Measuring Speed Relative To Units

StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
edited May 2003 in Mapping Forum
<div class="IPBDescription">how is 30 secs marine speed is equiv to.</div> I was wondering if anyone would know how many units long a hallway would be such that it will take the minimum 30 seconds for a marine to go from one end to the other end. My current research/guess puts its that a marine speed is at least 200+ units/sec though i think its TOTALLY off. Can anyone provide a a It more accurate number?

I think such data will be useful because it will allow more planning off-the-comp so to say.

/me prepares for the n00b flames that are to come

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    marine speed depends on HA/HMG/Welder/Ammo/Fps.
    even if you take out the slow HA you still get a surprisingly large difference between a full ammo marine and a marine without ammo.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Just because it says 30 seconds doesn't mean it has to be exactly 30 seconds. Get a good feel for the size of map you're making and how quickly or slowly you want things to move, then worry about equal timing between locations.

    I personally just test speeds after noclipping in from the Ready Room (I do that to keep screenshots nice and clean looking). As long as you test the travel times with the same character speed (i.e. not switching to alien partway through or something), you'll be fine.

    In an aside, I managed to get the hive-to-hive times in ns_veil to be accurate within .2 seconds and the marine spawn to hive routes by about .5 seconds - all eyeball estimates in-editor. Woo.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    player hull = 32 units
    1 player moving at one body space per second = 30 x 32
    answer = 960 units approx

    maybe this calculation is totally wrong but it makes sense to me unless the movement speed is greater than one body space per second and if it is then just re-adjust the math.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    OMG... I never noticed it doesn't only take a lot of time to get all the ammo out of the suspenser, no it also makes you slower! But it isn't much, right? 5% or so?
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited May 2003
    It's quite a lot gameplay wise actually. I know there's a post about it in the general discussion forum. You could search for it if you can get the search function to work.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Afaik the mapping guidelines say something about AT LEAST 30 Seconds... so there should be no problem in making larger maps (and that's good that way).

    On the map i'm currently working on it takes 54 seconds to get from the Marine Start to the Hive that's already finished.
    I put quite some work into the layout before starting to work in Hammer, so i HOPE that times will be as long for the other hives as well.

    But I also think a mapper should consider, when thinking about the time/distance between hives/marine base, that a shorter distance does not mean, it is an easier way, too!
    When finishing the second hive, I'll test if it takes as long as it takes to get to the first hive... if it takes too less time, I'll add some more cover and other elements to make the area more "dangerous"...

    just a quick thought anyway...

    -my2cent-

    Hyper
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited May 2003
    You may have heard that Flayra is looking to make NS play faster, one of the ways he's trying to do this is to encouage smaller maps. Travel times around 25-30 seconds are just about perfect for this. As the travel times increase above this the chances of a marine attack force being amushed, worn down and slaughtered increase dramaticaly. At the distance HG's talking about only jetpackers and aliens will ever see inside that hiveroom.

    A difference in travel time as small as 5 seconds can make the difference between a hiveroom that gets siezed first and and the one that gets captured last and rarely sees any action.
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