Yet More Fps Related Junk

DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
sorry if its been disscuesd already, but i did a quick search for "fps evolve" and said it didn`t find anything.
ok.

does higher fps make u evolve faster?
when i`am evolving i look around at 50 odd fps and see i`am going at a standard pace, then i look at the floor and i go to 99 fps and it seems the bar moves faster.
or is it just an illiusion?

also, if the fps depends on how fast u build, what fps is the hive useing to build?

Comments

  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    Evolving depends on ping/connection i*think*

    The hive has a timer for building, not other method.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    fps affects anything but intelligence of your teammates.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    do this:

    1. bust out a stopwatch

    2. set fps_max to 30

    3. evolve to gorge and time it

    4. set fps_max to 100

    5. evolve to gorge and time it

    6. do the math and see what you get <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    is evolving set to FPS?!

    I would think it's on a timer
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--th@ annoying kid+May 12 2003, 01:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ May 12 2003, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is evolving set to FPS?!

    I would think it's on a timer <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'd think a single marine building a structure by himself would also be on a timer... Since that's not true, I'm willing to bet neither is evolution. I think evolution/welding/building/alien energy regen and of course the infamous jetpack fuel regen are all based upon the same client side framerate dependant code.
  • SpeedKilledSpeedKilled Join Date: 2003-03-29 Member: 15012Members, Constellation
    In answer to your question, no. It takes about 13 seconds to turn gorge at about 100 fps. It also takes about 13 seconds to go gorge at 20 fps. I didn't use a stop watch, I just used my media keyboard & media player. Play & pause.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <b>FPS doesn't effect any sort of upgrade/evolution. Currently in 1.04 your build time and your jetpack fuel recharge rate is effected. In 1.1 Jetpacks & buildings are timer based just as upgrades/evolutions are now.</b>

    Thx fellas.
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    Would it be feasable to enforce max_fps 60?
    60 is enough for any man/woman/puppydog.
    But that's just me I guess...
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--ME<--ShootHere!!+May 12 2003, 02:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ME<--ShootHere!! @ May 12 2003, 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Would it be feasable to enforce max_fps 60?
    60 is enough for any man/woman/puppydog.
    But that's just me I guess...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why that isn't feasible:
    <ul>
    <li>That still doesn't fix the disparity, it only lessens the range of it
    <li>Different Video cards, Different Computers, Different People = Different Settings
    </ul>
    I for instance, set max_fps at 35 when I'm playing by modem, and max_fps at 100 when playing LAN/High Speed connection. Its much more feasible for Flayra to employ a timer.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Minor nitpick:
    ****, it isn't the <b>fuel recharge rate</b> that fuxors the jetpacks, it is the <b>thrust the jetpack gives</b> that is affected by your fps.
    How else would you explain that <20 fps(strangely, the limit seems to be exactly 20 fps, more than that and you can fly, barely. Has anyone made a mathematical equation on this?) people can't even lift in the first place?
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    [pimping]

    Having checked out this as part of my <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=28768' target='_blank'>VSYNC and FPS guide</a> I can tell you that it IS the jetpack THRUST not the recharge rate that is <b>a</b>ffected by fps.

    We all know build speed is affected too (in 1.04) but we are assured this is being worked on in 1.1

    Alien energy recharge rate is NOT affected by fps currently.

    Follow my guide for some important steps you need to take to maximise your gaming experience, and it's NOT only about fps, some of you may be running at 100fps but still have 60Hz refresh rate in game (because vsync is disabled) and not know it, due to a bug in win2k and winXP. Go <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=28768' target='_blank'>Check it out!</a>.

    [/pimping]

    Roo
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    thanks guys, that jus about anwsers it.

    but still unfortunate that the fps was gonna be an unpredicted problem or else flarya would be fair and set everything timer wise, but we gotta wait for 1.1.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Nice pimpage Roob, anyway, i just went a server to check this out and found that it takes exactly 13 seconds to evolve from skulk to gorge at both 30fps and 100fps, so it is on a timer and is not effected by frame-rate.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    between fps and mad flashers we lose our dignity <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--cri.tical+May 12 2003, 02:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ May 12 2003, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>FPS doesn't effect any sort of upgrade/evolution.  Currently in 1.04 your build time and your jetpack fuel recharge rate is effected.  In 1.1 Jetpacks & buildings are timer based just as upgrades/evolutions are now.</b>

    Thx fellas.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As far as I know, leap is also affected. There was some testing done in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=27435' target='_blank'>this thread</a>.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Roobubba+May 12 2003, 05:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ May 12 2003, 05:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alien energy recharge rate is NOT affected by fps currently. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Can you say that for sure? I watched a demo in which a lerk flies around for ages with minimal landing (and no he didn't use cheats). I can only explain it by guessing that his adrenaline recharges faster due to a higher fps rate. Of course I compared his exploits with mine in this respect.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Brave Ulysses+May 20 2003, 03:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brave Ulysses @ May 20 2003, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Roobubba+May 12 2003, 05:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ May 12 2003, 05:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alien energy recharge rate is NOT affected by fps currently. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can you say that for sure? I watched a demo in which a lerk flies around for ages with minimal landing (and no he didn't use cheats). I can only explain it by guessing that his adrenaline recharges faster due to a higher fps rate. Of course I compared his exploits with mine in this respect. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's because the lerk has adrenaline and/or is gliding.
  • hunter_huntedhunter_hunted Join Date: 2002-12-22 Member: 11338Members
    I've just tested lerk flying with adrenaline for fps 100.0 and fps 20.0 and there was no difference, i could keep sustained flight and gain altitude indefinately with full adrenaline for both the same (without using weapons that is)
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