NICE WORK LAZER but...i was wondering if you could put a few finishing touches on the Clip like the little dugouts and stuff look...<img src='http://www.smallarmsreview.com/ibus2.jpg' border='0' alt='user posted image'> see the clip has those little ridges..otherwise this gun is pimpin and could you release the mesh i want to try if i have any skinning tallent...because trying to make the skinn look like it has those ridges looks kinda icky like in some default CS models..just another tip or something thanks a lot buddy i really appreciate this (probably spelled that word wrong) but oh well
I think it needs some touch ups for correctness. The back of the stock should lineup with the rest of the gun. And I can't really see it, but you should probably also model the ejection port.
and can someone please give me a link to some muzzel flashes. and YES I DID USE THE SEARCH FUNCTION but it just says error blah blah blah. please dont change this topic to a sprite thing just someone please give me some links to sprites <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Why would I model the ejector port when it's on the right side of the model and you only see the left side in game? I could easilly do it because its already modelled in there just on the right side...
Because you've got polys to waste? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Just for the hell of it really. It's an overall better job if you add them in. But that's just my opinion. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I don't know if you've ever heard of models not being mirrored correctly. It's a problem that appeared in CS when you would switch from right handed models to left handed models. Often times the modellers wouldn't bother and just make the left handed model an exact mirror image of the right hand, so the ejector port would appear on the wrong side of the gun. Silliness like that. :>
Put it in if you like, at least give it some thought. Your model might be used for other mods in the future. Who knows?
Ejector port wrong side. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> And make sure you add a box over the port so that when it animates, the uhhh thing can move back and forth.
I wasn't going to put the port there, but when I had it on the other side people were complaining. I'm just going to get rid of it because there is no point in having an ejector port in the first place if you never see it.
lazer please try and post an update of what you have so far ok buddy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ok, I've been busy since last night, I think the model is generally done though. I'm gonna try and make a mesh soon. Might take a few days... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Poor Lazer... I can just picture him running in circles. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Im not a good skinner, but if the mesh gets released, ill have a go at it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I will have a shot too.... I need EXP!!! life is all about the EXP, man... I think i will put 4 points in math, and the rest in skinning, i need some serious skillz... Hopefully, i will be able to learn the 'Chrome' attack for skinning soon...
it seems as though no one cares about the model anymore but me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I do, its just a lot of work and I have way too much to worry about right now.
-ns_icarus, a map im working on and I want to do a good job with it and maybe get it to be an official one. -other models -this model -my cs clan -my ns clan -tons of homework
OMG! it is teh pwnage! finally, a rifle with the apparently forgotten bullpup design in NS. I mean, seriously, was the NS Model & Skins team out to lunch when a memo came in about how nations are starting to use the bullpup design more because its just as powerful as a standard rifle (ie: M-16A2) but smaller. Give or take a little accuracy, but the Steyr AUG is wonderfully accurate anyway.
Comments
but...i was wondering if you could put a few finishing touches on the Clip like the little dugouts and stuff look...<img src='http://www.smallarmsreview.com/ibus2.jpg' border='0' alt='user posted image'> see the clip has those little ridges..otherwise this gun is pimpin and could you release the mesh i want to try if i have any skinning tallent...because trying to make the skinn look like it has those ridges looks kinda icky like in some default CS models..just another tip or something thanks a lot buddy i really appreciate this (probably spelled that word wrong) but oh well
Just for the hell of it really. It's an overall better job if you add them in. But that's just my opinion. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I don't know if you've ever heard of models not being mirrored correctly. It's a problem that appeared in CS when you would switch from right handed models to left handed models. Often times the modellers wouldn't bother and just make the left handed model an exact mirror image of the right hand, so the ejector port would appear on the wrong side of the gun. Silliness like that. :>
Put it in if you like, at least give it some thought. Your model might be used for other mods in the future. Who knows?
And make sure you add a box over the port so that when it animates, the uhhh thing can move back and forth.
and remember when you get the mesh. release it please so everyone can try and skin it
Great Model, bye the way.
-ns_icarus, a map im working on and I want to do a good job with it and maybe get it to be an official one.
-other models
-this model
-my cs clan
-my ns clan
-tons of homework
Don't worry though, I haven't forgotten about it.
TRANSLATION: w00t. keep up the good work lazer.
always here to give gun info.