In Response To The Skulk Race

Candy_ManCandy_Man Join Date: 2002-11-19 Member: 9331Members
<div class="IPBDescription">need laser lines in the maps</div> Well as most veteran mappers would (hopefull) know that ripent can take out a compiled maps entitiy lists to be edited (i.e. a line of lasers for the course) and then slipped back into the map and when the server plays the modified map clients wont need to redownload it. I may be willing to do this, however one of the biggest problems is when i edit the entity list i need the exact cordinates for the entities (i.e. the exact spots where the laseres start and end) and do find those cords i usually decompile the source map and use it as a reference for those cords. But as some may know that alot if not all ns maps have errors when you try to decompile them thus no practical way to pinpoint the cords for the lasers. And yes in my opinion laser entities would be the bext way to lay a line for the course.

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Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    There is a much easyer way to get the coordinates you are standing in, but ill keep it my little secret <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I like to use the Scanner Sweep Sprite to give a great tunnel effect.
    The only Problem is IF THE MAPERS WANT TO GET THEIR MAP CONVERTED into a race map.
  • Candy_ManCandy_Man Join Date: 2002-11-19 Member: 9331Members
    Yeah there are different ways in-game and not. I just prefer using the decompiled map because its a more consitant source. As for the mappers wanting their maps turned into race maps I agree since the people who made the maps are apart of this community. I personally would rather build a custom skulk race map than modify an existing ns map to cope to a skulk race.

    As for using the scanner sweep sprite thats a pretty decent idea, gives a similar effect as some dilutted textures on a func conveyor entitiy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <a href='http://dynamic.gamespy.com/~quark/' target='_blank'>QuArK</a> is the answer you're looking for. It can <i>view</i> (not edit!) compiled .bsp files.
    Or actually I believe it is possible to edit (and add) entities, but on all attempts I've made with that the saved .bsp file had screwed up textures. Combining the entity list of such a modified map with the original map using ripent should allow you to create a map with modified (and added) entities.

    Most important obstacle however is getting the author's permission to turn his map into a race map.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    have someone go gorge and put some webs at the checkpoints before the race...they could even draw out the course.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Hell, just make everyone in the server follow 1 guy who runs through the course and the others memorize it. And there are people in spectator mode to check if they are going the right way. Easy as pie.
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