No Sticking To Players In 1.1i

civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
<div class="IPBDescription">Think about it for a second.</div> When you leap, the longer you stick, the more you hurt. Not sticking here is definantly a bad thing.
When you jump out of a vent onto a marine's head to bite it off, sticking is good, it keeps you out of his view.

When you leap past a fade, you, erm, tend to get blocked.
If you get a gorg to climb on your back in a large room and then both jump, uhh...

Make it so we only stick to marine players. Aliens are covered in bacteria that make them hard to stick to, but those yummy metal armors that the rines wear are full of little holes to cling to.

Unless skulks are too powerful in 1.1 (I hear word of armor increases), I think that sticking to rines is something that should be left in.

[/poorly worded arguement]

Comments

  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Spose but i still wanted to be able to sit on mister fades shoulders when im a lerk... Personally i dont think this is too much of an issue... Hmmm i don't know anyone got any thoughts??


    - RD
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited May 2003
    To get a real good leap attack, aim slightly lowers than the marines chest, hold duck and leap, should keep u "attached" to the marine (provided he doesnt move as with duck held u cling to nothing at all) and 2 leaps will kill him easy. So no stickin to playes wont hinder skulk much. will u still be able to lift a gorge into the vents and what not, as long as u are touchin a wall? as this seemed a feature to me.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i'm thinking that "sticking" means that you can no longer climb on other players, not the leaping-into-someone effect you are talking about...i hope <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    crouching will stop making you sticking. I always crouch as skulk whenever I leap, in vents for example, so I don't get stopped by walls.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    so you will no longer by able to jump onto other aliens? Without lerklift, how the heck will you be able to boost gorges into vents?!?
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    you can still jump on other aliens, gorges can still be lifted by a skulk that is attached to the wall.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    <!--QuoteBegin--Cereal_KillR+May 18 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ May 18 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->crouching will stop making you sticking. I always crouch as skulk whenever I leap, in vents for example, so I don't get stopped by walls.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I do it too, very useful to use leap at its best. I dont really get what u mean by sticking to a marine... I never stick to a marine when I leap him... Oh thats maybe because I hold crouch then :/
  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    edited May 2003
    Ok first of all , I think you misunderstood some things.
    I think the sticking to other players is regarding the new Wall-orientation of the skulks.
    So when you touch a player (alien or marine) the skulk automatically orientates to the body , resulting in a very ridiculus look.

    Another thing i want to say : When skulks are touching marines longer while leaping resulting in a much higher damage is just a bug , which has already been fixed . (see 1.1 Changelog thread stickied in the beta forum)
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    What I see in 1.1 changelog is :

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed leap/charge exploit<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That does not say that "when skulks are touching marines longer while leaping resulting in a much higher damage is just a bug"
  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    Hmm ... Then lets wait until a PT or a vet makes a comment on this.
    I alway thought Leaps were intended to do 10 damage (according to ingame help and manual) and I have read no where that you can higher the amount of damage when you stick to the player.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited May 2003
    I always thought that leap makes "# of touches x 4" damage.

    Someone who knows please confirm or rectify.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    <!--QuoteBegin--Paladin+May 18 2003, 11:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paladin @ May 18 2003, 11:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm ... Then lets wait until a PT or a vet makes a comment on this.
    I alway thought Leaps were intended to do 10 damage (according to ingame help and manual) and I have read no where that you can higher the amount of damage when you stick to the player.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    neither do I and Ive never noticed that by myself...
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=27435&hl=leaping' target='_blank'>1.04 leap guide</a>
  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    edited May 2003
    Yep exactly . That's what i meant with bug.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1) Level 0 ARMOUR 100HP and 210ARM
    leap 1 takes HA down to 11 armour and 100 health.
    leap 2 kills HA


    2) LEVEL 1 ARMOUR 100HP, 230ARM
    leap 1 takes HA down to 43 and 100 health.
    leap 2 kills HA


    2) LEVEL 2 ARMOUR 100HP, 260ARM
    leap 1 takes HA down to 75 and 100 health.
    leap 2 kills HA


    2) LEVEL 3 ARMOUR 100HP, 290ARM
    leap 1 takes HA down to XX and 100 health.
    (IT IS NOT YET KNOWN IF LEAP 2 KILLS HA or if a third is required... see further work)


    All results are in duplicate.

    Discussion
    clearly an ODD numbered value for armour after an entire leap (based on n*4) means that armour must absorb some damage without reducing the armour value by the full amount:

    Level 0 damage to armour in 1 leap = 199 (0.5%)
    Level 1 damage to armour in 1 leap = 187 (6.5%)
    Level 2 damage to armour in 1 leap = 185 (7.5%)
    Level 3 damage to armour in 1 leap = 182 (9%)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    (it is on page 3 written by Roobubba who has got this numbers by checking the logfile of a server)

    I can't believe that this is the way leap is inteded to be.
    I always thought it was made for dodging and fast movement and not for killing a Heavy Armour Marine in 2 leaps.
    This is what i always thought of being the "Leap Bug/Exploit".
    I hope a dev or PT can help out with this , if this is the way it should actually be or not.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Actually, I always thought that the fact that when the marine moved you automatically fell off wasn't as cool an idea.

    Doesn't anyone like the idea of the skulk staying 'stuck on' just so you can picture all the marines firing wildly, with one screaming 'Get if OFF! GET IT OFF! FRAG!!!!' just before the inevitable crunch of vertebrae being severed?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    The leap exploit is an impulse command that makes you leap using no adrenaline and making no sound, you can leap, as long as you have 2 hives for free, and silently and Straight from the manual this is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Leap
    # of "touches" on target x 4

    It is the same os onos charge. It is an attack and a dodge.
    you can believe what u like, but reading a games manual before you play is advisable TBH.
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