Is "less Linear" Logical Or Illogical?

Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
As in:

Diablo 1 is less linear than Diablo 2. Therefore, it is a better game.

Comments

  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    Linear: in a straight line. Not necessary more logical so much as more straightforward and (in the case of some games) having a smaller decision tree.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    depends linear is good but it can be bad as well. if it feels linear then i think my life is being wasted look at half life totally linear game. but it doesnt feel linear its all about the player feeling they have choices.

    thus the idea is logical
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Depends. The REAL linear, or the "game" linear? Like Hivey said, linear means line, so you can't exactly be "less liney." However, a game can be more or less linear.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    It depends where you want to take it with a game. If you decide you want it to be completely linear make sure you put enough effort into it to make it still fun like HL. A game can be too linear when it takes 6 hours to beat and you knew exactly how it was going to end around hour 4.

    If you decide to make a game less linear such as multiple endings like in Dues Ex you have to be careful to avoid plot holes and loose ends. If you try to give the player too many choices that all adversely affect the game it will get sloppy and confusing.

    You may also want to make the game less linear by making side jobs/quests like in many RPGs where the player can go off and do something unrelated to the general progress of the game that will bear enjoyment or rewards of some sort.

    Then there is always the completely non-linear games MMORPGs where there is no plot and the only progress is attained by gaining experience through interactions with the environment which is usually completely unbinding.

    So in terms of what is more or less logical it comes down to marketing, who are you trying to sell your game to?
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--dr.d+May 10 2003, 08:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ May 10 2003, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you decide to make a game less linear such as multiple endings like in Dues Ex you have to be careful to avoid plot holes and loose ends. If you try to give the player too many choices that all adversely affect the game it will get sloppy and confusing.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Deus Ex was "less linear" because there were multiple ways of getting through the levels.

    The endings were simply decided by what you did in the last 5 minutes of the game. I would count that as more of a novelty "what if ?" exercise rather then true non-lineraty.

    Also, is non-lineraty even a word ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    umm, I THINK the point of this thread is if 'less linear' is ok. not about games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    and here is how to find out: OED.com (don't bother going, my college provideds it for us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    nope that didn't owrk

    I personaly would say that it is an ok term

    Think of this:

    2 games made of parts A B and C

    game 1 A= linear, B = linear, C= nonlinear
    game 2 A= nonlinear, B= Nonlinear, c= nonlinear

    thus game 2 have less linearity to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    In my opinion, Non-linear games are AWESOME.

    Diablo was far better than Diablo2, It had randomly generated dungeons and it was a new challenge each time. Diablo also has more replay value than Diablo 2 did on the single player.

    Morrowind is the best open-ended game out there, But its only downfall is only one ending.
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    Morrowind has an ending?
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    <!--QuoteBegin--Butt monkey salad+May 11 2003, 03:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Butt monkey salad @ May 11 2003, 03:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Morrowind has an ending? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    many people ask this question.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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