Alien "tech" Info...

ElloEllo Join Date: 2003-01-08 Member: 12017Members
<div class="IPBDescription">...cost and prereqs?</div> Just an attempt to collate info on any changes to the aliens tech tree......
I'm pretty sure that the structure and evolution costs have been changed somewhat, so does anyone have some concrete info on them?
From what I've read so far the Lerk seems to be only 30 res now and the movement chambers are now 20 res. So what else has been changed?

Comments

  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    At this moment, here is how things lay out.

    Aliens start w/ 25 res each.

    Gorge 20
    Lerk 30
    Fade 45
    Onos 80

    Offense Chamber 10
    Defense 20
    Movement 20
    Sensory 20
    Resource Tower 25
    Hive 45

    Upgrades still cost 2 res each, and skulks are still 4 res.
    These are obviously subject to change. For instance Fade was lowered to 45 recently and Movements increased from 15 to 20.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Hmm... Hives ony 45 res?
    Is this a balancing because gorges don't get double resourses anymore or was this done to speed up the game?
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Hmm... Hives ony 45 res?
    Is this a balancing because gorges don't get double resourses anymore or was this done to speed up the game?
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    edited May 2003
    Sorry for this tripple post.. I just got a "Internal Server Error".. don't know why this was tripple posted >_<
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Yay, triple post.

    But... Aliens start with 25 res? That's only 5 res away from lerk!

    Check this:

    2 guys go gorge, others lerk. Then they rush the marine base. There's no way to stop that!

    I once played marines, we were rushed with 2 lerks and 1 gorge, and we got totally owned. We only had a weapons upgrade, because our armslab was destroyed by a skulk rush (didn't eat anything else though).

    Balance issue?
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Lerks are very, very, very fragile creatures. Leaving the hive (with or without upgrades) will spell certain death most of the time. Lerks are a support class now, not a fighter. And spending that kind of res early will definately lead to defeat. Aliens have to be very resource aware. If you spend 30 res to go lerk, believe me... you won't have 30 res again for a LONG while (unless you have res nozzle dominance... which isnt easy).
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Me likes those prices...
    Cept hive seems a lil cheap but then again it's been said hives will be easier to get...
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    <!--QuoteBegin--romano+May 14 2003, 06:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ May 14 2003, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerks are very, very, very fragile creatures. Leaving the hive (with or without upgrades) will spell certain death most of the time. Lerks are a support class now, not a fighter. And spending that kind of res early will definately lead to defeat. Aliens have to be very resource aware. If you spend 30 res to go lerk, believe me... you won't have 30 res again for a LONG while (unless you have res nozzle dominance... which isnt easy). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    More fragile than in 1.04? The gorges can and will take care that they don't die.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin--Pegenator+May 14 2003, 07:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pegenator @ May 14 2003, 07:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> More fragile than in 1.04? The gorges can and will take care that they don't die. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sorry, who has played 1.1 and who hasn't?

    Lerks are support. They support higher classes (Fades/Onos). This 2 lerk, 2 gorge attack on the marine base can easily by thwarted by 2 vanilla marines. Fragile, very, very fragile.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    "Leaked" info... <drool>

    <finish reading post>

    Oh... hives costing 45 res sounds a little too cheap.
    But I'm guessing the build time won't be changed much.
    But only time will tell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    The build time for a hive (1.00 - 1.04) is too long, IMO.
    Marines can "power build" any building with multiple marines. Hive, on the other hand, can't even be speed-built. A 80 res loss usually means defeat.
  • azumawarriorazumawarrior Join Date: 2003-02-10 Member: 13393Members
    But Lerk lost bite so it isnt the best for rushing now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Sign In or Register to comment.