Ready Room Signs
UltimaGecko
hates endnotes Join Date: 2003-05-14 Member: 16320Members
<div class="IPBDescription">null texture...isn't nulled?</div> Just as that ChromeAngel (I think) tutorial thing says, i have my teamjoin signs set to:
func_illusionary
Render FX: Distort
Render Mode: Additive
FX Amount: 255
All but 1 side have null(with joinmarines-b (which the other signs have to, just marines sign as my example). In game the side with JOIN MARINES is all clear and stuff, just like it should be, but the null textured sides are sort-of blue see through and not clear, I tried translucent black instead but then I get a compile error. I also tried Full-Vis but that didn't help either.
Anyone tell me what I've screwed up, or if my compiler needs to be shot (the valve hammer one)?
func_illusionary
Render FX: Distort
Render Mode: Additive
FX Amount: 255
All but 1 side have null(with joinmarines-b (which the other signs have to, just marines sign as my example). In game the side with JOIN MARINES is all clear and stuff, just like it should be, but the null textured sides are sort-of blue see through and not clear, I tried translucent black instead but then I get a compile error. I also tried Full-Vis but that didn't help either.
Anyone tell me what I've screwed up, or if my compiler needs to be shot (the valve hammer one)?
Comments
If you don't want to do that you can use a black texture instead, the face will still be there, just invisible.
Responses come faster here than they do from the cable company's help line, but that's what its all about.