Questions About The Planes Optimizer
Candy_Man
Join Date: 2002-11-19 Member: 9331Members
Okay I havent had a chance to download these tools or read up on them so I'm not sure 100% how they are used.
Do you compile the map, per say with Zoners HLT's, and then take the compiled bsp and drop on the program and it optimizes and reduces the planes count, from there what? is the map playable from there, what else does it do, and is there any drop in quality or physical changes in exchange for the lowered planes count-I did read that it will slightly reduce r_speeds, what about the file size ect?
It shouldnt matter how i compiled it, just have a bsp to drop into the optimizer or did i miss a whole chunk here?
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
feedback appreciated
Do you compile the map, per say with Zoners HLT's, and then take the compiled bsp and drop on the program and it optimizes and reduces the planes count, from there what? is the map playable from there, what else does it do, and is there any drop in quality or physical changes in exchange for the lowered planes count-I did read that it will slightly reduce r_speeds, what about the file size ect?
It shouldnt matter how i compiled it, just have a bsp to drop into the optimizer or did i miss a whole chunk here?
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
feedback appreciated
Comments
Planes are one dimensional unlimited well planes (determined by their normal and a distance from 0,0,0) .
2 faces/polygons of 2 SOLID Walls can share the same plane even if they are far away from each other and if they have different textures.
When you create a map you have a lot of faces in the void that all create planes in the first CSG step.
During compiling the faces in the void get removed by BSP but not their planes.
Now optplns.exe checks each PLANE if one of its FACEs is visible or not. If the PLANE has no visible FACEs it gets removed.
This process makes an average 3,5mb NS map 2,6 mb big (works on ANY map) without loosing anything ingame.
When you are above the plane limit of HL and you run a map without using optplns some faces/planes will get removed and make walls/glass look ugly. brush based faced will become invisible first.
When you are WAY above the limits and [...] you might get a allockblock full error.
There is no noticable loss of quality in the finished map, which will be smaller and may have lowered r_speeds.
thanks a ton for securing my interpertation