thats 715 polys knocked off if any one was wondering <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> best of luck with it, can't wait till low poly skulks fight low poly marines o_0
Now thats what i call low-poly! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ill make sure to download it when its done.
<!--QuoteBegin--supernorn2000+May 7 2003, 06:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 7 2003, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now thats what i call low-poly! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ill make sure to download it when its done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> rofl supernorn... sorri to go off topic but is the quote in ur sig true? roflmao! >.<
Now thats why I never touched the marine to make ut lowpoly yet. The original marine is just almost perfect with its 1100 polys, you cant cur a polygon without making it look ugly. So you can keep it as it is or cut almost any polygon no matter how it will look like.
*robot voice* you are under arrest for supporting high poly models <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well the game is like 4 years old so I imagine that most people will have upped there PC over the past few years if theyre a serious gamer. I FOR ONE SUPPORT HIGH POLY! Even Onos likes the high poly!
(Meh tinks high poly is goooood,,,likwe a marine sandwich,,mmmmmmmmmm marine sandwich...)-- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
<!--QuoteBegin--coil+May 7 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 7 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, I remind you: even if your computer can handle it, the HL engine isn't capable of dealing with extremely high poly counts. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> a little tweaking should fix that *opens up half life, gets out bat, proceds to bash half life with it* WORK BETTER DAMN U WORK BETTER! *sound of breaking glass* *shifty eyes* *drops bat* *RUNS LIKE THE DICKENS*
<!--QuoteBegin---=[USCM]Drake=-+May 7 2003, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[USCM]Drake=- @ May 7 2003, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No no no down with low poly and bring on the high poly <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I for one, am tired of having 30 FPS... my computer isn't too bad, but i need a new video card...
so, until I can handle it... i'm going to be making low poly models
<!--QuoteBegin--Liku+May 7 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 7 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sylver+May 7 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sylver @ May 7 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol Natural Selection is beginning to look like Xiao Xiao .... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> LOL!!!! Yeah! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Not quite, I'd like to see some real stick figures in this muh sometime. Now <i>that'd</i> be low poly.
<!--QuoteBegin--coil+May 7 2003, 11:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 7 2003, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, I remind you: even if your computer can handle it, the HL engine isn't capable of dealing with extremely high poly counts. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Exactly.
It's a modified Quake 1 engine fs! Huge polycounts will freak it out. Just because you <i>can</i> trick Milkshape into compiling big polys, doesn't mean you <i>should</i>
And before the "omg nub it is teh Quake2!!" posts appear, read this. <a href='http://collective.valve-erc.com/index.php?go=q1_or_q2' target='_blank'>http://collective.valve-erc.com/index.php?go=q1_or_q2</a>
<!--QuoteBegin--xexe^+May 8 2003, 03:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xexe^ @ May 8 2003, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Down with low poly up with high poly <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> when you make models, you can make them high poly...
<!--QuoteBegin--DocterJ+May 8 2003, 05:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocterJ @ May 8 2003, 05:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hamster is right, HL is just an extremely modified version of the Quake 1!! engine... Its amazing... Quake 1= sup0rz graphicz of NS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yep, that's right. but they took parts of the Q2 engine into it. the final product was the HL engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(used in HL, Gunman and 007 Nightfire) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Delarosa+May 8 2003, 02:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 8 2003, 02:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I for one, am tired of having 30 FPS... my computer isn't too bad, but i need a new video card... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> haha tired of 30 fps... try 5 then **** and moan, i'd have an orgasm if i had 30
Comments
WHEN?
ill make sure to download it when its done.
ill make sure to download it when its done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
rofl supernorn... sorri to go off topic
but is the quote in ur sig true? roflmao! >.<
The original marine is just almost perfect with its 1100 polys, you cant cur a polygon without making it look ugly.
So you can keep it as it is or cut almost any polygon no matter how it will look like.
Would neatly explain why they aren't really human shaped, might even look really cool.
all we are waiting for is the robot skin....than it's available for D/L....
blatent in it?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (hint) (hint)
That's crazy low poly man.
(Meh tinks high poly is goooood,,,likwe a marine sandwich,,mmmmmmmmmm marine sandwich...)-- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
a little tweaking should fix that *opens up half life, gets out bat, proceds to bash half life with it* WORK BETTER DAMN U WORK BETTER! *sound of breaking glass* *shifty eyes* *drops bat* *RUNS LIKE THE DICKENS*
LOL!!!! Yeah!
I for one, am tired of having 30 FPS... my computer isn't too bad, but i need a new video card...
so, until I can handle it... i'm going to be making low poly models
LOL!!!! Yeah! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Not quite, I'd like to see some real stick figures in this muh sometime. Now <i>that'd</i> be low poly.
Exactly.
It's a modified Quake 1 engine fs! Huge polycounts will freak it out. Just because you <i>can</i> trick Milkshape into compiling big polys, doesn't mean you <i>should</i>
And before the "omg nub it is teh Quake2!!" posts appear, read this.
<a href='http://collective.valve-erc.com/index.php?go=q1_or_q2' target='_blank'>http://collective.valve-erc.com/index.php?go=q1_or_q2</a>
when you make models, you can make them high poly...
but i'm making this one...
yep, that's right. but they took parts of the Q2 engine into it. the final product was the HL engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(used in HL, Gunman and 007 Nightfire) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
haha tired of 30 fps... try 5 then **** and moan, i'd have an orgasm if i had 30