[mrel] Starcraft Zerg Ultralisk Release
Pvt_Hudson
Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">The most monstrous beast in the galaxy</div> Finally, after collaborated effort, this beast is done and rdy for u guys to use in game.
A few notes to animation:
1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
2. Quite different from other 4 alien models, the level 5 alien's attack animation is not in accordance with the order of Ability 1 to 4.
What i mean by this is that Bite is ability 2, Paralyze is ability 4, Charge is ability 3 and Primal Scream is either ability 1 or 5 or 6.
I hereby to clearify this just in case in half life model viewer, u are confused by the order of attack ability animations.
3. Paralyze is a scream animation ( lower version ), while primal scream is a higher version.
4. Due to the game restriction. The charge animation will only show up for like 2 seconds, and after that when the level 5 alien actually charges, the running animation kicks in. So the final pose of charge animation will not stay throughout the duration of charge. So i can only make a brief animation of crossing its blades in front of it as charge animation.
In other words, when ultralisk charges u will only see it running for the majority of the duration.
5. In half life model viewer, no upper body movement when running, because when in game due to the upper and lower body animation blending, the idle animation will kick in for upper body when it runs.
Credits:
Modelling: Pvt. Hudson xenomorph3001@hotmail.com
Skin Mesh: Psycho-Kinetic Hyper-Geek BigGreen@Acolyte.zzn.com
Skinning : Psycho-Kinetic Hyper-Geek
Animation: Pvt. Hudson
In Game Testing: Pvt. Hudson, Delarosa, Jamil
Ultralisk Sound: Blizzard, remixed by Psycho-Kinetic Hyper-Geek
Model Concept: Blizzard
Special thanks to:
Hyper Geek for his awesome work as usual, without him this project is just a bunch of polygons.
Delarosa and Jamil for their great assistance in helping me testing the model in game, without them animation bugs will not be discovered.
And all the ppl on this forum for your great support and great advices.
NO special thanks to:
Blizzard, for their blatantly shutting down FREE fan mods while shamelessly stealing great ideas from other movies and games for PROFIT. Without them, ... well, this model is done anyway. >:( ( this argument has nothing to do with concept, as i already gave them credit )
as in game screenshots are pretty hard to come by these days for onos, i just use hyper geek's picture as a visual display. i don't want to waste time on this, as i know many of u have been eagerly waiting for this model.
Thank you for using this model.
Download links:
mirror 1:
<a href='http://www.angelfire.com/weird2/hypergeek1/ultra.html' target='_blank'>http://www.angelfire.com/weird2/hypergeek1/ultra.html</a>
mirror 2:
<a href='http://t2k.neotech.cc/ns/ns.shtml' target='_blank'>http://t2k.neotech.cc/ns/ns.shtml</a>
A few notes to animation:
1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
2. Quite different from other 4 alien models, the level 5 alien's attack animation is not in accordance with the order of Ability 1 to 4.
What i mean by this is that Bite is ability 2, Paralyze is ability 4, Charge is ability 3 and Primal Scream is either ability 1 or 5 or 6.
I hereby to clearify this just in case in half life model viewer, u are confused by the order of attack ability animations.
3. Paralyze is a scream animation ( lower version ), while primal scream is a higher version.
4. Due to the game restriction. The charge animation will only show up for like 2 seconds, and after that when the level 5 alien actually charges, the running animation kicks in. So the final pose of charge animation will not stay throughout the duration of charge. So i can only make a brief animation of crossing its blades in front of it as charge animation.
In other words, when ultralisk charges u will only see it running for the majority of the duration.
5. In half life model viewer, no upper body movement when running, because when in game due to the upper and lower body animation blending, the idle animation will kick in for upper body when it runs.
Credits:
Modelling: Pvt. Hudson xenomorph3001@hotmail.com
Skin Mesh: Psycho-Kinetic Hyper-Geek BigGreen@Acolyte.zzn.com
Skinning : Psycho-Kinetic Hyper-Geek
Animation: Pvt. Hudson
In Game Testing: Pvt. Hudson, Delarosa, Jamil
Ultralisk Sound: Blizzard, remixed by Psycho-Kinetic Hyper-Geek
Model Concept: Blizzard
Special thanks to:
Hyper Geek for his awesome work as usual, without him this project is just a bunch of polygons.
Delarosa and Jamil for their great assistance in helping me testing the model in game, without them animation bugs will not be discovered.
And all the ppl on this forum for your great support and great advices.
NO special thanks to:
Blizzard, for their blatantly shutting down FREE fan mods while shamelessly stealing great ideas from other movies and games for PROFIT. Without them, ... well, this model is done anyway. >:( ( this argument has nothing to do with concept, as i already gave them credit )
as in game screenshots are pretty hard to come by these days for onos, i just use hyper geek's picture as a visual display. i don't want to waste time on this, as i know many of u have been eagerly waiting for this model.
Thank you for using this model.
Download links:
mirror 1:
<a href='http://www.angelfire.com/weird2/hypergeek1/ultra.html' target='_blank'>http://www.angelfire.com/weird2/hypergeek1/ultra.html</a>
mirror 2:
<a href='http://t2k.neotech.cc/ns/ns.shtml' target='_blank'>http://t2k.neotech.cc/ns/ns.shtml</a>
Comments
Next up. Enforcer's Zergling. : )
u forgot the overlord for hive replacement, which is in work now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
read the animation notes
I got up another mirror, just for in case...
<a href='http://testx1.3dgames.com.ar/temporary/sc_ultralisk.zip' target='_blank'>http://testx1.3dgames.com.ar/temporary/sc_...c_ultralisk.zip</a>
-GF
What are your plans of this v_model? Is the only thing that is missing here.
-GF
downloading!
poly count?
or should I read the readme? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
this is due to the map problems on certain maps, like Caged and Nancy. If u use default onos model, u will still see it sink into the ground on these maps. The ground level on these maps are higher than other maps for level 5 alien only. ( really weird )
it's a map or game's bug, not model's problem.
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the polycount is a little less than 2000.
Wp guys, gr8 job <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
o// Hudson \\o
(flute solo)
wurp
(flute solo)
I HEAR THE SILENCE HOWLING, AND THE ALL TIME WINNER HAS HIM BY THE BALLS
thank you god. its beautiful
AnD The pain it wont stop going it wont slow down.
/me downloads.
Congrats, the effort payed off
really great!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
it looks great though... just dunno it's background
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the aleins in a game called starcraft.