A Standing Block Of Water

AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
<div class="IPBDescription">is it posible.</div> i was wondering if it is posilble to make a large cube of water. not in any container just stitting like in the middle of the room. you could swim up and stuff i have a map idea but i need to knwo if this is posible before i go throught the hardness of learing to map.

Comments

  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i was wondering if it is posilble to make a large cube of water. not in any container just stitting like in the middle of the room<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes it is possible. Why you want to do it, I'd love to know, but sure, go ahead.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    better wait for the brush that makes gravity lower or trigger_push.
    you can drown in water.
    you cant shoot in water.
    no fall dammage in water, jp are nerfed.
    you cant drop stuff in water as comm.
  • AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
    edited May 2003
    well i know it may seem stupid but it woudllet me use my imagionation more. like a platform that you could reach only by walking into a cube of water and swiming to the top. or like a vent on the cealing with a column of water under it so skulks could get to it. or like a bar of waterthat went through the middle of a room like a vent. it woudl let me make more use of the 3D environemt. it would just be somthing fun it woudl be hard to make it practal to use ina balenced map.

    by the way does the lower gravity brush just make the gravity lower in one room or something. and what is trigger push.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    illusionary with the volumetic light box checked will let you swim through it i dont know if its actually water.
    there was recently a therad avbout this in this forum
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    I thought that would also "suffocate" you (could be interesting for an airlock though) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ndigondigo Join Date: 2003-05-05 Member: 16070Members
    <!--QuoteBegin--Asterisk+May 5 2003, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asterisk @ May 5 2003, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i know it may seem stupid but it woudllet me use my imagionation more. like a platform that you could reach only by walking into a cube of water and swiming to the top. or like a vent on the cealing with a column of water under it so skulks could get to it. or like a bar of waterthat went through the middle of a room like a vent. it woudl let me make more use of the 3D environemt. it would just be somthing fun it woudl be hard to make it practal to use ina balenced map.

    by the way does the lower gravity brush just make the gravity lower in one room or something. and what is trigger push. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    a trigger_push pushes you in the direction that you set

    an "entity that makes the gravity lower" doesn't exist (yet)...
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--confused!+May 5 2003, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ May 5 2003, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> illusionary with the volumetic light box checked will let you swim through it i dont know if its actually water.
    there was recently a therad avbout this in this forum <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    as wrongwaygoback said, it would make you drown if you stayed there long enough

    "OMG teh h4x i drowned in light!!!"
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Just use func_water with a clip brush.
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    I actually used this idea in an old Quake 2 map of mine, and it worked quite well. Just a cylinder of water in the middle that you used to get to the next level.
  • AlitoriousAlitorious Join Date: 2002-11-01 Member: 2871Members
    The problem is a func_water doesn't show water on vertical surfaces, so it'd look messed up.

    If you just use a water-textured brush, it looks ugly...

    I'm not quite sure if a func_rotating is in ns (it should be), but what you can do is create one of those, with 'no-solid' checked, and give it a water texture. (Texture the top face null).

    Then you can plop a func_water in there, and use the settings you want for that.

    Then you can adjust the transparancies of the water to be semi-transparent.

    Voila! A semi-transparant block of water in the middle of the room, with an option for waves at the top!
    (Yes, the top will look ugly, but you can solve that by either having no waves, or put a solid brush there to mask it.)


    Oh, and a trigger_push should do fine for a 'low-gravity' brush. Just set it to 'up', and set the push to a number greater than zero and less than 800. (800 creates no-gravity). The only problem is that if you set gravity to values other than 800, it messes it up somewhat.

    (For the water-lift: Just remember that you need to make it look convincing somehow. You have to show 'why' there is a lift of water in the middle, and how it works.)
Sign In or Register to comment.