Transitions

Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">New textures</div>i just whipped these up just now, i can make variations and send the bitmaps if anyone wants them, just ask <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

<img src="http://members.shaw.ca/terawatt-99/tex/hallwall-to-pipe.jpg" border="0"> <img src="http://members.shaw.ca/terawatt-99/tex/pipe-to-hallwall.jpg" border="0">
<img src="http://members.shaw.ca/terawatt-99/tex/hallwall-to-teckwall04.jpg" border="0"> <img src="http://members.shaw.ca/terawatt-99/tex/teckwall04-to-hallwall.jpg" border="0">
<img src="http://members.shaw.ca/terawatt-99/tex/mod_wall_lab3.jpg" border="0">

enjoy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

edit: added 1 image, more in later post...

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    a .wad would be the best I think <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Nice work though!
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    i'll make a wad once i've got a few more, but at the rate i'm going that shouldn't be long <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    here's some lab mods:
    <img src="http://members.shaw.ca/terawatt-99/tex/(1)mod_wall_lab2.jpg" border="0">


    <img src="http://members.shaw.ca/terawatt-99/tex/(1)mod_wall_lab3.jpg" border="0">


    <img src="http://members.shaw.ca/terawatt-99/tex/(1)mod_wall_lab4.jpg" border="0">


    <img src="http://members.shaw.ca/terawatt-99/tex/(2)mod_wall_lab3.jpg" border="0">
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    and here's some mods of the hallwall texture:

    <img src="http://members.shaw.ca/terawatt-99/tex/(1)mod_hallwall.jpg" border="0">

    <img src="http://members.shaw.ca/terawatt-99/tex/(2)mod_hallwall.jpg" border="0">

    <img src="http://members.shaw.ca/terawatt-99/tex/(3)mod_hallwall.jpg" border="0">

    <img src="http://members.shaw.ca/terawatt-99/tex/(4)mod_hallwall.jpg" border="0">

    <img src="http://members.shaw.ca/terawatt-99/tex/(5)mod_hallwall.jpg" border="0">

    and i gotta go, so i'll make and post some more later tonight probably...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    In your second set of picutres, the texture that is second from the top -- Dont block off the wires like that, or you could have one end blocked and the other open -- then a new texture that is the reverse of that, it would look good <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Nice work, Terawatt.  I'll talk to Squeal and see if he wants these in ns.wad (I'm sure he will).  Thanks!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Fine by me.  

    Nice Job, Terawatt.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    ok, here's a zip with a wad containing the textures, i'll update this as often as possible, and since it's almost summer i should be able to keep it fairly current...

    d/l @ <a href="http://members.shaw.ca/terawatt-99/TW_custom_tex27.zip" target="_blank">http://members.shaw.ca/terawatt-99/TW_custom_tex27.zip</a>

    enjoy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    (updated link)
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    (updated link)

    now has 27 textures! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Thanks, this is in ns.wad now.  I'll post the updated .wad in a bit (looking for other updates first).

    Thanks Terawatt!
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    ...
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    some of your textures are strange, they go from a floor texture to a wall texture (ok, so you can use some of those textures on the walls, but it doesnt really look right to me)

    other than that good job, im not sure how keen a mapper would be to use some of these as they are just spliced textures and could be done with brushwork, with the 4mb texture limit its going to be hard for people to decide to use another 256 by 256 texture.

    good job anyway, i liked your variations on the wall_lab theme.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    well, as for the wall to floor thing, i've seen the "floor" textures in question used on walls, and the specific ones that i used (although there are three of the same texture with different names in several cases, you might want to look into that flayra... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> ) were called teck<b>wall</b>04 and teck<b>wall</b>06...  and even though i personally only use them for floors, i have to think of more than just myself...

    and for the brushwork, i thought about that, and i figured it would be a pain in the ### to do all that brushwork to get it to look right, and it would increase r_speeds by a fair chunk, if you're going to do a whole room like that, but now it will take much less work, both for the mapper, and the player's computer <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    and thanks for the support, i'll try to get some more done tonight if i have the time between all the tv i watch on wednesday and cooking supper and studying for my social studies final exam that's tomorrow... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
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