[mrel]low-poly Siege Cannon
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">My... second model!</div> I've been planning this for a while, just got ms3d so expect more low-poly stuff soon!
Original = 578
Low-Poly = 416
Original = 578
Low-Poly = 416
Comments
Oh and make sure you dont decrease the poly count from those structures, which Ollj has already done.
The Real Quasar is making lowpoly models by deleting small parts.
I do lowpoly models by reducing the shape-details of all parts while keeping the allover shape the same (with all object details).
Theres nothing bad in having the choice between 2 lowpoly models.
For the first steps in modelling this is an excellent idea but he cant really decrease the detail of any object.
Would you cut a skulks teeth an legs or a marines Fingers to reduce the polygon count?
Still, if it helps...
keep me alive i only run a 633 celeorn!
The Real Quasar deletes some part's and Ollj reduces the shape-details = uber low poly <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Let me help you with that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
um no i dont think so.