Zerg Ultralisk Charge Animation
Pvt_Hudson
Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">need suggestions</div> ok, the ultra animation is progressing nicely, thanks to jamil and delarosa's assistance in testing, and it looks very nice in game, total bad **** <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i'm gonna animate it's charge animation ( attack 3 ) soon. in attack 3, the animation is not looped, which means that after the initialization, ( the initial movement ) , teh onos will stays in the same pose while it charges ( runs ).
i was thinking about let it wildly slash it's front blades when it charges before i animated it, now i found out it can't be done, as i have stated IT IS LOCKED IN TEH SAME POSE WHEN IT CHARGES (RUNS ).
i can't think of a good pose to use for charge. So i need suggestions here.
when u make suggestions, please bear these 2 points in mind:
1. this pose is static, it's locked, which u will be seeing in most of teh duration of the charge animation.
2. this pose only affects upper body, because teh lower body is in running animation.
thanks
i'm gonna animate it's charge animation ( attack 3 ) soon. in attack 3, the animation is not looped, which means that after the initialization, ( the initial movement ) , teh onos will stays in the same pose while it charges ( runs ).
i was thinking about let it wildly slash it's front blades when it charges before i animated it, now i found out it can't be done, as i have stated IT IS LOCKED IN TEH SAME POSE WHEN IT CHARGES (RUNS ).
i can't think of a good pose to use for charge. So i need suggestions here.
when u make suggestions, please bear these 2 points in mind:
1. this pose is static, it's locked, which u will be seeing in most of teh duration of the charge animation.
2. this pose only affects upper body, because teh lower body is in running animation.
thanks
Comments
no, some animation is hard coded in the game like this one
it's the same as the one in the picture of hyper's skinmeshed version.
but i want to keep it under wrap before the actual release <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
sorry no in game shots before that. besides, skin is not done anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
head in neutral position, say the - position
bring head back, drawn up from the top of the neck
scoup head down, with mouth letting out the roar
Stuck -
head in a lowered position, positioned between the two shoulderblades
mouth closed, or clenched bare-ing teeth
tusks... just so happen to be the LEAST important part of this animation... (attention to detail)
not gonna happen, there is the bounding box issue, so i make the main body of ultralisk roughly the same size as onos. maybe a little bigger than that.