Parp parp.

nrbynrby Join Date: 2002-03-05 Member: 270Members
<img src="http://csnation.counter-strike.net/barney/personal/fis_steps1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis_steps2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis_steps3.jpg" border="0">

Comments

  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    As always n@rby, i don't know what to say but... wow! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    nice, but in the third shot on the right next to the stairs, is that metal walkway/top of vent thingy accessable? because those things give me headaches.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    interesting room.. now I just wonder ...no I don't really wonder anything.. just wanted to say that it looked a little too grey, IMO, but don't listen to me, it's no idea, I always have fishy ideas <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    I think you're right Dark, some extra color wouldn't hurt - break it up a little
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    one thing that isn't jibing with me are the stripes in the 2nd pic around the doorway: they're vertical when everything else is horozontal. other than that, a little grey like dark pointed out, and (just my personal preference) I'd like to see a darker and more beat up texture for the vents on the floor and ceiling, cause the one that's in place right now looks too much like HL SP.

    also, I think that some dirty textures/decals on the floor near those damaged boxes would help with the atmosphere
  • JuggieJuggie Join Date: 2002-01-24 Member: 10Members
    Looks really cool n@rby, I love the way you work with brushes and textures, but there's one thing. I agree with DarkMatiz about the greyness. Add some colorfull textures to it, but don't over do it, I like the feel in the screenshots <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->  I don't know.  I just haven't been thrilled with any of the texture work you've done in this new map.  I mean, it looks really good architecturally, but it's just so plain.  Maybe if you had some variety, it might be better.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    nice, exept i don't like that texture on most of the walls at all.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    remember these are first pass shots, ie just filling in the brush work. A lot more detail and feature will come later on. I still have freon to work on right now.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Looks a bit square  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    the wall texture is a tad boring.  however, it looks good overall.  i really like the lighting.
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