Can Someone Please Tell Me What The Heck This Is?!

JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
edited April 2003 in Mapping Forum
Why does this happen? Aren't the AAATRIGGER supposed to be invisible? Someone please help me!

Edit: Opps, forgot to add the picture:

<img src='http://w1.859.telia.com/~u85905883/ns_underground0000.gif' border='0' alt='user posted image'>

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    aaatrigger is used FOR invisable objects (such as entitys)... but do not come default invisable...
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    The thing is, I made it a info location.. doesn't that work?
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Brushes are only invisible if:

    They are textured in CLIP or NULL (HINT and SKIP also, but they're something else, not for standard use)
    -OR-
    They are made into brush entities with a rendermode of texture/additive with a render amount of 0

    AAAtrigger only exists because it stands out when you're working in Worldcraft. You could just as easily texture your trigger areas with something else.
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    just use null texture on all invisible bush based entities such as info locations and team starts, etc. this will fully remove them from being calculated in the compiling as long as your using the newer compile tools.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Now I can fix it!
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