They are textured in CLIP or NULL (HINT and SKIP also, but they're something else, not for standard use) -OR- They are made into brush entities with a rendermode of texture/additive with a render amount of 0
AAAtrigger only exists because it stands out when you're working in Worldcraft. You could just as easily texture your trigger areas with something else.
just use null texture on all invisible bush based entities such as info locations and team starts, etc. this will fully remove them from being calculated in the compiling as long as your using the newer compile tools.
Thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Now I can fix it!
Comments
They are textured in CLIP or NULL (HINT and SKIP also, but they're something else, not for standard use)
-OR-
They are made into brush entities with a rendermode of texture/additive with a render amount of 0
AAAtrigger only exists because it stands out when you're working in Worldcraft. You could just as easily texture your trigger areas with something else.
Now I can fix it!