Dream Of A Half-life Mod

DreadDread Join Date: 2002-07-24 Member: 993Members
I've been constructing and polishing an idea of a new half-life mod ever since I first time played HL singleplayer. I don't know what im trying to achieve by writing tihs here, I guess I just want to share this with you people <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

The mod I built in my head is a class based team deathmatch with simple objectives. Every game has <b>3</b> teams, Government soldiers, Black Mesa workers and Xen aliens. Maps are mainly outside areas with cliffs, canyons and occational buildings. Each map is divided in to four areas, check a pic in the end of this post. Every team has a spawn point and otherwise every team has their own area which is especially friendly to them. No mans land is area where every team has as much advantages/disadvantages. When one team loses, players of that team can either join one of the two other teams or spectate. When a team kills enemies, they points depending on how tough enemy they killed. The one who killed the enemy gets 1/6 points the enemy is worth, 2/6 is equally distributed among other team members. Now let me introduce the teams.


<b>Marines</b>

Soldiers are the very same soldiers you met in half-life, they lean on teamwork and fire teams with variety of different types of soldiers. Marine spawn consist of rather open area with sandbacks, camouflaged nets, command tents and even small bunkers. There are few hl-turrets, medpacks, armor and ammo-cases and a strategic map where marines can see the layout of the map. Marines spawn from Osprey which arrives from outside the map to spawn point and brings reinforcement, 2-4 marines, once every 60seconds. When Osprey arrives, marines come down with ropes and during this they can use their weapons. Marines lose when their Osprey is destroyed. Osprey is fairly weak but it has the advantage that it can be destroyed only for that brief moment when it comes to drop reinforcements. Marines can pickup weapons from their own fallen comrads but they can't have more than one primary weapon. Marine area besides the spawn has small bunkers, ammo and armor depots, sandbag walls and even manable turrets here and there. Number in () is the cost of the unit and here are Marine classes:

Recon(free):
Light armor
-Knife
-MP5 with burst fire(which they used in HL, 3 bullet bursts only weapon, no nade launcher attached)

Grunt(5):
Medium armor
-Knife
-Handgrenades
1 selectable weapon:
-MP5(no gl attached but normal ROF)
-Shotgun
-Grenade Laucher(new weapon, similiar to ns launcher but even longer time to explosion so it's support weapon only)
-M-249 SAW(model from op4, has fairly slow ROF but lots of bullets, low damage but every hitting bullet slows enemy down, this makes it support weapon)

Medic(5):
Medium armor
-Knife
-Desert eagle
-Medpack(can be used to heal other team members, can also raise team members from death if used quickly before the corpse disappears)

Pioneer(5):
-Knife
-Desert eagle
-Heavy explosives(prim. fire: place 1/5 mines on ground, sec. fire: place all 5explosive mines at once and use them as remote detonated bomb)
-Build-menu(pioneers can use their points to build things)
Turret, 5res (basic half-life turret)
Ammo box, 5res
Rocket launcher, 10res (pioneer-use-only manable rocket launcher that is attached to ground, similiar can be found from hl-sp on the rails chapter)

Squad leader(10):
Medium armor
-Knife
-MP5(no gl)
-Radio+Laser designator(can be used to call one smart bomb once every minute, small are of effect and can not be called on enemy spawn point)
Every team member around Squad leader gains a noticable bonus to damage and accuracy.

Commando/Spec op(15):
Heavy armor
-Knife
-Desert eagle
-MP5 with gl

Assasin(20):
Light armor(but extremely fast and agile, jump rocket-style jumps)
Invisible while standing still, Partially visible when moving, completely visible when shooting and some time after)
-Assasin knife(triple damage)
-Silenced pistol
-Sniper rifle

Field general(30):
Light armor
Existence of field general gives a boost to whole team in damage and accuracy.
-Desert eagle
When field general class is being selected, player must choose one special ability
-Artillery strike(random explosions on rather big area), one/90secs
-Napalm airstrike(you find one from "surface tension" hl sp chapter, sound file of fighter flying by and effective stream of explosions in a line), one/90secs
-Apache helicopter(The tactical map has been divided in to sectors, Field general chooses a sector to which the Apache flies to, using mapper determined "rails". Apache has a machine gun that automatically aims at enemies), if Apache destroyes, Field general can have a new one in 90secs

Field general presses "use" key on tactical map(similiar to HL map) and it covers general whole screen. Only one general can use map at a time. Field general can use his special ability(see tactical map on hl sp) on Marine territory and on "gray area", special abilities can be used on enemy areas IF there is a Squad leader there. Special abilities can not be used on spawn points.

Wow, one team done and it's 01:37, two more to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

<b>Black Mesa workers</b>

Black Mesa workers are the good ol' scientists and Barneys in action. BMWs spawn point is a small laboratory-building. There are familiar Healing and armory stations, ammo and few ceiling gun-turrets(from hl again). Black Mesa workers lose when their cloning machine that clones the dying workers is destroyed. BMWs can pick up their own teams weapons and their territory has small houses and buildings here and there. BMWs divide in to three categories; scientists, brilliant but very weak class which prefers keeping some distance and uses advanced weapons rather than brute power(such as old fashioned shotty). Security guards on the other hand barely know which way to hold a pen(still less RPG or Gauss gun) but they know that if you put enough lead in to something, it stops moving. BMWs last resort is special scientists in HEV suits. They can take a lot of punishment and can handle most deadly arsenal.

Scientist(costs depends on the chosen weapon):
Light armor
-Wrench
-Medpack(can be used to heal teammates but not resurrect them nor heal as fast as medic)
-Weapon of choice:
Mines(normal mines from hl) 3res
Crossbow(7res)
Rocket launcher(7res)

Barney security guard(cost depends on the chosen weapon):
Medium armor
-Wrench
-Glock(basic HL)
-Weapon of choice:
Nothing - free
Another Glock(to be used as duals) - 5res
Shotgun - 7res
Magnum - 10res

Heavy Barney(15):
Heavy armor
-Wrench
-M4 assault rifle with gl

Hev-suit(cost depends on the chosen weapon):
Extra heavy armor
Hev-suits have jump-rockets
-Crowbar
-Magnum
-Weapon of choice:
Rocket launcher - 20
Gauss gun - 25
Gluon gun - 25

YAY! Only one team left to do and it's no more than 2:12 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

<b>Xen Aliens</b>

Xen aliens you already learned to know in HL, but never got to play them. Xen Aliens spawn is very Xenish. Alien infested landscape, flowers that zap enemies if they go too close, baby tentacles, Alien healing ponds(no more enemy healing) and in the middle of it all, Nihilanth. Nihlilanth just floats there and spawns Xen monsters from the other dimension. If enemies get too close, Nihilanth shoots fireballs(but not those annoying teleport balls). Xen team can be disposed from the game by killing Nihilanth(which isn't just as hard as it was in single player). Xen aliens can eat("use") enemy bodies to recover health or go sit in a healing pond. Alien territory is very Xen-like and the closer you get to their spawn, more baby tentacles, zap-o-flowers and healing ponds you are going to see. Xen monsters can be divided in to three categories like BMWs; Basic Xen Drones are the basic troops of Xen army. Xen Soldiers are the backbone of aliens and are meant for fullscale assaults. Black Mesa Workers have theirs(Hev-suits), Marines have theirs(Field general), why shouldn't aliens have theirs too? Excactly, Xen alien leaders are there to kick some serious butt.

*Drones

Headgrab(free):
Light armor
-Jump(if jump hits head target dies and becomes Zombie. The more armor the target had, the tougher Zombie will be)
-Burrow(burrows if outside, you've seen this in hl sp too)

Zombie(can only be obtained with headgrab):
Heavy armor on body, light armor on head
-Hit

Houndeye(3res):
Light armor
-Sonic boom(causes medium damage and makes enemies screens shake, must charge before using)

Bullsquid(5res):
Medium armor
-Gore(confuses enemy for a short moment, similiar to sonic boom)
-Spit(not very accurate but fairly effective)

*Soldiers

Xen Slave(10res):
Medium armor
-Hit(small dmg)
-Electric lightning(must stand still and charge before using, has a small autoaim)
-Dimension portal(basicly just makes Xen Slave invisible for 30secs, movement greatly slowed when "in another dimension", has a cooldown. You've seen this billion times in sp when they just teleport from thin air to fry you)

Xen Grunt(15res):
Heavy armor
-Hit
-Hivehand
-Snarks(regenerate like hivehands hornets but slower)

Xen Controller(20res):
Medium armor
Flies
-Fireballs(they are heatseeking like hornets)
-Mind control(can control chosen enemy for a short period of time, must be within 5m from enemy, has a cooldown)

*Leaders

Gonarch(20res):
Extra heavy armor
It's the fourlegged Headgrab queen
-Kick
-Spit(it's in sp, spits blue bilebomb like acid)
-Baby crabs(AI controlled baby headgrabs)

Garg(25res):
Extra heavy armor on body, normal armor on eyes
-Fire spray
-Stomp(sends autotargetting fire through ground, in sp too)

Tentacle(30):
Very heavy armor
Sees everything black and white. The faster enemies move, more reddier tentacle sees them(senses movement, straight from sp)
-Hit
-Dive(you point somwhere and use this, your tentacle dives and pops up in that position in few seconds. It moves under ground you see)

Best part in this mod would be, that most of the animations and models are already in HL. If someone got an idea or wishes to make this kind of mod, go ahead, I won't stop you. Just remember to send me an email when it's finished so I can play it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Now im going to bed, drop me a line or two so in the morning I know for sure that everyone hates me for this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

PS. Im not going to do a spellcheck anymore, you just have to bear the typos.

Comments

  • BOZOBOZO Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
    Sounds sexy indeed, to bad it never made it off the ground. THere isn't any point to starting it now anyway what with HL2 comeing out and aslo the community is bored with Black-Mesa. Cool idea anyway.
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