Ready Room Signs

UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
<div class="IPBDescription">null texture...isn't nulled?</div> Just as that ChromeAngel (I think) tutorial thing says, i have my teamjoin signs set to:

func_illusionary

Render FX: Distort
Render Mode: Additive
FX Amount: 255

All but 1 side have null(with joinmarines-b (which the other signs have to, just marines sign as my example). In game the side with JOIN MARINES is all clear and stuff, just like it should be, but the null textured sides are sort-of blue see through and not clear, I tried translucent black instead but then I get a compile error. I also tried Full-Vis but that didn't help either.

Anyone tell me what I've screwed up, or if my compiler needs to be shot (the valve hammer one)?

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited May 2003
    The NULL texture support is a reletively recent addition to the compile tools, if you download the latest ones (see the webbed thread at the top of the forum) it would work.

    If you don't want to do that you can use a black texture instead, the face will still be there, just invisible.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Thanks a lot (vielen dank, muchos gracias...whichever) its actually works (after downloading dll's and messing with some stuff, but i think it compiles faster now too.

    Responses come faster here than they do from the cable company's help line, but that's what its all about.
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