Making All 3 Chamber Types

GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
<div class="IPBDescription">without 3 hives.</div> I discovered this last night on NS_Caged. I was the gorge and we started with the Vent hive. I made Defensive Chambers first. After a while, I finaly put up the 2nd hive at Generator. I made movement chambers there. Then the Vent hive was under attack from a JP-HMG. I warped to the hive to try and save it by webbing and healspraying, but it was no use, he was on top of the hive where I couldn't reach him, and no skulks were around. When the hive died, there were soo many webs under the hive, the JP fell into them and died from my healspray.

Here is the secret. Vent was our first hive that was assigned Defensive chambers, but when you rebuild it, it forgets which chamber it builds. So I plopped down 3 sensory chambers at each hive and now our aliens had full upgrade abilities 3 DC, 3 MC, and 3 SC. It was very funny soon after. I never saw the battles myself, but I saw the marines typing"Cloaking! WTH!!" followed by the alien "MWUAHAHA" I tell you they never expected that.

Of coursethis trick isn't possible to pull off unless you lose a hive and rebuild it. and I did lose the ability to build new Defensive Chambers until we claimed the third hive. Luckily, I alrleady had ample amounts of DC.

Comments

  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    edited May 2003
    Yeah, it only works after you've lost a hive. But I believe that once you build another set of chambers there, the one previous set before you cannot build again , thus making the only existing chambers the only set you have to rely on. Correct me if I'm wrong.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    It is only good if you lose the "movement hive" because you usually do not need to build new mcs.
    Anyway, losing a hive for some senses is not a good deal imo.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    yea its pretty cool to get em all now, but so mid way in battle, sens ain`t gonna do much.

    and so i think building dc, so u can dc up around the place, or else you`ll be back to screwville courtesy off hmg/jp
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    when you have 2 hives, HMG/JP are ineffective at killing hives because of Lerks and umbra, use movement chamber to warp to both hives to quickly shield it.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    Would yourefer to this as an "exploit"?
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    I don't think it is. its not something which you can even do unless the marines have killed your hive and you rebuild it. And if they destroyed all your Defense chambers, you don't want to make Sensory chambers, or else you would be screwed.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    i coulda swore this was one of the bugs that was fixed in the 1.04 patch..
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    its a bug?!?!
    way i saw it was, its there by design, as in the new hive is vanilla untill you choose the flavour.
    anyways, you can tell by the icon next to the hive logo on screen. if aliens checked their HUDs a little more often, this wouldnt be so widely unknown? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I thought this IS widely known. Most everyone I've played with know this.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    yup i knew it but the marines always took the wrong hive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so they took our dc hive all the time and it kinda made it hard when u have a bunch of oc's but no dc's to heal them. btw sensory is good for sneaking up on a pack of rines. most people dont seem to know or act that Kharra are a hit-and-run species. not a suicidal alien. so i just find a nice dark corner by marine base and wait for a few fresh walking meatsicles <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> yum
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    silence + cloak = ownage
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I spose it'd be better if u went for sense first rather than DC but we all know that what i speak of is ns blasphemy so plz don't slap me. Yes i admit it i am one of those ppl who luvs to go move or sense first just for a change but we all know the most effective is DC.

    Can't wait till 1.1 where it will be viable to go move or sense first, it will be like when ns was first released where everyone said "CL04k OMG 2 k00l 4 Sk00l!!1!!one!" and it was always chosen first... those were the days...

    Cloaked skulk > (seemingly thin air) "chuckle" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin--JoltGris+May 7 2003, 08:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoltGris @ May 7 2003, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> silence + cloak = ownage <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    + fade + regen = more pwnage.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    but silence and cloaking is fun, and with 1.1 sensory is supposedly going to be wickedly viable so I can hardly wait for that
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Regen on a fade? Talk about a free kill.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Kazyras+May 7 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ May 7 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen on a fade? Talk about a free kill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not if they continually acidrocket spam from a decent distance.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    I'm sorry, I was under the impression that marines possessed ranged weaponry as well.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Kazyras+May 7 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ May 7 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sorry, I was under the impression that marines possessed ranged weaponry as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
  • RatRat Join Date: 2002-12-24 Member: 11486Members
    <!--QuoteBegin--|ds|meatshield+May 6 2003, 08:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ May 6 2003, 08:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought this IS widely known. Most everyone I've played with know this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    same here
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited May 2003
    Random gorge tip:

    You can have 3 hives, the first one you start with is your primary Hive. Always, try to built 3 of every chambers in this hive (as a backup), then build as many you need to the other hives. Because, if the marines destroy the hive & Movement/Sensory chambers from the second/third hive your team still has full advantage of the upgrades.

    [OFFTOPIC]
    My fade combinations (but i prefer lerk most of the time)

    adrenaline/carapace/cloaking
    silence/regen/cloaking
    adre/regen/scent of fear
    celerity/regen/cloaking

    Well basically i use every upgrade, and with every combination i play completely diffrent style. Of course i wont try to attack fortified bases without adrenaline or whacking HA/HMG, it would be pointless. With celerity/regen/cloaking i'm just doing some minor harrasments and i can quickly flee if i have to.

    You might wonder why in earth i choose silence/regen/cloaking, well first it really was silence/regeneration, it was cool to scare some marines they didnt have any idea who was breathing down on their necks in the dark.

    Why i prefer regen over carapace?, because it works for me. And if i have to do some heavy attacking, i take carapace but not if there isnt some place to heal up (usually there isnt). As a fade, if we would lose MC's we would be in big trouble without backup chambers in our primary hive.
    [/OFFTOPIC]

    As a gorge, i always try to use this backup plan i wrote about above.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--GoldenShadow+May 6 2003, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ May 6 2003, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I discovered this last night on NS_Caged. I was the gorge and we started with the Vent hive. I made Defensive Chambers first. After a while, I finaly put up the 2nd hive at Generator. I made movement chambers there. Then the Vent hive was under attack from a JP-HMG. I warped to the hive to try and save it by webbing and healspraying, but it was no use, he was on top of the hive where I couldn't reach him, and no skulks were around. When the hive died, there were soo many webs under the hive, the JP fell into them and died from my healspray.

    Here is the secret. Vent was our first hive that was assigned Defensive chambers, but when you rebuild it, it forgets which chamber it builds. So I plopped down 3 sensory chambers at each hive and now our aliens had full upgrade abilities 3 DC, 3 MC, and 3 SC. It was very funny soon after. I never saw the battles myself, but I saw the marines typing"Cloaking! WTH!!" followed by the alien "MWUAHAHA" I tell you they never expected that.

    Of coursethis trick isn't possible to pull off unless you lose a hive and rebuild it. and I did lose the ability to build new Defensive Chambers until we claimed the third hive. Luckily, I alrleady had ample amounts of DC. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well this may be more useful in the new players forum, as I do believe most people already know this.

    Thanks anyways though.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Nupi+May 8 2003, 05:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nupi @ May 8 2003, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Random gorge tip:

    You can have 3 hives, the first one you start with is your primary Hive. Always, try to built 3 of every chambers in this hive (as a backup), then build as many you need to the other hives. Because, if the marines destroy the hive & Movement/Sensory chambers from the second/third hive your team still has full advantage of the upgrades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YES!

    Listen to this, darnit! I've played so many games where we lose upgrades because we didn't have backups...
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