Blowing People
Macguyvok
Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
<div class="IPBDescription">Heh... this sucks.... ;)</div> I was wondering about something. I've got an area in my map that had mesh gratting, with a fan underneath, that I wanted to have blow people upwards. The only issue is, people stick to the floor. As long as you jump, it will blow them up fine, but otherwise they can walk straight across. Is there any way to automaticly pull people off the floor?
Comments
The way Half-Life got around this (i.e. the "bounce" pads) is using a func_door underneath the push area to give the player that little nudge upwards. Once the player starts moving vertically, the push will take over. In fact, the little xen bounce pads you see - the part that you see rising up for the visual effect is actually the solid that nudges you in the first place. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I do believe Fam's suggestion will work, but if you want to do this on a flat floor, use an invisible func_door underneath the the floor that is triggered when the player walks over it and resets almost immediately. Doesn't need to move far at all, as little as an 8 unit bump should be fine, but it'll get things started.
It will take a long time to get all the numbers right, however. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
And making it invisible at the same time would make it perfect. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->