Just One Quick Point!

roachemsroachems Join Date: 2003-04-02 Member: 15148Members
<div class="IPBDescription">read!</div> ok I have found it nesscary, in every game, no matter what the strategy you choose, -> marines have to be on offense. The best defense is a badass offense. Marines need to go after the aliens, gorges and res nodes in particular.

It delays alien upgrades when you kill a gorge. puts them a few res in the hole, while you keep gaining.

agree? disagree?

Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited May 2003
    Agreed.
    Marines lose about 90% of the game, if they just stay on defence.

    Because it means, that marines is just guarding base, a hive and maybe couple res nodes. Rest of the map belongs to aliens. After two hives is up, there will be WOL's around the map, web in hives and when the aliens have all the other res nodes, they can get fades really soon.

    It's always a good idea to leave two marines in base (one builds stuff and the other one guards) and order all others to scout the map. Skulks dont have carapace in early game, so it is really important to just keep attacking. You can pretty easily take out the gorge (and if you are lucky, you can kill their first res node too) or some def chambers what he is trying to build.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Key to victoy in it's most simple form is to deny your enemy access to the advantages he would need to defeat you.

    Transferred to NS this would mean:
    Get res nodes before the enemy can... and destroy the ones he has already built.
    Hunt down the Gorge, so the enemy production of buildings/upgrade is slowed down.
    Lock them inside their hive or at least deny them access to other hives so they can't get lvl2 and lvl3 aliens and abilities.
    Keep the enemy under preassure, so he can not regroup and/or has to devide his forces, making him weaker.

    This is a thing, that really everyone should already know... and if you agree on that, you most likely will agree on the fact that those goals can not be achived by turtling in the Marine base.

    -my2cent-

    Hyper
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    Nah, marines can win by defending two ress noddles or so. If they succeed, they get JP and HMG and the game's over. Cant wait for 1.1 (just lost a war to that. too sucky :/)
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    you can let them have two hives if you want, but RES is hte key to the map. unfortunately, the onos can counter-act that if they get one or two, but if you have all the res, that won't happen. therefor, AGREED, to some extent.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    attack attack attack. When all else fails...keep attacking. As long as they are reacting to you...they are not acting. Keep them off balance and not able to attack you...as long as they are defending...they shouldn't be attacking you.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    I like having a 2 man team with lmg full amo, or a shoty go alien node hunting. Too often marines pas by alien rt because they have so much health. this teams job will be to focus on the enemy rt. they will use the lmgs (or if the lmg& shoty team the shoty will shoot wile lmg guards) to kill the rt before alien reinforcement comes (knife takes far too long so you are often eatin before you finish, its why you have them load up full). That there job, and there only one, if they see aliens, shoot only to not die themselves, exept the gorge of course they should chase him down.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited May 2003
    In small games, I research MT first and proceed to deny the aliens of even a gorge. As soon as the gorge steps outside of his hive I point that out to my marines and its over. Very potent granted if your marines can aim enough kill a gorge. Usually the first couple times the gorge will not be escorted. By the time they catch on and escort the gorge, its usally too late. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nah, marines can win by defending two ress noddles or so. If they succeed, they get JP and HMG and the game's over. Cant wait for 1.1 (just lost a war to that. too sucky :/)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Against incompetent aliens: yes. If you leave the aliens to prepare a counter to that, then it won't work. If the gorge secures 3 RTs and none are killed then the aliens will just lerk you down and even have some OCs to spare. You fail and then the hive goes up. Gameover.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    2 nozzles isn't enough. 3 can pull off a win, and 4 will create more than enough res for a thrify commander to pull off a win, no matter the state of the enemy economy.

    You can either get that many res nozzles by either 1) posting marine guards with a few mines (not turrets, a turreted res nozzle gives you no net income for a long time), or 2) keep the enemy busy and contained, thus allowing you to expand in peace.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Within this lies the problem of NS and hives...

    If the aliens have 1 hive, they can not win in 95% of the cases

    If the marines have 1 hive and a few RTs, they can get welders shoguns and jets, and fly into a hive and burn it in seconds...

    Marines will save their res and buy good things for it(jets, HA, uppgrades)...aliens can only spend 33 res on a lerk and 2 on carpace at 1 hive...
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Hypergrip+May 9 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hypergrip @ May 9 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Hunt down the <b><i>Gorge</i></b>
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My emphasis on "gorge" - things like this make me adamant that a one-gorge rule on ceratin servers sucks crusty butt hairs.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    the problem with gorge hunting is if they already got a res or 2 out, when you kill a gorge, that only 13 res, his res is aded back to the hive pool, if the other khara dont go lerk, when someone goes gorge agian he will have all the res the old gorge had. of course kill the gorge whenever posible, thats anywere from 10 seconds to 30 seconds were the gorge isnt building or traveling, and if he can t get to more res, he cant cap more. but in general it often the overlooked res tower that need to be killed (to many times marines pass by a rt because of how long it takes a rine to kill one.
  • AgkelosAgkelos Join Date: 2003-02-07 Member: 13243Members
    <!--QuoteBegin--roachems+May 9 2003, 03:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (roachems @ May 9 2003, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok I have found it nesscary, in every game, no matter what the strategy you choose, -> marines have to be on offense. The best defense is a badass offense. Marines need to go after the aliens, gorges and res nodes in particular.

    It delays alien upgrades when you kill a gorge. puts them a few res in the hole, while you keep gaining.

    agree? disagree? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    do you have fun stating the obvious? .. sorry.. but... you know better than to say something that has been said a million times.. (trust me.. i read them all ) <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • AgkelosAgkelos Join Date: 2003-02-07 Member: 13243Members
    <!--QuoteBegin--Geronimo+May 12 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ May 12 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Within this lies the problem of NS and hives...

    If the aliens have 1 hive, they can not win in 95% of the cases

    If the marines have 1 hive and a few RTs, they can get welders shoguns and jets, and fly into a hive and burn it in seconds...

    Marines will save their res and buy good things for it(jets, HA, uppgrades)...aliens can only spend 33 res on a lerk and 2 on carpace at 1 hive... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hey... ever played a pug or a scrim? or with or against competitive teams... ever heard term gorge lerk rush? ever heard cara rush? heard of them? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Agkelos+May 12 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Agkelos @ May 12 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    hey... ever played a pug or a scrim? or with or against competitive teams... ever heard term gorge lerk rush? ever heard cara rush? heard of them? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have never heard of the words pug or scrim before, but I have played against most swedish clans, like NG.se, NatuRe, .torment, MtMe, Nombliz etc...playing public is quite different and in public 1 hive aliens might actually survive for more than 10 mins...if the entire team consisted of clanpeople, and they failed to rush the marines early, they would have a hard time winning with one hive even if the are top 5 on the ladder...

    I have heard of skulkrushing, which I belive cara rush is...lerk rush? nope, never, but lerks arwe common in 1 hive games...gorge rush sure, but a skilled marine team with Jets/HA and uppgrades own that...gorges cant fight HAs without web, skulks are weak against shotguns and lerks...well, they might be hard to kill but its also hard to actually kill something with them unless you have 4-5 of them, and at that time the enemy will simply GL you from the other side of a corner... anyway, flying as a lerk without adrenalin is very hard if you want to attack...if youre only going to walk around you might aswell become a skulk...what does it do? I have played one game where I won as a 1 hive alien, and only one

    I can say I know about that yes...
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