The Ugly Flashlight Problem
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
I've noticed in my maps that the circle illuminated by the flashlight is stretched according to the texture it's aimed at - this is incredibly ugly, especially at edges where, say, a 2x texture is next to a 1x texture - as the flashlight circle suddenly gets half a big. I use -notexchop, but this doesn't seem to help. Is there any way to fix this?
Comments