Nubie Question Rr Map?
DEADscott
Join Date: 2003-03-29 Member: 15022Members, Constellation
Im brand new, just five days mapping. I never mapped before. I use Hammer and ZHLT compile tools. I cant get a map I made to run on my public server. It just crashes. I removed all entitys except 1 info_player_start and 2 info_team_start , one for each team. And it still crashed. So just to see whats up, I made JUST A ROOM with a info_player_start and compiled it and put it up on my server, just as a test. It crashed my sever also. Whats the minimum requrements for a map to work on a server? I just need a .bsp to run the map right? I dont have a .wad. Hammer didnt generate one. I dont need the other files Hammer gives me to be on the server? Like .wic, .wpts and .lin? These dont need to be on the server do they? I am experinced sever operator and never had to put up any files like this. Just wads and .wpt. Im probably missing something basic and have searched the forum for answers to no avail. Any hep would be great! Thanks.
My original map comile log, the one that started the problem=
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\forever_dead.map" "C:\SIERRA\Half-Life\ns\maps\forever_dead.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLCSG.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\HLCSG.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\SIERRA\Half-Life\ns\maps\forever_dead.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.02 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.42 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\valve\ns_remix.wad
added 6 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
5.93 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLBSP.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\HLBSP.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\ns\maps\forever_dead.prt'
3.30 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLVIS.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\HLVIS.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
404 portalleafs
1054 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.99 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds)
average leafs visible: 38
g_visdatasize:6838 compressed from 20604
2.59 seconds elapsed
----- END hlvis -----
My original map comile log, the one that started the problem=
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\forever_dead.map" "C:\SIERRA\Half-Life\ns\maps\forever_dead.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLCSG.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\HLCSG.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\SIERRA\Half-Life\ns\maps\forever_dead.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.02 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.42 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\valve\ns_remix.wad
added 6 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
5.93 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLBSP.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\HLBSP.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\ns\maps\forever_dead.prt'
3.30 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLVIS.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\HLVIS.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
404 portalleafs
1054 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.99 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds)
average leafs visible: 38
g_visdatasize:6838 compressed from 20604
2.59 seconds elapsed
----- END hlvis -----
Comments
its where ever you hasve the rmf saved