How Tall Is A Skulk?

InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
I just started on my first NS map, and I think I managed to get by with the install and setting up. However, I could definitely use a list over the size of the units in-game. I would hate to have constructed a network of vents in a map, only to realize that skulks won't fit in it. Thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    edited April 2003
    A skulk is 36"

    This page is will help out alot if your new to ns mapping

    <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>http://nsworld.ns-central.co.uk/mappinggui...appingGuide.php</a>
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    Marines - 32x32x72
    Skulks - 32x32x36
    Onos - 64x64x108

    -Danish Monkey
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    Cool, good resource...

    what .wads do you have? like half of the textures didn't show up? just wondering... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Danish Monkey
  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    <!--QuoteBegin--buggerbb+Apr 30 2003, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (buggerbb @ Apr 30 2003, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cool, good resource...

    what .wads do you have? like half of the textures didn't show up? just wondering... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Danish Monkey <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, not taking credit for that one just pointing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ChromeAngel made it.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    Really good site it would seem.

    Ok, so now I have the vents all figured size-wise. But I think it would be cool to have a vent near marine base that is just out of reach for a single marine, but if a marine crouches and another marine jumps on top,
    the marine on top should be able to reach the weld spot in the middle of the vent. Problem? I dont know the height of a marine jump, nor the height of a crouching marine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    A crouching marine is as tall as a skulk (just as a crouching onos is as tall as a marine).
    To test this in-game, simply place a testcube of the proper size in front of the vent. 72 units tall if you expect the botom marine to stand up, 36 units if he stays crouched. Then get on top of that cube (with noclip incase of the standing marine testcube) and try jumping in.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    Thank you. Im still working off the details on the readyroom atm, so testing it in-game is currently not an option...Ill have to stick with comparing blocks for now.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Note: make all of your vents wide enough for two skulks to pass each other. Many of Nancy's vents, for instance, are too narrow, meaning skulks running towards each other will not be able to pass each other.

    As for boosting another marine into a vent: a marine can crouch-jump high enough to jump on top of a crouched marine (which is the same size as a skulk). For a vent that requires a boost, simply make the lip higher than 36 units. The highest a lip can be and still be accessable by a single boost is for a marine to crouch-jump onto another marine, have the booster stand up, and then have the boostee do a second crouch-jump into a vent. A crouch jump from standing on another marine would be 72 + 36, or 108 units. Anything higher requires at least one more booster.
  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    This might help

    <a href='http://www.karljones.com/halflife/almanac.asp' target='_blank'>http://www.karljones.com/halflife/almanac.asp</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    it usually depends on how tall his mum and dad were lol j/k yeah the sizes are in the hulls.txt in the ns folder
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    LoL!

    So, I got my vents set up, and tested the map. Then it all turned to **** in front of my eyes. I got a warning
    about texture being too large or something. Since i have mostly mapped for UT, I am not accustomed to this
    kind of problems...I'll have to redo everything <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Oh, and another thing...I tried to put a hologram in a certain location of the map, behind a glass monter.
    Problem is, i get a warning about the cycle when running the map. Apparently, the model for Fade just doesnt exist. Just keeps whining about that there is no [...\Half-Life\ns\models\player\alien4\alien4.mdl]. Then I look in the folder and its right there. Anyone knows whats wrong?
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    yeah its the long filenameage m8, just shorten the entity link to models\player\alien4\alien4.mdl instead of C:\sierra\Half-Life\ns\models\player\alien4\alien4.mdl and see if that works.
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