Mreq: "creeping" Infestation Model

tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">a moving model of a thick infestation</div> Mapping req:

can someone make a model of "thick" infestations that move, perhaps creep out and then go back? something like a thick blanket that pulses? a "blob" perhaps?

Comments

  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Of course a modeler could make it.. but a mapper would have to put it in their map.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    and people would have to D/L it WITH the map...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    "Mapping Req"

    "Most active in: Mapping Forum
    167 posts in this forum
    ( 79% of this member's posts)"

    My guess is, he's asking for it for a map he's doing. (; Don't be so quick to jump, guys.

    tommy: we're gonna need more info for what effect you're trying to get, exactly. Right now you're asking for something a little too vague.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    i remember ollj made a mapping skin of alien infestation which moved and seemed to throb, i dont remember the title but it looks pretty cool
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Ooops, I shoulda read the post closer.

    Provide us with more details about what exactly you want.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    There's other ways of doing it without resorting to models. Remember the jump blisters from HL SP? Those xen-like bumps on the ground that inflated and sent you skyward? No model there, just some clever map entities at work to make it puff up.

    A model is probably the more visually appealing method, but it won't have a proper collision system. A puffing up blob will not actually push players around, so it will look like they're clipping into it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    That jump effect needs at least 5 entities.
    Animated infestation Textures need at least 5 times more texture Memory (and Flay says stay below 4 mb).
    Models just need e_poly and much work, once created they are unflexible and repetitive.

    Im still waiting for the map ns_origin that includes the fungus-plant:
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    edited May 2003
    yes, you would have to clip it, but it still would look like players are clipping into it, or players are hovering over it. so what? i know you don't get perfection in HL engine....

    i just thought this would be a way around some NS limits, the texture and the entitys. animated pumping wall textures eat texture limits, and making them move with entitys eats those limits. i was hoping a model would solve the problem.

    my mental concept was the thick fungus scum i found in my frig, jiggled on liquid base - and then i flashed back to the old movie "the blob". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    so it could be something that sits in place and pumps like a heart, or a slimy blob that moves in a small circle.
    i was going to put a presence entity over it targetting a trigger hurt, so if a human touched it or got next to it he would be hurt. (yeah, i know, 2 more entitys.) i am sure your artisitic imagination can outdo anything i could.

    i CAN do without it, not crucial, but i thought i would ask. decor/surprise helps. but if it is a no, that is ok too.

    <i>oh, and ollj, that is a nice mushroom. but i never saw it before - did you release it in the mapping forum so people know it is out there?</i>
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    i see no problem with a model to bring the map abit to life... as long as that model looks "Kharaa "-like...
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    i got some tenticles done if
    you want them...
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    that mushroom is like the pbpimple.mdl in the ns/models/ folder. and you could always make a null brush aroudn the object to make to "solid"
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