those who dislike bunnyhopping are newbies/don't know what it is.
    5. Something along the lines of: I get bored so I jump around a lot.
    6. Marines are getting nerfed while the aliens get buffed.
    7. If skulks are within bite range, marines can't do anything!

    There are a couple more, but I think this list will suffice. Seriously look at that list... isn't it pathetic? Now, lets analyze each reason.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. It's not fair.  Aliens get it and marines don't.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A very simple sentence to refute this: aliens and marines aren't supposed to have anything in common. Lets not bring up how turrets and offense chambers are "the same". <i>Please</i>.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. People will stop playing NS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I say good riddance. The game could use less rambos. I'd rather 10 teamplayers over 100 non-teamplayers.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. It's fun.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you enjoy bunnyhopping so much, do so in TFC. It's fun in that as well.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4. Those who dislike bunnyhopping are newbies/don't know what it is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A weak reason. I don't even want to dignify this with a response. Nevertheless, I can bunnyhop as well as the next man, but it doesn't belong in NS. And that's that.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5. Something along the lines of: I get bored so I jump around a lot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If hitting the spacebar and waving the mouse from side-to-side is enjoyable, then I believe you are missing out on a wonderful game called Natural Selection. Refer to response #3.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->6. Marines are getting nerfed while the aliens get buffed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The tug of war goes back and forth. The nerfs throughout the entire lifespan of Natural Selection has been split relatively evenly amongst the two races (with, perhaps, more nerfs on the marine side). Still, it is due to balancing issues which must be addressed. I believe developers/playtesters can answer this far better than I.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->7. If skulks are within bite range, marines can't do anything!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As it should be. Marines have strength at range, and skulks have strength at melee. Why give the marines the ability to easily flee from melee and tip the scales into their favour?

    My apologies to any responses that have already been iterated. As I stated previously, I couldn't stand reading the posts past the 5th page.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Kenichi+May 21 2003, 07:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ May 21 2003, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZERG!!+May 21 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ May 21 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the people who are complaining the most about this are the ones who depend way too much on jumping in combat. It's a little too apparent too! Can't kill anything without jumping like a maniac? Plz <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    funny since you can still jump constantly.

    There is NO pause when jumping in a row. If you jump the instant you land your forward momentum pretty much dies. So that your speed dies. However if you wait a split second and jump again you will jump normally. There is NO PAUSE. You can still jump as much as you want. The only thing that ever happens is for your forward momentum to die and you more or less just jump straight up. That is how it works and its really not that annoying. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks for the clarification, I misunderstood frogg2's description.

    If you are traveling in a direction in your first <Jump> the second consecutive <Jump> loses all momentum so you end up traveling straight up.

    So if you were to do three consecutive jumps you would have momentum in your first <Jump> but the second and third <Jump> would be straight up.

    However, by waiting for the marine to make a "full plant" on the ground (even for a split second) you can resume jumping in whatever direction you please.

    Tell me if I got it right now. If I do, works for me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--.strife+May 21 2003, 12:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.strife @ May 21 2003, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey guys, so many replyes...

    the problem is not that bunnyhopping will be removed, the problem is that ALL ppl playing marines and try to jump will be affected. i dont bunnyhop i jump around, ill be affected and its fu**ng booring guarding something and cant even be able to jump like a normal person. more like a guy with a fake leg...

    bhopping addressing the same way as in CS is absoloutly the wrong way to address it.. and i still stand to my word that i will quit NS if jumping will be the same way as in CS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *Sighs* Lame threats are... lame to say the least.

    I'm going to wait for 1.1 before I form any more ideas about this.
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    As I see it, yes, bunny hopping is a skill. But shouldn't 'skillful' be jumping just as a skulk leaps at you? Giving the dog a quick burst, diving out of the way of his attack then bringing your gun round to finish him off before he can twist round and tear your internal organs out? Instead, the 'skill' of bunny hopping is being able to jump in a certain way, perfectly and consistently. Skill in any FPS should be about relating what you see, to what you do. Being able to react quickly to a situation is where the skill is in an FPS, not being able to repeat something you've practiced over and over. This isn't darts, it's a dynamic, active, constantly changing environment which you must react to.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    ok... i really dont understand why jumping when a skulk comes is sucha big deal..

    since nemisis so kindly edited my long post... lemme re post

    its simple.. u either learn to adapt or u dont play.... seriously... wut r u gonna do when ur older and life doesnt go ur way? are u gonna cry out to god for an "update" or a "patch" to change ur pathetic life? no... u adapt..

    jumping is fine... learn to skulk better then... currently even if the players jump their hearts out... i always tend to win a 1v1 against a marine... and quite a many few 2v1 ...

    so i really dont get wut the big fuss is.... why do better players hafta suffer for the lack of skil that newbies have? are we being penalized for being more talented? i really dont think this is fair....

    bunnyhopping? its fine.... i do it sometimes... albeit not as good as the pros.... but its fun....
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    edited May 2003
    <!--QuoteBegin--eggmac+May 18 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can someone who has played the new version tell me how it is possible to win a fight vs. skulks now? Or do the marines just die as soon as a skulk is in bite rage? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you let a skulk get close enough to you to bite you, you deserve to get owned.

    the whole idea with being a marine and having a ranged attack is that you ace them from far away.


    If we leave bhopping in, can we give skulk parasites the ability to totally immobilize and disarm a marine? so they stand perfectly still and cant shoot?

    seems about the same to me, it would give us a chance to catch up, all of you bhop lovers should play a round as a skulk against someone who bhops
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Its in my expierence that marines ushally win skulks. Right now skulks dont ushally get upgrades because they are saving for lerks/fades/oni instead and just fight with whatever they start with. A starting skulk will USHALLY die from a marine unless they group and a upgraded skulk ie: 1 chamber type has a fair chance against a marine. If the skulk has a 2 chamber load out they should win all 1v1's and a 3rd chamber loadout should provide enough power to win 1v1's and give the skulk ability for recon. Ie: Sensory SoF.

    Note: The skulks are against some of the best marines i know.. so this may end up differently in pubs. This can also be applicable to aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> there is always a margin for error.
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