[mprev] Low Poly Marine

DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">comming soon</div> comming soon... i've got people working on a skin...


for all the lower end computers!!!!!
low.jpg 29.5K
«13

Comments

  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    edited May 2003
    what was orignal poly count on the defualt marine ? low end user willl love this, is this going to include the jet pack marine ?? great work delarosa
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    original marine = 1135 poly...
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    thats 715 polys knocked off if any one was wondering <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> best of luck with it, can't wait till low poly skulks fight low poly marines o_0
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    And when can I play Stick Fight™ NS?

    WHEN?
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    lol Natural Selection is beginning to look like Xiao Xiao ....
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    Awsome looks like pings are riseing
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Now thats what i call low-poly! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    ill make sure to download it when its done.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--supernorn2000+May 7 2003, 06:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 7 2003, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now thats what i call low-poly! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    ill make sure to download it when its done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rofl supernorn... sorri to go off topic
    but is the quote in ur sig true? roflmao! >.<
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Now thats why I never touched the marine to make ut lowpoly yet.
    The original marine is just almost perfect with its 1100 polys, you cant cur a polygon without making it look ugly.
    So you can keep it as it is or cut almost any polygon no matter how it will look like.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Y'know since cutting the polys has made it look, less..human? Why not try a funky metallic robot skin?

    Would neatly explain why they aren't really human shaped, might even look really cool.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Roger roger, you are under arrest!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i CAN cut more polys... and not change his shape at ALL.... i'm just too lazy...

    all we are waiting for is the robot skin....than it's available for D/L....
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    Roger Roger.

    blatent in it?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (hint) (hint)
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Wow, he looks... good... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    That's crazy low poly man.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    No no no down with low poly and bring on the high poly
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    *robot voice* you are under arrest for supporting high poly models <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    I see that he's too sexy for his skin.
  • CommanderCommander Join Date: 2003-05-05 Member: 16087Members
    edited May 2003
    Well the game is like 4 years old so I imagine that most people will have upped there PC over the past few years if theyre a serious gamer. I FOR ONE SUPPORT HIGH POLY! Even Onos likes the high poly!



    (Meh tinks high poly is goooood,,,likwe a marine sandwich,,mmmmmmmmmm marine sandwich...)-- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Again, I remind you: even if your computer can handle it, the HL engine isn't capable of dealing with extremely high poly counts.
  • THEratTHErat Join Date: 2003-04-20 Member: 15672Members
    <!--QuoteBegin--coil+May 7 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 7 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, I remind you: even if your computer can handle it, the HL engine isn't capable of dealing with extremely high poly counts. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    a little tweaking should fix that *opens up half life, gets out bat, proceds to bash half life with it* WORK BETTER DAMN U WORK BETTER! *sound of breaking glass* *shifty eyes* *drops bat* *RUNS LIKE THE DICKENS*
  • CommanderCommander Join Date: 2003-05-05 Member: 16087Members
    <span style='color:red'><span style='font-size:21pt;line-height:100%'>LOL!!!!</span> </span>
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Sylver+May 7 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sylver @ May 7 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol Natural Selection is beginning to look like Xiao Xiao .... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL!!!! Yeah!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin---=[USCM]Drake=-+May 7 2003, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[USCM]Drake=- @ May 7 2003, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No no no down with low poly and bring on the high poly <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I for one, am tired of having 30 FPS... my computer isn't too bad, but i need a new video card...

    so, until I can handle it... i'm going to be making low poly models
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Liku+May 7 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 7 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sylver+May 7 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sylver @ May 7 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol Natural Selection is beginning to look like Xiao Xiao .... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL!!!! Yeah! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not quite, I'd like to see some real stick figures in this muh sometime. Now <i>that'd</i> be low poly.
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    Down with low poly up with high poly
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--coil+May 7 2003, 11:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 7 2003, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, I remind you: even if your computer can handle it, the HL engine isn't capable of dealing with extremely high poly counts. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly.

    It's a modified Quake 1 engine fs! Huge polycounts will freak it out. Just because you <i>can</i> trick Milkshape into compiling big polys, doesn't mean you <i>should</i>

    And before the "omg nub it is teh Quake2!!" posts appear, read this.
    <a href='http://collective.valve-erc.com/index.php?go=q1_or_q2' target='_blank'>http://collective.valve-erc.com/index.php?go=q1_or_q2</a>
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    edited May 2003
    Hamster is right, HL is just an extremely modified version of the Quake 1!! engine... Its amazing... Quake 1= sup0rz graphicz of NS
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--xexe^+May 8 2003, 03:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xexe^ @ May 8 2003, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Down with low poly up with high poly <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    when you make models, you can make them high poly...

    but i'm making this one...
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    <!--QuoteBegin--DocterJ+May 8 2003, 05:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocterJ @ May 8 2003, 05:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hamster is right, HL is just an extremely modified version of the Quake 1!! engine... Its amazing... Quake 1= sup0rz graphicz of NS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yep, that's right. but they took parts of the Q2 engine into it. the final product was the HL engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    (used in HL, Gunman and 007 Nightfire) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    <!--QuoteBegin--Delarosa+May 8 2003, 02:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 8 2003, 02:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I for one, am tired of having 30 FPS... my computer isn't too bad, but i need a new video card...
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    haha tired of 30 fps... try 5 then **** and moan, i'd have an orgasm if i had 30
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