Omg Ns_mystic_rc2 Released To Public!

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">@_@</div> Well, as the release candidate version of nirvana that i made public helped me alot to get it finished im also gonna do that with mystic. Map is mainly finished, the only thing it lacks a bit off is lighting and sounds. Maybe ill add some more PS effects but i dont wanna high up the entitie count so...

Ok <a href='http://www.iespana.es/blueman/eng/mystic.html' target='_blank'>here</a> the link to Mystic gallery pics (old ones, look in the news for newer ones if you wish)

and <a href='http://ns.admins.us/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=139&ttitle=Mystic' target='_blank'>here</a> the link to the map

have fun!

please post all the feedback you can give, ill appreciate it alot. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    edited May 2003
    Two importart issues:

    - At marine start looking from CC towards the RT the r_speeds are very high (nearly 1000)
    - The Commander View is (IMO) too high.

    Other than that the maps looks awesome. GG.
    Now we need some serious playtesting.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    one helluva piece of work!
    nothing else to complain, but Commander view really is too high

    And then there's another thing what bugs me in all maps (not just yours):
    where the hell those marines comes from? there's no exits.
    seems like they've builded those walls around them and thereby
    imprisoned themselves <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Read the manual. They're phased in.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    OMG guys im really sorry but this version has come with lots of bugs....including indestructible vents and...OMG.....RR seen from CC view. Im afraid im stupid, ill compile again tonight with all the changes and promise a good and fun playable version of mystic for tomorrow. Sorry folks...

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    make the 2 glasses on top of the middle of your map (and its pipes) func seetrough to let me build below.
    great play of light and colors.
    top5 customs, with just some minor bugs.
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    edited May 2003
    nice lighting though comm chair view just needs to be sorted out

    just discovered the indestructible vent, spent 5 mins with the hole server trying to destroy it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well, let me tell you all that there are NO indestructible grates.....

    THere are 2 grates that can be welded to access a node, just like in caged, the difference here is that there are 2 ways in, so you can open the one you preffer or just both.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    <a href='http://www.iespana.es/blueman/pics/MystGallery/ns_mystic7.JPG' target='_blank'>http://www.iespana.es/blueman/pics/MystGal.../ns_mystic7.JPG</a>

    The yellow ladder looks VERY odd with that room.
  • MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> hey Blueman very nice map I like it and I love nirvana too.I love every map I play and yes even some of the small maps(deathmatchmaps) are fun too lol.I played ns_mystic yesterday with bots and built fully teched bases at every res node except for 1 lol.So I had like 9 or 10 bases setup on mystic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> lol I think with about 20 turrets at each base.Some bases I built had 2 tf's
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Very nice map Blueman. My only concern about the map is the drastic r_speeds, i couldnt point out any exact spot were they are the highest because they are FAR TOO HIGH in most places! if you get that sorted and keep the excellent look of the map you'll be doing very well.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmm Mr Sneaky......omg wut are you saying?

    Moconnor100, i didnt know about that as in the PTs didnt have any problem with r_speeds, ill check again. I was only pointed out that the MS had up to 1000 r_speeds at a certain place, but not the entire map. Ill work on it, thx.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    in places with high rspeeds just cut some wire-textured brushes.
    Especially in that cargo hive less wires might look even better.
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