I Want To Make A Game

daffyduckdaffyduck Join Date: 2003-05-06 Member: 16093Members
<div class="IPBDescription">seeking advice from the modding comm</div>
I have an idea for a game, and I want to make it happen. I was thinking i could make it on my own, as an amatuer development studio or something. I know there is a difference between actually making a game as opposed to modding an existing one, but i have no idea how to even organize such an endeavour. I have absolutely no experience in game development. I was hoping i could be steered in the right direction by some experienced modders, or even to attract the attention of people who would be interested in developing a game.

If you kow of any resources (web sites, books, forums, etc.) that would help me to organize this, and to put a unique game out there besides selling my soul to a big game company, please tell me.

daffy

Comments

  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    I point out my interest in this aswell. Making games is my biggest dream, and it's my goal in life. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    edited May 2003
    aah! i bumped the wrong thread!

    sorry lol :|
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    I was gonna post a lengthy comment
    about things like program languages,
    game engines etc, until i saw

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have absolutely no experience in game development<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So you're pretty much screwed. Try learning to make
    Half-Life maps and if you enjoy that and can do it well
    then move onto bigger things. I think mapping is a good place to
    start and will make you realise how much effort goes into
    game and mod development.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have absolutely no experience in game development. I was hoping i could be steered in the right direction by some experienced modders, or even to attract the attention of people who would be interested in developing a game.

    If you kow of any resources (web sites, books, forums, etc.) that would help me to organize this, and to put a unique game out there besides selling my soul to a big game company, please tell me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Honestly, making a mod is probably your best bet if you have no game programming experience. With a mod, at least the engine is already built and you just add to it or change certain aspects of it. There are numerous resources available for Half-Life modding, so fire up Google and dig in.

    Your first mod will most likely just be all about learning the quirks and practices of game programming, so it'd probably be best to not expect an end result anywhere near the quality of NS. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    Build a design document. Then recruit a team, and use your powers to contribute however you can (directors in mod communities usually offer a talent other then design). Start with a mod, after all doom3 and HL2 are coming and the mod community is not saturated. Good luck, and if you have any ablities other than design and directing contact me sometime at blueskys87@hotmail.com or send me a PM here. This summer I am trying to get a team together for the greatest HL2 Mod ever... but I can't say more than that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    You might want to say what type of game you're trying to make. We're all guessing you want to make a HL mod of some type or other? Maybe an RPG? RTS? TBS? Whatever?

    Then you come up with a concept for you game. Just saying I want to make a game won't do it. After you have your concept, you start to document things in the game. Like what kind of character will the player use, what type of weapons will be in the game, what time period, what setting (future, past, fiction). All SORTS of stuff. If I were you, I'd play around just making small modifications on an existing game with open source and read up a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    If you want to make a game you'll need a 3d engine.

    You can make your own with OGL/D3D

    OR

    Use an existing one

    I suggest you to use QFusion. It's based on the Quake 2 code but it can load Quake 3 maps and graphics, so it looks like Quake 3. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You can get some experience from that.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    honestly, I would suggest simply learning c/c++ (learn both, if you can do it in c you can do it in c++ and every so often that comes in handy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)

    now that you know c/c++ start wroking with HL2 (you should have a very good grasp of coding by the time HL2 comes out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    now you are guarentied a large crowd of people interested in playing your mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You might also want to pickup a copy of hammer and start to learn how to make maps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    lets see...

    yah, that should cover it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If you want to make a simple little turn based game try ussing flash or something, it might work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    meh back to paper writin (1 1/2 hrs to write 2 more pages, yeash I am screwed)
  • daffyduckdaffyduck Join Date: 2003-05-06 Member: 16093Members
    To everyone who responded, thanks a bunch for the support...even you eediot.

    First, i know some C language, but not nearly enough to do anything more complicated than calculating the maximum load a beam can handle and tabulating the results according to beam size (I took a beginning level class, and did really well, but that isn't enough to program a game). I have started a design concept document even before i started this topic...It is not an HL mod, its an online RPG/RTS. I have a technical writer/PR who is going to proofread and edit it to make it more coherent and professional.

    As for actually recruiting a team, i was hoping i could give the idea to someone who could actually do it, and just be a sort of intern or gopher helping out as much as i could. I also don't want my idea to be stolen. I'll look into all of your suggestions, please keep 'em coming.

    daffy
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