My Modelling And How Im Learning

101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
<div class="IPBDescription">HELPFUL TIPS ONLY!!!</div> if ur not going to help me then dont post anything...i dont mean to be rude...and to answer your already asked question NO I HAVE NOT READ THAT DAMN TUTORIAL(growl)!!! im useing milkshape and im learning by trial and error and im learning at my own pace...now that that has been said my question to u pro's useing milkshape is...


ok i got the basic layout of my gun...nothing fance a barrel a scope...but how on earth do u tilt or move the individual piece's around so that its slanted for the handle rather then straight up and down...this has been a very anoying prob to my success rate... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> and i will achieve nothing less then perfection!!!...

once agian plz only helpfull insights suggestions or help plz...and i do not want a repeat of my previous post about zero effort zero help cause i am putting effort in!!! its just i dont learn by reading i learn by seeing...by acting...experienceing...hence the name trial and error...im not going to fail at this its just going to take me longer but hey thats the way i wish to learn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ...im not in any mood for any bad stuff right now guys...im just in a cranky mood cause this damn comp of mine keeps logging off...and im about ready to through my freakin machine out the window...

p.s.
if i recieve to many hurtfull to me or others on this topic i WILL delete this...or have an admin close this topic...im takeing these measure's to make damn sure what happened last time dont happen again...END

Comments

  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    now if that aint being responsable and makeing sure no evil people post then i dont know wat is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Well its easy.

    Go to the select tool, click on face. (that appears under the bar)
    Push and hold the left mouse button. Drag the mouse over the piece you want to move. Once youve done that, let of of the mouse button.
    Now go to the rotate tool.
    Move your mouse up or down.
  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    THANK YOU SO FREAKING MUCH!!! lol sorry but ya...thank you...anywhom another question...i have no idea how big or small to make this model...im assumeing under carefull thinking that if its too big that its going to be ugly and if its too smalle it just wont look right? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Well, it doesnt really matter. Make it medium size (using the scale tool). Not too big and not too small.

    Depends on how much stuff u wanna put in. As long as everything is the right size.
  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    hey i found a way to see how big this gun should be...i just use one of the skeletons provided and measure my weapon according to its hand size...and basically from that i can figure out how big and or how long i want it to be...ty for your help man... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    ok now that i have learned that i need to know because a friend said i might need to know C++ for this which i do not have...and from wat i have been told its hard to learn...while im on it...um my model's really **** right now but im working on it...anywhom is there anyway i can take a current model from ns and put it into my milkshape 3D program so i can look at it take it apart and put it back together? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    Before you read this take note, yes I do realize I'm "going against Snake's request" here or whatever, and frankly I don't care because snake has no ruling over this message board, and judgements of content are made by forum admins not whoever makes the post. I realize that the amount of flaming should be kept minimal while being helpful is preferable, but if you ignore certain problems they simply fester over time and become more abundant and annoying, so it's better to take "affirmative action" as it were.

    People have every right to be angry, because you are wasting space on this msg board with very "newbie" questions and requests, ones which can be answered, as you've said, in the tutorials thread. If you think what you're doing now is frustrating wait til you get to skinmeshing or animation. Trial and error WILL take you a long time and will most likely NOT get you the best results, because trial and error can only take you so far. The best other option is finding video tutorials (which are out there if you LOOK enough)

    Something like decompiling a model in MS3d of all programs is one of the simplest tasks you can get, the tools are BUILT INTO MS3D already... just check the "tools" toolbar for half-life. Perhaps the "decompile" button would be of assistance? you're going to have to get used to that menu anyway if you plan on making models.... heck if this was 3ds max than I'd be a bit more lenient, their plugs aren't included for HL modification, but MS3D HAS the tools... you still aren't making a real concerted effort, if you were you wouldn't be asking these things at the drop of a hat.
  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    (PLZ IGNORE THIS TOPIC) means dont post cause im not reading it anymore...go read my other post...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    --in contrast to roadmaster--

    you've learned the rotate... and to scale... so this isn't a post about HOW to do these things, but how I do them.

    -- For Size
    i Find that if i import the reference smd of the original weapon (not a custom one) that i can scale the gun to super-close to the original size of the model i'm replacing

    -- For Decompile
    Karisto's model Decompiler can be found in the tools dorp-down menu, it's not in the half-life section... this will generate you a QC file (no need for C++ to make that one), BMP texture files, Animation SMDs, and Reference SMDs, all of course can be checked, or unchecked for your pleasure (un-check everything except reference smd just to stay sane, and later, when your all done, decompile the animation and QC when your done with making a reference)

    -- For C++
    Karisto's generates a QC file, which is where i think your friend is talking about the code, this is not C++, and is actually easy to understand with the help of a few tutorials over at Wavelength

    -- For Sanity
    don't take negative posts word for word.... unless you get 14 of them (yes, that is 14 different people, not 14 different posts)
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Road. Don't need none of that. Respect his wishes and only post if you're looking to answer his questions. This goes to others as well. I'm sure there are people here who are willing to lend this guy a hand. I'm not going to answer any questions, because I know exactly what I would be getting into. I'm not being a jerk, I just choose to do my own thing in this case.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    im also one of those that hate to go by some tuts because they suck.... i would rather learn from a real person thats doing what i wish to do and get it right.
  • SelbstmordSelbstmord Join Date: 2003-03-02 Member: 14222Members
    1. Get 3DS Max 5
    2. Get Milkshape 3D

    done.
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