In Response To The Skulk Race
Candy_Man
Join Date: 2002-11-19 Member: 9331Members
<div class="IPBDescription">need laser lines in the maps</div> Well as most veteran mappers would (hopefull) know that ripent can take out a compiled maps entitiy lists to be edited (i.e. a line of lasers for the course) and then slipped back into the map and when the server plays the modified map clients wont need to redownload it. I may be willing to do this, however one of the biggest problems is when i edit the entity list i need the exact cordinates for the entities (i.e. the exact spots where the laseres start and end) and do find those cords i usually decompile the source map and use it as a reference for those cords. But as some may know that alot if not all ns maps have errors when you try to decompile them thus no practical way to pinpoint the cords for the lasers. And yes in my opinion laser entities would be the bext way to lay a line for the course.
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Comments
I like to use the Scanner Sweep Sprite to give a great tunnel effect.
The only Problem is IF THE MAPERS WANT TO GET THEIR MAP CONVERTED into a race map.
As for using the scanner sweep sprite thats a pretty decent idea, gives a similar effect as some dilutted textures on a func conveyor entitiy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Or actually I believe it is possible to edit (and add) entities, but on all attempts I've made with that the saved .bsp file had screwed up textures. Combining the entity list of such a modified map with the original map using ripent should allow you to create a map with modified (and added) entities.
Most important obstacle however is getting the author's permission to turn his map into a race map.