No Texters In Your Map, Or All Tex Clip, Or Skip

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">HELP! my first compile error in 6 months</div> No texters in your map, or all tex Clip, or Skip

I got this error after i did laid some new brushes - so i copyed the "good" part of the map, and pasted it into a new rmf file

the same error comes up

I AM USING PROPER textures

my wad list has 2 wads, ns.wad and halflife.wad

i am useing the newst verion of merls zhlt

this error is in both batch compile, by ryan greg, and hammer

amckern

Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    You forgot to mention: My textures are below 4MB of size.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    does VHE know what textures you use and were to find them?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    <!--QuoteBegin--amckern+May 14 2003, 02:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ May 14 2003, 02:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No texters in your map, or all tex Clip, or Skip
    ...
    i am useing the newst verion of merls zhlt
    ...
    this error is in both batch compile, by ryan greg, and hammer<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Please copy and paste the <i>exact</i> text of the error, along with which stage of the compile process is throwing it (csg,bsp, etc.)--I haven't found a match for "skip" in an error message anywhere in the zhlt codebase. My best guess is you're dealing with one of the following messages:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->{"No visibile brushes", "All brushes are CLIP or ORIGIN (at least one must be normal/visible)", selfexplanitory},
    {"Entity with ONLY an ORIGIN brush", "All entities need at least one visible brush to function properly.  CLIP, HINT, ORIGIN, do not count as visible brushes.", selfexplanitory}<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    If you're getting the second error, you'll need to check each brush entity in your map to see which one doesn't have visible brushes (one adjustment I need to make with the tools is the addition of an entity number and/or brush number for every message that refers to an entity or brush). The Half-Life engine requires every entity to contain at least one leaf in hull 0--CLIP, HINT, SKIP, and ORIGIN brushes by themselves can't generate leaf information.

    If you're getting the first error (less likely in my opinion), did you turn the entire map into an entity?

    If both of my guesses about the error message were wrong, post the full text and I'll track down the code that throws the error.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    found out

    don't copy and past an funk_ilusion entity, and cover it with clip
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