Zoners 1.6 (latest) problem
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Join Date: 1970-01-01 Member:
<div class="IPBDescription">Its wierd</div>Ok this is gonna be a looooong post, the basic gist of it is that Zoner's seems to compile this map fine in 1.3, but creates a leak in 1.6! Rather bizzare, i've already contacted the author, but has anyone else had this problem?
Compile log for 1.3 tools (works)
---------------------------------
hlcsg v2.5.3 rel (Jan 8 2002) (Version 1.3)
Modified by Tony Moore (merlinis@bigpond.net.au)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -chart -estimate -texdata 5120 -wadinclude overlord.wad E:\Hammer34\maps\TFC\overlord\overlord_ab_f
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 5242880 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[overlord.wad]
entering E:\Hammer34\maps\TFC\overlord\overlord_ab_f.map
246 brushes (totalling 1419 sides) discarded from clipping hulls
CreateBrush:
(97.03 seconds)
SetModelCenters:
(0.24 seconds)
CSGBrush:
(29.92 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 24382/32767 487640/655340 (74.4)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 5401/32767 216040/1310680 (16.5)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/5242880 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 703680 bytes ===
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\tfc\tfc2.wad
Using WAD File: \games\half-life\tfc\tfc.wad
Embedding textures from WAD File [\program files\zhlt25\zhlt.wad] into BSP
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\valve\decals.wad
Embedding textures from WAD File [\games\half-life\tfc\overlord.wad] into BSP
added 3 additional animating textures.
Texture usage is at 4.47 mb (of 5.00 mb MAX)
134.60 seconds elapsed [2m 14s]
----- END hlcsg -----
hlbsp v2.5.3 rel (Jan 8 2002) (Version 1.3)
Modified by Tony Moore (merlinis@bigpond.net.au)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -chart -estimate E:\Hammer34\maps\TFC\overlord\overlord_ab_f
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'E:\Hammer34\maps\TFC\overlord\overlord_ab_f.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 271/400 17344/25600 (67.8)
planes 24382/32767 487640/655340 (74.4)
vertexes 18015/65535 216180/786420 (27.5)
nodes 9173/32767 220152/786408 (28.0)
texinfos 5401/32767 216040/1310680 (16.5)
faces 13653/65535 273060/1310700 (20.8)
clipnodes 26011/32767 208088/262136 (79.4)
leaves 5804/8192 162512/229376 (70.8)
marksurfaces 18150/65535 36300/131070 (27.7)
surfedges 62311/512000 249244/2048000 (12.2)
edges 33443/256000 133772/1024000 (13.1)
texdata [variable] 1361364/4194304 (32.5)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 132009/524288 (25.2)
162 textures referenced
=== Total BSP file data space used: 3713705 bytes ===
54.53 seconds elapsed
----- END hlbsp -----
Compile log for 1.6 tools (leaks!)
---------------------------------
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -chart -estimate -texdata 5120 -wadinclude overlord.wad E:\Hammer34\maps\TFC\overlord\overlord_ab_f
Entering E:\Hammer34\maps\TFC\overlord\overlord_ab_f.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 5242880 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: no wadfiles are specified in configuration '' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
[overlord.wad]
315 brushes (totalling 1843 sides) discarded from clipping hulls
CreateBrush:
(91.13 seconds)
SetModelCenters:
(0.23 seconds)
CSGBrush:
(29.81 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 23870/32767 477400/655340 (72.8%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 5401/32767 216040/1310680 (16.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/5242880 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 693440 bytes ===
Using Wadfile: \games\half-life\valve\halflife.wad
- Contains 38 used textures, 23.90 percent of map (3116 textures in wad)
Using Wadfile: \games\half-life\tfc\tfc2.wad
- Contains 79 used textures, 49.69 percent of map (395 textures in wad)
Using Wadfile: \games\half-life\tfc\tfc.wad
- Contains 15 used textures, 9.43 percent of map (279 textures in wad)
Including Wadfile: \program files\zhlt25\zhlt.wad
- Contains 2 used textures, 1.26 percent of map (3 textures in wad)
Using Wadfile: \games\half-life\valve\liquids.wad
- Contains 2 used textures, 1.26 percent of map (32 textures in wad)
Using Wadfile: \games\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Including Wadfile: \games\half-life\tfc\overlord.wad
- Contains 23 used textures, 14.47 percent of map (23 textures in wad)
added 3 additional animating textures.
Texture usage is at 4.47 mb (of 5.00 mb MAX)
129.53 seconds elapsed [2m 9s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -chart -estimate E:\Hammer34\maps\TFC\overlord\overlord_ab_f
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light @ (-2084,-374, 296)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 2 ===
Entity light @ (-1040, 144, 424)
Warning: === LEAK in hull 3 ===
Entity light @ (-1040, 144, 424)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 271/400 17344/25600 (67.8%)
planes 23870/32767 477400/655340 (72.8%)
vertexes 21581/65535 258972/786420 (32.9%)
nodes 10565/32767 253560/786408 (32.2%)
texinfos 5401/32767 216040/1310680 (16.5%)
faces 17153/65535 343060/1310700 (26.2%)
clipnodes 29947/32767 239576/262136 (91.4%)
leaves 7316/8192 204848/229376 (89.3%)
marksurfaces 23779/65535 47558/131070 (36.3%)
surfedges 79318/512000 317272/2048000 (15.5%)
edges 43010/256000 172040/1024000 (16.8%)
texdata [variable] 1361364/4194304 (32.5%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 132009/524288 (25.2%)
162 textures referenced
=== Total BSP file data space used: 4041043 bytes ===
56.68 seconds elapsed
----- END hlbsp -----
---------------------------
Also strange is that if you look at the compiled chart data, you can clearly see that clipnodes is almost maxed out in 1.6 and various other values are different to what 1.3 created.
I've created a small '<a href="http://www.jobsmaps.com/other/files/compiled.htm" target="_blank">compiled.htm</a>' table that shows, highlighted in yellow, the values which are different in 1.6.
Thanks for any help with this!
Jobabob
aka Edward Steele
Compile log for 1.3 tools (works)
---------------------------------
hlcsg v2.5.3 rel (Jan 8 2002) (Version 1.3)
Modified by Tony Moore (merlinis@bigpond.net.au)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -chart -estimate -texdata 5120 -wadinclude overlord.wad E:\Hammer34\maps\TFC\overlord\overlord_ab_f
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 5242880 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[overlord.wad]
entering E:\Hammer34\maps\TFC\overlord\overlord_ab_f.map
246 brushes (totalling 1419 sides) discarded from clipping hulls
CreateBrush:
(97.03 seconds)
SetModelCenters:
(0.24 seconds)
CSGBrush:
(29.92 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 24382/32767 487640/655340 (74.4)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 5401/32767 216040/1310680 (16.5)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/5242880 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 703680 bytes ===
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\tfc\tfc2.wad
Using WAD File: \games\half-life\tfc\tfc.wad
Embedding textures from WAD File [\program files\zhlt25\zhlt.wad] into BSP
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\valve\decals.wad
Embedding textures from WAD File [\games\half-life\tfc\overlord.wad] into BSP
added 3 additional animating textures.
Texture usage is at 4.47 mb (of 5.00 mb MAX)
134.60 seconds elapsed [2m 14s]
----- END hlcsg -----
hlbsp v2.5.3 rel (Jan 8 2002) (Version 1.3)
Modified by Tony Moore (merlinis@bigpond.net.au)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -chart -estimate E:\Hammer34\maps\TFC\overlord\overlord_ab_f
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'E:\Hammer34\maps\TFC\overlord\overlord_ab_f.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 271/400 17344/25600 (67.8)
planes 24382/32767 487640/655340 (74.4)
vertexes 18015/65535 216180/786420 (27.5)
nodes 9173/32767 220152/786408 (28.0)
texinfos 5401/32767 216040/1310680 (16.5)
faces 13653/65535 273060/1310700 (20.8)
clipnodes 26011/32767 208088/262136 (79.4)
leaves 5804/8192 162512/229376 (70.8)
marksurfaces 18150/65535 36300/131070 (27.7)
surfedges 62311/512000 249244/2048000 (12.2)
edges 33443/256000 133772/1024000 (13.1)
texdata [variable] 1361364/4194304 (32.5)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 132009/524288 (25.2)
162 textures referenced
=== Total BSP file data space used: 3713705 bytes ===
54.53 seconds elapsed
----- END hlbsp -----
Compile log for 1.6 tools (leaks!)
---------------------------------
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -chart -estimate -texdata 5120 -wadinclude overlord.wad E:\Hammer34\maps\TFC\overlord\overlord_ab_f
Entering E:\Hammer34\maps\TFC\overlord\overlord_ab_f.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 5242880 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: no wadfiles are specified in configuration '' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
[overlord.wad]
315 brushes (totalling 1843 sides) discarded from clipping hulls
CreateBrush:
(91.13 seconds)
SetModelCenters:
(0.23 seconds)
CSGBrush:
(29.81 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 23870/32767 477400/655340 (72.8%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 5401/32767 216040/1310680 (16.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/5242880 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 693440 bytes ===
Using Wadfile: \games\half-life\valve\halflife.wad
- Contains 38 used textures, 23.90 percent of map (3116 textures in wad)
Using Wadfile: \games\half-life\tfc\tfc2.wad
- Contains 79 used textures, 49.69 percent of map (395 textures in wad)
Using Wadfile: \games\half-life\tfc\tfc.wad
- Contains 15 used textures, 9.43 percent of map (279 textures in wad)
Including Wadfile: \program files\zhlt25\zhlt.wad
- Contains 2 used textures, 1.26 percent of map (3 textures in wad)
Using Wadfile: \games\half-life\valve\liquids.wad
- Contains 2 used textures, 1.26 percent of map (32 textures in wad)
Using Wadfile: \games\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Including Wadfile: \games\half-life\tfc\overlord.wad
- Contains 23 used textures, 14.47 percent of map (23 textures in wad)
added 3 additional animating textures.
Texture usage is at 4.47 mb (of 5.00 mb MAX)
129.53 seconds elapsed [2m 9s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -chart -estimate E:\Hammer34\maps\TFC\overlord\overlord_ab_f
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light @ (-2084,-374, 296)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 2 ===
Entity light @ (-1040, 144, 424)
Warning: === LEAK in hull 3 ===
Entity light @ (-1040, 144, 424)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 271/400 17344/25600 (67.8%)
planes 23870/32767 477400/655340 (72.8%)
vertexes 21581/65535 258972/786420 (32.9%)
nodes 10565/32767 253560/786408 (32.2%)
texinfos 5401/32767 216040/1310680 (16.5%)
faces 17153/65535 343060/1310700 (26.2%)
clipnodes 29947/32767 239576/262136 (91.4%)
leaves 7316/8192 204848/229376 (89.3%)
marksurfaces 23779/65535 47558/131070 (36.3%)
surfedges 79318/512000 317272/2048000 (15.5%)
edges 43010/256000 172040/1024000 (16.8%)
texdata [variable] 1361364/4194304 (32.5%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 132009/524288 (25.2%)
162 textures referenced
=== Total BSP file data space used: 4041043 bytes ===
56.68 seconds elapsed
----- END hlbsp -----
---------------------------
Also strange is that if you look at the compiled chart data, you can clearly see that clipnodes is almost maxed out in 1.6 and various other values are different to what 1.3 created.
I've created a small '<a href="http://www.jobsmaps.com/other/files/compiled.htm" target="_blank">compiled.htm</a>' table that shows, highlighted in yellow, the values which are different in 1.6.
Thanks for any help with this!
Jobabob
aka Edward Steele
Comments
Zoners tools can report fake leaks in odd geometry, there has been a bug resident in the compile tools of all HL and quake 1/2 based tools that can report a bogus leak. Run the map with pointfile and follow the line, it may very well run straight through one of your brushes.
Sometimes verts that appear to be on the grid are not actually snapped, or do not meet the other brushes on the 1 or .5 snap (which may require you changing the brush union threshold, but its overkill for this problem)
[ed sp]
<!--EDIT|n@rby|June 13 2002,10:22-->
on another note, yesterday I had a very strange error indeed. CSG was insisting that i had mixed face contents ({blue and CLIP on same brush) when in fact I had no brushes like this. then it somehow lost the texturing of the brush in question entirely, just having no texture at all. i retextured the brush and now its fine...
wacky open source tools! :P
I think i'll just use 1.3 until this map is over, much simpler <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
In the end I had to turn the triangular brushes into trapezoids, so that each segment met at two vertices and not just one, and this seemed to convince the compiler there was no leak.
My only guess as to why this was happening is that CSG manipulates brushes differently depending upon its neighbours. So if you move a table around in a room it will affect all the other brushes in the room and adjacent rooms. Somehow moving the furniture around made CSG screw up the staircase.
The map you compiled with the earlier tool versions reported 246 brushes excluded from clipping hulls, but the map you compiled with v1.6 reported 315.
Are you SURE the map is the same in both compiles? If its not, I'm not sure how you can use those results as solid evidence of a problem.
That's an interesting thing to notice mind, there's definately some different in how CSG works between versions.
Or maybe i'm just incredibly unlucky in this case.