[mreq] Transparent Skulk Jaws
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Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
<div class="IPBDescription">rawr</div> Now with the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664' target='_blank'>transparency dlls</a> out I was thinking about ways of implementing it into NS.
Could anyone create some transparent skulk jaws? If you could create 3 seperate versions at 25%, 50% and 75% levels of transparency that'd probably suit everyones needs.
If you need hosting just PM me and I'll arrange something (Hell they may be small enough to attach to a post)
Could anyone create some transparent skulk jaws? If you could create 3 seperate versions at 25%, 50% and 75% levels of transparency that'd probably suit everyones needs.
If you need hosting just PM me and I'll arrange something (Hell they may be small enough to attach to a post)
Comments
i dont get why we are in the skulks mouth anyway... we should be looking out of his EYES... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i dont get why we are in the skulks mouth anyway... we should be looking out of his EYES... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
its for atmosphere. i love it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
think about this, how would you do the skulk if you weren't in their mouth?
I think adding little bits of marine armour to the teeth or perhaps shading them red or something would look pretty good
You know thats cheating
First of all, I'm certainly not going to release it. I believe it's an exploit, and I'm not going to use it. I simply wanted to test it.
Here is a pic of it in action.
You can wip these in 30 seconds. Really.
it's a console command
First of all, I'm certainly not going to release it. I believe it's an exploit, and I'm not going to use it. I simply wanted to test it.
Here is a pic of it in action.
You can wip these in 30 seconds. Really. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
or you could give it the blue 255 0 0 texture an make the teeth totaly invicible whitout server consistancy problems... or at least i think you wont be botherd by model consistancy...
anyway its lame an I was very happy to read that you werent going to release it
YEAH NOT USE IT!!! JUST PLAY YOU DAMN WEENIES!!!
or something along those lines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
1.1 will have reduced skulk jaws, so no fear
Looks like flashlight on, looks good is nicer to play, and makes more sense than seeing your mouth solid from inside.
in 1.1 the skulks vielt of view will be larger (like avp1) so much will change.
Yes, that's Zerg hud allright... Like all my models except for mutalisk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
So I shall just post another image. I could imagine using that skin in a lan party, and have everyone screaming that you are h4x0ring.
It doesn't look good in the screenshots, but looks neat ingame.
But it looks pretty cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And dont forget the wallz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And dont forget the wallz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why would you want to make player models transparent?
And there would be no use using cheats in ns (making walls transparent), because ns has a built-in wallhack called hivesight.