Commander View

ndigondigo Join Date: 2003-05-05 Member: 16070Members
<div class="IPBDescription">Is there a way to make blocks invisible?</div> Is there a way to make blocks invisible in the Commander View?? Because with my current maps, it renders pieces of the roof, quite large pieces acctually, so you can't see what's underneath...

Comments

  • ForkManForkMan Join Date: 2003-05-01 Member: 15989Members
    there sure is, the func_seethrough was made for exactly this purpose, you can also use the func_illousionary witht the invisable from top falg checked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ForkManForkMan Join Date: 2003-05-01 Member: 15989Members
    i'd also like to direct your attention <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>here</a> for detailed explinations on all the NS specific entities and how to use them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ndigondigo Join Date: 2003-05-05 Member: 16070Members
    edited May 2003
    <!--QuoteBegin--ForkMan+May 9 2003, 08:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ForkMan @ May 9 2003, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'd also like to direct your attention <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>here</a> for detailed explinations on all the NS specific entities and how to use them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hehe, those entities shouldn't be a problem... but it's the commander view and my rooftop-windows that keep interfering with eachother...

    btw, I already knew that page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    If you are using a "sky" brush, make sure that the sky does NOT overlap any non-sky brushes. Hard to explain. Make the sky brush so that it isn't any bigger then the area it covers.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Try make your windows func_seethrough, reduce the alpha for players to the render amout you were using for your glass originally. alternatively I think you can coat the top of your windows with the NULL texture.
Sign In or Register to comment.