Wad Organization
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
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<div class="IPBDescription">1.1 changes?</div> There are a few textures in the ns.wad that are obviously map specific (bast logo for instance). There are many textures in the individual map wads that are universally useable (some of which are even repeated in ns.wad). In the interest of modularity, it would make sense for all official maps to have their universally useable textures added to the general wad, with all of the map specific textures elsewhere. If mappers use textures from another map's wad things tend to have an adverse spiderwebbing layout of dependencies.
In 1.1 is this going to be fixed? It would make sense if only to increase the number of textures available to mappers that want their maps to be relatively self contained. General textures in official maps could be considered "donated to the pool."
In 1.1 is this going to be fixed? It would make sense if only to increase the number of textures available to mappers that want their maps to be relatively self contained. General textures in official maps could be considered "donated to the pool."
Comments
<!--QuoteBegin--Merkaba+Nov 13 2002, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merkaba @ Nov 13 2002, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thanks for pointing out all the gaping flaws in our wad files, we are aware of their existance but were hoping we could just kinda shove the problem under the carpet, so to speak
.wad management was not something which was handled very well during NS's production, and I am wishing now that we had cleaned them up and organised them more effeciently ages ago. The problem now of course is that changing or removing any of the textures within the wads could result in many a people's maps breaking.
Having said that, since NS is in such an early stage of release, it shouldn't be catastrophic if we removed the pointless ones such as seethrough textures with no { prefix.
On a side note, I never intended ns_hera.wad to be in the install, and the Hera specific textures were compiled into the .bsp. This was to stop people from using textures specific to Hera. The textures I am referring to are the Hera logo, the reception screen, the Merkaba logo, etc.
Unfortunately there's nothing I can do about it now. Removing the wad from the install would leave some people with the wad (people who patch), and some people without the wad (people who full install). Anyway, I hope people can recognise the uniqueness of Hera's textures and not use them generically in their own maps (Unless in good taste AND with a reference to Hera. IE, if you use the Hera logo, one would logically assume the map was based in a Hera station.) thus devaluing their existance in Hera.
Anyone using the Merkaba logo textures in their own maps will understandably probably be hung drawn and quartered. No pressure <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->