Eclipse is dead! d:

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Made you look. :p</div>I'm evil, I'm sorry. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

Evil Glory (near the south hive):
<img src="http://planethalflife.com/awmaps/pics/eclipse_6-12_1.jpg" border="0">
Soon to get some bast-esque spotlighting for some more contrast and highlights. A few particles as well, I hope.

Entrance area:
<img src="http://planethalflife.com/awmaps/pics/eclipse_6-12_2.jpg" border="0">
This is an EXTREMELY early shot of the main entrance hallway to the center of the map (glory corridor, heh). Still lots of room to work with. The egg is off to the left and the Triad accessible to the right a ways.

The sky:
<img src="http://planethalflife.com/awmaps/pics/eclipse_sky_ingame1.jpg" border="0">
Chalupamonk rocks. No other way to put it. Still a work in progress, but it'll be about like this in-game. Now to add the areas where you can see it! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

I'll also be uploading a .zip with the bsp and sky momentarily, so hurry and get on the list if you want to see this build in-game. A lot of temporary stuff, but some things I need comments on.

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Also, the current top-down view in-editor:
    <img src="http://planethalflife.com/awmaps/pics/eclipse_topdown_6-12.jpg" border="0">

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            191/400        12224/25600    (47.8%)
    planes           8722/32767     174440/655340   (26.6%)
    vertexes        10000/65535     120000/786420   (15.3%)
    nodes            4282/32767     102768/786408   (13.1%)
    texinfos         1674/32767      66960/1310680  ( 5.1%)
    faces            6776/65535     135520/1310700  (10.3%)
    clipnodes       10941/32767      87528/262136   (33.4%)
    leaves           2744/8192       76832/229376   (33.5%)
    marksurfaces     8781/65535      17562/131070   (13.4%)
    surfedges       31046/512000    124184/2048000  ( 6.1%)
    edges           16621/256000     66484/1024000  ( 6.5%)
    texdata          [variable]    3011316/4194304  (71.8%)
    lightdata        [variable]     963306/4194304  (23.0%)
    visdata          [variable]      23573/2097152  ( 1.1%)
    entdata          [variable]      28336/524288   ( 5.4%)
    102 textures referenced
    === Total BSP file data space used: 5011033 bytes ===
    1254.09 seconds elapsed [20m 54s]

    I'd <i>guess</i> I'm at the 75-80% layout mark... At any rate, I'm hoping to have the level in playtesting by the weekend after this one.



    <!--EDIT|KungFuSquirrel|June 12 2002,02:06-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    OOH OOH!
    I want bsp! <u>NOW</u>.
    Not a whole lot too see in the first pic :\ but second is awesome. And that sky rox j00 box.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    1st shot: the lighting in this area doesn't fit in with the lighting in the rest of eclipse. i know your going to add some spotlights in, but make sure the lighting becomes slightly oranger.

    2nd shot: do not change a thing, especially the lighting <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    That sky should go well with eclipse

    good work <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    oranger? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    anywho, luh the sky.. reminds me of mars.
    And I agree with mouse, DON'T change ligthing in 2nd pic!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Actually, the lighting in the second pic is still early and temporary -- BUT will only be slightly changed for a bit of added depth and atmosphere. (a couple lights out here and there, a red tinge in the grating where the pipe meets wall, etc.)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    i wouldnt mind getting that bsp to take a look at its progress since last time.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Read what Mouse said.  Make pretend that's what I wrote.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    /me does so.

    I can't just leave that second shot exactly how it is, though... I quite literally tossed that room together in a few minutes and just was testing to see if the lighting was going in the right direction. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I have to say it turned out a hell of a lot better than I expected, but that room is simply not finished and will require lighting tweaks to finalize when I add in the other details. The base lighting will NOT change, though, so the overall appearance shouldn't change too much.

    Oh, and Flay -- Playable build, 9-10 days. My word. Short of a devastating compile or run-time error, I will NOT budge from that. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Looks awesome KFS! i LOVE that sky
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    What can I say, it looks good enough to eat. Im not sure about the first picture at the moment, but I am sure with those spotlights and particles, you will make it look great. As always. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    As for the second picture, I am torn between advising you to leave it as it is, and also to spice up the texturing a bit. I'm sure you will work out which. I love the pipes though, they will certainly be fun from the alien point of view.

    And I have already told you waht I think of the sky, but in game with extra gamma I take back my comment about the further tower. I think this looks beautiful, and props to Chalupa. I know how hard it is to satisfy KFS (stop giggling, not like that <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ), but that is magnificent. All we need now are skylights and windows galore, with some tasty orange-red lighting shining in, no?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Those skylights and windows will be coming tonight and tomorrow night along with the marine spawn area and detailing to that second pic (I hope). <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Heh, thanks.  I've had the pleasure of running through eclipse and it really does look fantastic in-game.  The architecture is pretty varied throughout the map, but I didn't really notice any theme running through it ; and also, textures are a tad repetitive (but I understand it brought down texture usage from 90% to 70%, so it may well be worth it).  But, as KFS said, he isn't done yet. And the way things are going, I think eclipse will be great.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Some Ready Room lovin' -- the sky there is temporary, so don't worry about it.

    <img src="http://planethalflife.com/awmaps/pics/eclipse_readyroom_6-14_1.jpg" border="0">

    <img src="http://planethalflife.com/awmaps/pics/eclipse_readyroom_6-14_2.jpg" border="0">
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    nice, im loving that texture scheme with every new way you use them
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Great looking readyroom but I think that the angled here below would look much better if it was straight up.
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