Build Order(again)

X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
<div class="IPBDescription">but....with a twist!</div> there's loads of posts about what order should you build in and stuff, but does anyone here just improvise? im a pretty good gorg, but i dont have a strict order in which i build, i just get what i can when i can. Team getting pwned? get DCs asap, even if you havent got the first RT up. Team pwning the rines? dont bother with DCs untill the second hive is well under way. Most good marine commanders say that you should adapt to the situation as it arises (although very few stick to this in game), but a lot of gorges seem to think that unless u put 2 RTs up before you get DCs, ur a total n00b and u've lost the game. sad, really.

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Well for cara rush its 1 gorg going for a dc, then when thats built a second person going gorg and then they both drop a dc about the same time.
    People argue you only need 2, then its just as good to have 2 gorgs from the start.
    Id personally recommend 1 gorg getting an rt then having a 2nd gorg to get dcs whilst the 1st coninues getting res.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    flexibility is the gorge's main power,

    but without the 2 RT before some DC's (FOR INSTANCE!!!) you slow down your ability to build for the rest of the game = your "starting" phase will take ages....

    But hey, this can be debated for centuries... as long as the method you use works <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Many people believe the faster you can dominate with lvl 3 cara the less res the marines will hold. The rush difference is mild at best :/ Also the way the alien res is distributed means that unless you want to rush the 2nd hive then youll be fine for getting the same no of res towers up sacrificing other players maxes.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    NEVER build a dc before any rts. You'll get so far behind on res you might as well kiss you @$$ goodbye.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    rt rt dc dc hive dc is usually my build order in clan games, but in pubs I seem to die quite a bit with all those free marines and who-knows-where skulks, so on pubs flexibility is the best way to go.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The only reason that you should get dcs before getting at least one rt is if you're about to lose your hive. The first rt almost doubles your economic might, which is well worth the res. You can get a res and 3 dcs in about the same amount of time it to get 3 dcs first. The disparity gets even worse when you consider that your overflow goes out the window.

    Whether you get your dcs after the first, second, third, sometimes even after the hive goes up, is just a matter of the situation. To say that <i>only</i> one of these will work is wrong, but some work more often than others. If you are fighting competant marines, dcs after the second res works out about right. If you are facing ultra-marines-of-death, kiss your game goodbye, because you'll never be able to get the carapace soon enough to salvage the damage those marines will do in the opening 3 minutes or so.

    To provide an analogy, getting dcs before you get an rt is like building a tf and <i>never</i> leaving your base. Sure, you won't lose your base, but the enemy owns the rest of the map. You already lost, but you've delayed the inevitable. Well, maybe you'll get lucky and the other team will make a horrendous mistake, and you'll win because of it. Quite frankly, fat chance.
  • Zer0Zer0 Join Date: 2002-12-11 Member: 10597Members
    1 rp halfway to the 2nd hive
    3 deffs at the 2nd hive
    1 rp at the 2nd hive
    save for hive
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Of course you have to adapt. Sticking to the same plan as if it's gospel every single time is absurd. Start with an idea of what works, then adapt it. When people say "never drop chambers before getting RCs" or "never drop chambers before the second hive", these are good things to bear in mind. But if your skulks are getting absolutely slaughtered, there won't be any safe second hive for you to set up, so you might want to get the skulks l3 carapace first.

    You definately have to play to the sitation. It's unrealistic to expect that one thing will always always work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    i always change my plan in-game. i must.. must have more than 1 rt so i build 1 or 2 rt's depending if they are close enough. then just throw up the 3 dc and if my team is good enough they can hold the rines in their base and make them panic while i throw up 2nd hive. and its really erie when you get wave after wave of levle 3 cara and then it stops..... then you get faded and lerked till their green armor turns yellow cause they pi$$ed there pants <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> watch it sometimes... its funny
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Build order is mostly dependant on map, hive, and players.
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