A Standing Block Of Water
Asterisk
Join Date: 2003-02-22 Member: 13835Members, Constellation
<div class="IPBDescription">is it posible.</div> i was wondering if it is posilble to make a large cube of water. not in any container just stitting like in the middle of the room. you could swim up and stuff i have a map idea but i need to knwo if this is posible before i go throught the hardness of learing to map.
Comments
Yes it is possible. Why you want to do it, I'd love to know, but sure, go ahead.
you can drown in water.
you cant shoot in water.
no fall dammage in water, jp are nerfed.
you cant drop stuff in water as comm.
by the way does the lower gravity brush just make the gravity lower in one room or something. and what is trigger push.
there was recently a therad avbout this in this forum
by the way does the lower gravity brush just make the gravity lower in one room or something. and what is trigger push. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
a trigger_push pushes you in the direction that you set
an "entity that makes the gravity lower" doesn't exist (yet)...
there was recently a therad avbout this in this forum <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
as wrongwaygoback said, it would make you drown if you stayed there long enough
"OMG teh h4x i drowned in light!!!"
If you just use a water-textured brush, it looks ugly...
I'm not quite sure if a func_rotating is in ns (it should be), but what you can do is create one of those, with 'no-solid' checked, and give it a water texture. (Texture the top face null).
Then you can plop a func_water in there, and use the settings you want for that.
Then you can adjust the transparancies of the water to be semi-transparent.
Voila! A semi-transparant block of water in the middle of the room, with an option for waves at the top!
(Yes, the top will look ugly, but you can solve that by either having no waves, or put a solid brush there to mask it.)
Oh, and a trigger_push should do fine for a 'low-gravity' brush. Just set it to 'up', and set the push to a number greater than zero and less than 800. (800 creates no-gravity). The only problem is that if you set gravity to values other than 800, it messes it up somewhat.
(For the water-lift: Just remember that you need to make it look convincing somehow. You have to show 'why' there is a lift of water in the middle, and how it works.)