Smartest Move Valve Can Ever Make
Infinitum
Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
in Discussions
<div class="IPBDescription">Read on...</div> (Note, yes this is an extreme hypothetical and ain't never gonna happen)
What is the single smartest marketing move VALVe could ever make?
Pay to Play.
Think about it, they know own the rights to both Counter-Strike, Day of Defeat and Team Fotress Classic. 3 EXTREMELY popular modifications, with a gigantic user base. Now a LOT of people are addicted to these games like crack to a drug addict. So what happens when you start charging for access to their WONID accounts?
Well firstly a crapload of angry customers, but after the initial 10000 letter bombs they'd pay for it. They couldn't live without CS, it's a bloody addiction.
Just a little idea I had....
dum de dum
carry on.
What is the single smartest marketing move VALVe could ever make?
Pay to Play.
Think about it, they know own the rights to both Counter-Strike, Day of Defeat and Team Fotress Classic. 3 EXTREMELY popular modifications, with a gigantic user base. Now a LOT of people are addicted to these games like crack to a drug addict. So what happens when you start charging for access to their WONID accounts?
Well firstly a crapload of angry customers, but after the initial 10000 letter bombs they'd pay for it. They couldn't live without CS, it's a bloody addiction.
Just a little idea I had....
dum de dum
carry on.
Comments
I was SO excited about Planetside, but there is no way I could every justify a monthly subscription to a FPS when the market is literally flooded with them.
As I said, just a little hypothetical ;o
P2P would nullify this casual game audience, which is why the marketing model is bound to break down. It's something different in RPGs, where long playing is actually rewarded significantly, making it the actual aim of the game, but fast-paced FPS just don't work like that.
As for pay-for-play from retail boxed-CD owners though? I highly doubt it. Those types of enterprises typically run their own online gaming services - like everquest, ultima online, or SWG. There would be little justification for the enormous profits to be made off such a system (and they would be enormous - no infrastructure investment and all return), and Valve has not shown a truly money-grubbing attitude in the past 5 years, like an 'EA/DICE', for example... Valve made their $250,000,000 off their own products and that appeared to be 'enough' ^_^ .
Anyhow, I dont think valve would do such a thing. The fact that DoD, CS, TFC and any other mod that valve technically "Owns" and sells retail and can still be downloaded for free off the net anyway proves that. If Valve wanted to milk their proverbial cow, they would bar free downloads of mods they technically own, which they havent done...
Hear hear relic25. Companies might not realize that subscription models are big deterrents to some of us. It also leads to confusing monthly budgets for the private person.
In the last 5 years I've changed from subscription based to actual "pay for what you use" in telephony, internet connection, newspapers & magazines. But at the same time Ive enountered far too much "subscription whoring" stuff like: software (I subscribe to ASE, should have bought it right away >.<), fruit (yes, fruit!), my VISA-card, and my cable television company. not as you think, but these really annoying "packages". In order to get digital tv, with a settop box that has all the mojo, I must first subscribe to the "medium" or "large" cable package. Thats 25$ for the big one. Then 10$ to subscribe on the set top box (sigh). THEN between $5-$20 for EACH "aDDITIONAL" package that makes the settop worth subscribing to in the first place.
This subscription madness must stop. I demand products that I buy once. That why I like my new super telecompany. No subscription! I pay by adding money to my account via the internet. When Ive used my money I must add more or the phone stops working for.
Like charging a few cents per hour of gameplay. This would cost the end user next to nothing but would supply a constant, capital-free income for valve.
I'd be in for that kind of scheme.
--Scythe--
Like charging a few cents per hour of gameplay. This would cost the end user next to nothing but would supply a constant, capital-free income for valve.
I'd be in for that kind of scheme.
--Scythe-- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh. Are you really <b>that</b> eager to pay ?...
Fortunate Valve directors don't browse this forum or figured why this would fail...