Compile Error Question
Maus
Join Date: 2002-11-03 Member: 5599Members
What is it that causes this freaky compile error anyway, and is there a way to fix it other than starting vertex-joint assignment all over again?
Comments
but im not sure, unless you saved b4 it **** up like that i'd say you would have to start vertex-joint assigning again... not that hard is it? theres only something like 30 vertex's
It's messed up because you moved the skeleton. Turn off the skeleton next time.
1) Look for the bones that are twisted
2) Add a new bone coming from this bone, do not assign anything to it
3) By moving this "Fixing Bone" into various positions you can change the position/angle of the vetexes assigned to the "Mother Bone"
4) Move it into a position where the animation looks good. You can find out where this position is by importing an animation, I suggest using walk into Milkshape. Move the Fixing Bone, run animation, move Fixing Bone.... Do this until the model looks right
5) Repeat this with the other bones...
6) No need to redo anims
This workes for me, and it realy is much easier then redoing the anims.
No, it's not a slig, by the way. Believe it or not it's supposed to be human.