Onos Stomp

BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
<div class="IPBDescription">is it stackable</div> if a marine is webbed he is immobile for (dont know exact figures) 5 seconds. if he is webbed again, he is immobilised for 5 seconds on top of the first 5 (effectively 10 seconds)

the question:

is onos stomp like that (if you stomp twice they are immobilised for 10 seconds, and if you stomp 100 times they cant move for about 8 minutes) or is it more like paralyse (first immobilises for 5 seconds, any others have no effect until the 5 first seconds have worn off)?

Comments

  • 5c0ut-WHoR35c0ut-WHoR3 Join Date: 2003-05-14 Member: 16288Members
    maybe its like STOMP immobilised for 5 seconds if you do it 4 seconds later he is immobile for another 6 seconds so it dont stack it just adds to the immobility time for the marine.

    I dont think that makes sence :\
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    they really need to make it unstackable, stmp and webs both or else the potential for abuse is too big. Web is overpowered right now in 1.04. One single gorge can own entire squads of heavies if he has adren.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'm sure crit will correct me on this one (he's part of the exploit-finders, after all <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->), but in my experience, stomp does not stack. In 1.1B, we had a game were multiple Oni defended Basts refinery hive by continued stomping - being an attacking marine, I was never paralyzed for long amounts of time, which allowed me a kind of slow crab-sneak to get back behind our defenses.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think you're looking for the term <b>overlap</b>. Please make at least stomp do that :/
  • JasperJasper Join Date: 2002-04-08 Member: 390Members
    You know in TFC the stun nade (I think they are called stun nades anyway). I bet stomp is that, making the enemy’s gun go wiggly.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    OHH my cow* omc!! Nemisis is correct <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. Stomp does not stack and doesnt really need to for that matter. It stops marines from moving/shooting, so just walk around with an onos and 3 skulks behind the onos and make quick prey for everything. *watch out for jpers though:)*
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    Does stomp have an animation? and if it does, is there time for you to see the animation start, jump and be in the air for the actual stomp and avoid it like that?
  • Sgt_AstroSgt_Astro Join Date: 2002-12-21 Member: 11311Members
    Ya, does stomp affect enemies in the air?
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    What about if you're on a slight slope or different area of ground? Stomp would be extremely ineffective in certain areas if a marine just had to stay on a ramp for it to not work.
  • pieceofsoappieceofsoap Join Date: 2002-11-21 Member: 9535Members, Constellation
    Stomp replaces paralyze, doesnt it? so what is the Onos attack order?
    1) Tusk 2) Stomp 3) charge 4) Devour?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I certainly hope they don't make it stackable.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Nemesis Zero+May 16 2003, 06:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 16 2003, 06:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sure crit will correct me on this one (he's part of the exploit-finders, after all <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->), but in my experience, stomp does not stack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Right on!
    <!--QuoteBegin--Incitatus+ May 16 2003, 11:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ May 16 2003, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Does stomp have an animation? and if it does, is there time for you to see the animation start, jump and be in the air for the actual stomp and avoid it like that?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Animation: yes
    Avoid it by jumping: no
    <!--QuoteBegin--Sgt_Astro+ May 16 2003, 01:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt_Astro @ May 16 2003, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Ya, does stomp affect enemies in the air?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If they have a jetpack they aren't affected.
    <!--QuoteBegin--pieceofsoap+ May 16 2003, 02:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pieceofsoap @ May 16 2003, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    1) Tusk 2) Stomp 3) charge 4) Devour?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1. Tusk, 2. Stomp, 3. Devour, 4. Charge

    Anyone else ?
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