Omg Ns_mystic_rc2 Released To Public!
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">@_@</div> Well, as the release candidate version of nirvana that i made public helped me alot to get it finished im also gonna do that with mystic. Map is mainly finished, the only thing it lacks a bit off is lighting and sounds. Maybe ill add some more PS effects but i dont wanna high up the entitie count so...
Ok <a href='http://www.iespana.es/blueman/eng/mystic.html' target='_blank'>here</a> the link to Mystic gallery pics (old ones, look in the news for newer ones if you wish)
and <a href='http://ns.admins.us/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=139&ttitle=Mystic' target='_blank'>here</a> the link to the map
have fun!
please post all the feedback you can give, ill appreciate it alot. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Ok <a href='http://www.iespana.es/blueman/eng/mystic.html' target='_blank'>here</a> the link to Mystic gallery pics (old ones, look in the news for newer ones if you wish)
and <a href='http://ns.admins.us/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=139&ttitle=Mystic' target='_blank'>here</a> the link to the map
have fun!
please post all the feedback you can give, ill appreciate it alot. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
- At marine start looking from CC towards the RT the r_speeds are very high (nearly 1000)
- The Commander View is (IMO) too high.
Other than that the maps looks awesome. GG.
Now we need some serious playtesting.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
nothing else to complain, but Commander view really is too high
And then there's another thing what bugs me in all maps (not just yours):
where the hell those marines comes from? there's no exits.
seems like they've builded those walls around them and thereby
imprisoned themselves <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
great play of light and colors.
top5 customs, with just some minor bugs.
just discovered the indestructible vent, spent 5 mins with the hole server trying to destroy it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
THere are 2 grates that can be welded to access a node, just like in caged, the difference here is that there are 2 ways in, so you can open the one you preffer or just both.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The yellow ladder looks VERY odd with that room.
Moconnor100, i didnt know about that as in the PTs didnt have any problem with r_speeds, ill check again. I was only pointed out that the MS had up to 1000 r_speeds at a certain place, but not the entire map. Ill work on it, thx.
Especially in that cargo hive less wires might look even better.