Extremely Noobish Milkshape Question

CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
<div class="IPBDescription">just wondering..</div> Ok, suppose I've constructed a model from interlocking primitives, now obviously theres gonna be unneeded polys inside the model, from where they overlap .

What I'm wondering is is there a quick and easy way to strip out these unnecessary polys, leaving only the outside skin? Something involving the weld function perhaps?

Or is it simply a case of going through it and individually stripping it out, vertice by vertice?

I suspect it's the latter, but as I'm a milkshape noob, I don't really know.

Anyone?

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It's the latter, but remember: the "hide" function (ctrl-h to speed things up) is your friend in such situations. Use it to hide what you <i>don't</i> want to delete.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited May 2003
    Yeah, that's what I thought, thanks.

    Y'know Milkshapes actually not a bad little program. I seem to remember it sucking much harder than it does..kinda lacking in the fancy features, but still a handy little gizmo.
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