Extremely Noobish Milkshape Question
CrouchingHamster
Join Date: 2002-08-17 Member: 1181Members
<div class="IPBDescription">just wondering..</div> Ok, suppose I've constructed a model from interlocking primitives, now obviously theres gonna be unneeded polys inside the model, from where they overlap .
What I'm wondering is is there a quick and easy way to strip out these unnecessary polys, leaving only the outside skin? Something involving the weld function perhaps?
Or is it simply a case of going through it and individually stripping it out, vertice by vertice?
I suspect it's the latter, but as I'm a milkshape noob, I don't really know.
Anyone?
What I'm wondering is is there a quick and easy way to strip out these unnecessary polys, leaving only the outside skin? Something involving the weld function perhaps?
Or is it simply a case of going through it and individually stripping it out, vertice by vertice?
I suspect it's the latter, but as I'm a milkshape noob, I don't really know.
Anyone?
Comments
Y'know Milkshapes actually not a bad little program. I seem to remember it sucking much harder than it does..kinda lacking in the fancy features, but still a handy little gizmo.