Another Grenade Launcher
Burncycle
Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
<div class="IPBDescription">mmm... beefy</div> It's big, it's beefy, and it has an unnessisarily high poly count.
Nuff said.
I bring you, the MANS 'nade launcher!
<a href='http://www.geocities.com/burncycle360/gl.zip' target='_blank'>http://www.geocities.com/burncycle360/gl.zip</a>
Mirror:
<a href='http://www.geocities.com/absolut_tempest/gl.zip' target='_blank'>http://www.geocities.com/absolut_tempest/gl.zip</a>
(I was basically testing the see through mag concept and felt like building a gun around it real quick. Stock from my shotty)
I know you guys want em, but I don't think I have the bandwith to post pictures every time <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> geocities is like that. For experimental purposes, I modified Murdocks Holosight to see how it would look if it was for a grenade launcher and built in on the side.
*EDIT* hehee I got the polys <i>down</i> to around 2,011 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Nuff said.
I bring you, the MANS 'nade launcher!
<a href='http://www.geocities.com/burncycle360/gl.zip' target='_blank'>http://www.geocities.com/burncycle360/gl.zip</a>
Mirror:
<a href='http://www.geocities.com/absolut_tempest/gl.zip' target='_blank'>http://www.geocities.com/absolut_tempest/gl.zip</a>
(I was basically testing the see through mag concept and felt like building a gun around it real quick. Stock from my shotty)
I know you guys want em, but I don't think I have the bandwith to post pictures every time <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> geocities is like that. For experimental purposes, I modified Murdocks Holosight to see how it would look if it was for a grenade launcher and built in on the side.
*EDIT* hehee I got the polys <i>down</i> to around 2,011 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Edit: Oops, didnt read before i made the post..
*silly me!*
-there are many places you could lower the polycount, for example skinning the grenades in the magazine rather than modelling them, or perhaps use the new transparency on the sights
-modelling the insides of the barrel is un-necessary <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
-the general design of the thing is fantastic, i love it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
other than the polycount, its incredible and I look forward to it being released <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ps. please don't take any of this the wrong way, I'm not trying to tell you how to do your model, merely trying to help you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
You get more "Fans" that way, too.
Well - I'm off to go download and Gander at this Bad-boy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Kind of like machine gun animations where the belt gets smaller at the last few shots
Is that possible?
BTW, link updated, 1899 polys