Ns_shaft

EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
<div class="IPBDescription">New area</div>This is an area close to the hive in the living quarters branch. I finally made some rocky stuff, there will be more cave like areas on the other side of the map in the mining branch.

Comments

  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    oooh /me likes the lighting =)

    btw, what texture did u use for those yellow lights? (name)
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> dude, that's AWESOME
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    since it's close to a hive, will you be adding infestation?
    And I like your architexture, but doesn't seem too easy for the level 1 aliens to wallclimb d:/
    looks good d:)
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Really nice Ekaj! love the floor lights
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    That kicks ###, very nice color scheme.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    not much else to say but Great work!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    brillant as always!

    now lets see a final map from ya :)
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    You have me stunned as usual!

    Beauuuuu-tiful!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Wow, that's amazing... Great work Ekaj!
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Looks stunning as usual, but I think I might see some problems with the wall climbers
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Architecturally you've got really great stuff here, but the texturing and lighting really don't do anything for me. It seems like far too sudden a change between the clean wall textures and the rusty ceiling texture, and the lighting to me just seems fairly bland... I think you could do a lot more with some strategically placed highlights over some of this architecture to add a bit more depth. And I also agree about the wall climbing issue, <i>especially</i> if this is close to a hive.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    <!--QuoteBegin--KungFuSquirrel+June 10 2002,22:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (KungFuSquirrel @ June 10 2002,22:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Architecturally you've got really great stuff here, but the texturing and lighting really don't do anything for me. It seems like far too sudden a change between the clean wall textures and the rusty ceiling texture, and the lighting to me just seems fairly bland... I think you could do a lot more with some strategically placed highlights over some of this architecture to add a bit more depth. And I also agree about the wall climbing issue, <i>especially</i> if this is close to a hive.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    What rust texture? Do you mean the rock texture? It looks a bit washed out here but the texture is nice in game. And about the lighting, the area isn’t finished yet so it will have a few more lights later on, and less black stuff. I cant really see why you think its bland though, I thought I put a lot of highlights and contrast into the lighting. There will be some places where you can easily climb onto the ceiling but not in that little hallway.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Oh, whoops, I mistook the ceiling area for the d6_rust texture, heh... :-\ My mistake. It still seems too sudden, though, but you do have that little support in the middle of that upper walkway in the back... Maybe try to carry that over a bit more to give more of a "these are holding the ceiling up right now" feel -- perhaps even have one cracking or collapsed from the pressure?
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    man i always love your archetecture....
    I think the transition to rock is fine, ive seen many structures built into the side of a rock, no reason why this facility can use the rock as support, espeacially since it is part of a mining facility, if i understand correctly.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Fantastic.  I especially love the lighting and the overhanging floor trim.
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