Eclipse is dead! d:
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Made you look. :p</div>I'm evil, I'm sorry. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Evil Glory (near the south hive):
<img src="http://planethalflife.com/awmaps/pics/eclipse_6-12_1.jpg" border="0">
Soon to get some bast-esque spotlighting for some more contrast and highlights. A few particles as well, I hope.
Entrance area:
<img src="http://planethalflife.com/awmaps/pics/eclipse_6-12_2.jpg" border="0">
This is an EXTREMELY early shot of the main entrance hallway to the center of the map (glory corridor, heh). Still lots of room to work with. The egg is off to the left and the Triad accessible to the right a ways.
The sky:
<img src="http://planethalflife.com/awmaps/pics/eclipse_sky_ingame1.jpg" border="0">
Chalupamonk rocks. No other way to put it. Still a work in progress, but it'll be about like this in-game. Now to add the areas where you can see it! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I'll also be uploading a .zip with the bsp and sky momentarily, so hurry and get on the list if you want to see this build in-game. A lot of temporary stuff, but some things I need comments on.
Evil Glory (near the south hive):
<img src="http://planethalflife.com/awmaps/pics/eclipse_6-12_1.jpg" border="0">
Soon to get some bast-esque spotlighting for some more contrast and highlights. A few particles as well, I hope.
Entrance area:
<img src="http://planethalflife.com/awmaps/pics/eclipse_6-12_2.jpg" border="0">
This is an EXTREMELY early shot of the main entrance hallway to the center of the map (glory corridor, heh). Still lots of room to work with. The egg is off to the left and the Triad accessible to the right a ways.
The sky:
<img src="http://planethalflife.com/awmaps/pics/eclipse_sky_ingame1.jpg" border="0">
Chalupamonk rocks. No other way to put it. Still a work in progress, but it'll be about like this in-game. Now to add the areas where you can see it! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I'll also be uploading a .zip with the bsp and sky momentarily, so hurry and get on the list if you want to see this build in-game. A lot of temporary stuff, but some things I need comments on.
Comments
<img src="http://planethalflife.com/awmaps/pics/eclipse_topdown_6-12.jpg" border="0">
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 191/400 12224/25600 (47.8%)
planes 8722/32767 174440/655340 (26.6%)
vertexes 10000/65535 120000/786420 (15.3%)
nodes 4282/32767 102768/786408 (13.1%)
texinfos 1674/32767 66960/1310680 ( 5.1%)
faces 6776/65535 135520/1310700 (10.3%)
clipnodes 10941/32767 87528/262136 (33.4%)
leaves 2744/8192 76832/229376 (33.5%)
marksurfaces 8781/65535 17562/131070 (13.4%)
surfedges 31046/512000 124184/2048000 ( 6.1%)
edges 16621/256000 66484/1024000 ( 6.5%)
texdata [variable] 3011316/4194304 (71.8%)
lightdata [variable] 963306/4194304 (23.0%)
visdata [variable] 23573/2097152 ( 1.1%)
entdata [variable] 28336/524288 ( 5.4%)
102 textures referenced
=== Total BSP file data space used: 5011033 bytes ===
1254.09 seconds elapsed [20m 54s]
I'd <i>guess</i> I'm at the 75-80% layout mark... At any rate, I'm hoping to have the level in playtesting by the weekend after this one.
<!--EDIT|KungFuSquirrel|June 12 2002,02:06-->
I want bsp! <u>NOW</u>.
Not a whole lot too see in the first pic :\ but second is awesome. And that sky rox j00 box.
2nd shot: do not change a thing, especially the lighting <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
That sky should go well with eclipse
good work <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
anywho, luh the sky.. reminds me of mars.
And I agree with mouse, DON'T change ligthing in 2nd pic!
I can't just leave that second shot exactly how it is, though... I quite literally tossed that room together in a few minutes and just was testing to see if the lighting was going in the right direction. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I have to say it turned out a hell of a lot better than I expected, but that room is simply not finished and will require lighting tweaks to finalize when I add in the other details. The base lighting will NOT change, though, so the overall appearance shouldn't change too much.
Oh, and Flay -- Playable build, 9-10 days. My word. Short of a devastating compile or run-time error, I will NOT budge from that. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
As for the second picture, I am torn between advising you to leave it as it is, and also to spice up the texturing a bit. I'm sure you will work out which. I love the pipes though, they will certainly be fun from the alien point of view.
And I have already told you waht I think of the sky, but in game with extra gamma I take back my comment about the further tower. I think this looks beautiful, and props to Chalupa. I know how hard it is to satisfy KFS (stop giggling, not like that <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ), but that is magnificent. All we need now are skylights and windows galore, with some tasty orange-red lighting shining in, no?
<img src="http://planethalflife.com/awmaps/pics/eclipse_readyroom_6-14_1.jpg" border="0">
<img src="http://planethalflife.com/awmaps/pics/eclipse_readyroom_6-14_2.jpg" border="0">