Turret Factory Placement
zeimi
Join Date: 2003-04-11 Member: 15407Members
<div class="IPBDescription">Can't be done right too often</div> Here are few thoughts of mine about placing turret factory (and use of sentries) which I would like to share with others.
- Don't place a turret factory and sentries like this:
[TF]
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
Turret factory is very easy to eat from behind, because the skulks can go round the turrets and eat the tf in it's shelter from behind, when your sentries stop working and become a waste of resources.
- Always think as if you were a skulk: "How would I attack this turret factory? Can I find a blind spot from turrets?" and try to counter them as well as you can (eg. use mines combined with sentries)
- If your resources are a bit tight, don't try to place a turret factory against sloping (if it really is a word) wall. It is possible that your tf will sink through the floor and suck up 20 res with it.
- Use the turret factory range through walls. You could place a tf to your base near a wall (when its usually covered enough) and place some sentries on the other side of the wall securing a possible mini-outpost/resource towers/whatever.
- Remember that sentries don't have lots of hitpoints. Even if you surround one tf with 3-4 turrets, one skulk can strafe-attack one of the sentries down and have a free way with a red mat to your turret factory and precious outpost. This is why I prefer building mini-outposts into packs into a corner. As a skulk I think packed outposts with sentrycover are more difficult to attack than wide spreaded ones.
If you have any opinions of these, any more tips, or map-strategies regarding to turret factories, feel free to post them.
Yeah, I know my English isn't so good... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
- Don't place a turret factory and sentries like this:
[TF]
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
Turret factory is very easy to eat from behind, because the skulks can go round the turrets and eat the tf in it's shelter from behind, when your sentries stop working and become a waste of resources.
- Always think as if you were a skulk: "How would I attack this turret factory? Can I find a blind spot from turrets?" and try to counter them as well as you can (eg. use mines combined with sentries)
- If your resources are a bit tight, don't try to place a turret factory against sloping (if it really is a word) wall. It is possible that your tf will sink through the floor and suck up 20 res with it.
- Use the turret factory range through walls. You could place a tf to your base near a wall (when its usually covered enough) and place some sentries on the other side of the wall securing a possible mini-outpost/resource towers/whatever.
- Remember that sentries don't have lots of hitpoints. Even if you surround one tf with 3-4 turrets, one skulk can strafe-attack one of the sentries down and have a free way with a red mat to your turret factory and precious outpost. This is why I prefer building mini-outposts into packs into a corner. As a skulk I think packed outposts with sentrycover are more difficult to attack than wide spreaded ones.
If you have any opinions of these, any more tips, or map-strategies regarding to turret factories, feel free to post them.
Yeah, I know my English isn't so good... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
Too often I see commanders putting tfacs out in the open, when theres perfectly good corners nearby to jam them in -> making the surface area to attack much less which equals:
- less turrets to cover the tf/minibase (less resourse cost)
- a skulk with their back to the rest of the room
- a harder to kill turret farm cos of lack of blind spots
If you cant jam the tf in a corner, a wall will do as long as its RIGHT up against it, and put at least one turret very close to both sides of it. The basic principle is to leave as little area of the tfac open to attack as possible... including LoS of lerks as well.
good tf placement is better that good turret placemnt however. if one can secure the factory by building it say behind a wall so the turret is teh only structure an alein can attack say in teh ms on caged or a hive on nothing
if your tf is some where near where i have it on caged you can build in the all way and keep your tf secured by respawning rines or more turrents
sweet eh the attched works you have to move teh tf around a bit and fin your favorite spot
(btw its caged)
Great idea!!! Only you can't stack marine structures in 1.1. And silly blind spots can be dealt with by the new handy electrify ability.
We're not talking about 1.1 though... when that comes ppl will be shoving them in doorways etc probably <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Its not hard to wedge the tf as close as you can to the wall/corner.. just move it into the wall then bring it out till it turns green. Skulks won't be able to wedge behind it then, even the if the model makes it look like they would be able to. The hitbox of the tf (and actually all buildings) is the same as a crouching marine, which is the same as a skulk. Oh and the hitbox doesn't rotate with the model.. Here, whipped up a pic for yas in a few mins:
</extremely helpful mode>
Archzai like I said the model gets rotated randomly when it's put down... but the hitbox isn't rotated. So if you put the tf against a wall running east-west or north-south 1 side of the hitbox will be flat against it.
But yeah you can always just not build tfs... or put mines at blind spots and keep throwing down new ones if needs be... or send marines through the phase if the tfac is under attack... (there's gonna be a phase or theres basically no point setting up a tfac anyways)
All COmms, plz! learn how to place tfs and turrets properly! and make sure that phase is covered well.
Wow, the quality of posters here have really skyrocketed in the last months.
TF wedged in corner + 2 T's covering it usually work, place the T's against the walls to prevent circle strafing.
Here's a pic:
<img src='http://www.cofrfps.com/pics/tf.gif' border='0' alt='user posted image'>
Red dots are mines, those are good too .