Hives

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Is the regen a bug?</div> I know that the hive heals nearby aliens at 20 hp/pulse, but why does it heal itself at such a slow rate? Was this intentional? Or is the hive supposed to heal itself much faster? If it is supposed to heal at 20 hp/pulse, will this be fixed in 1.1?
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Comments

  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I dont know I have heard it healed itself 20 hp/beat but it did useless additionnal ones after or something.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    I've heard 2
    Anyway if it DID heal itself as fast as other aliens you'd need about 8 HMG's and an armory to kill it
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    It doesnt heal slow as much as it has a lot of health to heal. That's basically it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Get out you evil muppet !
    Stop questioning me !
    MWAHAHAHAHAHA !
    I stand above all and all stand below me !
    MWAHAHAHAHAHAHAHAHAHA !
    ....
    ....
    OK, im done now
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I do believe its two hp a pulse thing. I kind of like this, even though I am an Alien player, because it makes sure that the Aliens have to devote some resources to D chambers under it to keep it alive. The one thing that I don't like (if this is true) is that if you heal spray it, it doesn't help it at all....
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway if it DID heal itself as fast as other aliens you'd need about 8 HMG's and an armory to kill it
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    GOOD. Seriously why does the most vital building in the entire alien game have to be so weak? The fact that 2 clips from a hmg take down a hive is a joke. It doesn't matter how many DCs you throw under it; the hive goes down easily to a lone jper. Yes, I know jps are changing in 1.1. But if they're still in the game jp/hmging a hive will still be possible, and as a result the alien game wil continue to suffer.

    At least give the hive the same hp as a command chair, 10,000. If it did heal itself by 20 hp/blip the marines would have to use teamwork to take a hive down. Yes, teamwork, what the marines are supposed to be doing. 20 hp/blip won't matter at all if 5 HA marines are blasting the hive to hell. It WOULD help stop lone rambos from ending entire games by themselves.
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GOOD. Seriously why does the most vital building in the entire alien game have to be so weak? The fact that 2 clips from a hmg take down a hive is a joke<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    /me stands up and gives Ryo a high five.

    <i>Exactly</i> I hate the way one skilled player in 34 res of equipment and zoom into a hive, circle it, and take it down in seconds, it's crazy. I know it's possible to set up anti-JP defense, but the gorge is on a very strict budget until, at least, the second hive gets up, and he just doesn't have the res handy to plop down 5 extra Offy's in an anti-JP formation.

    IMO, you should either <i>need</i> a siege to kill a hive, or they should create some sort of hive-killing machine you have to set up.

    In all the games i've played, the most exciting ones, were when my team had to hold a room just outside the hive, to build a siege. If you have two good teams, it normally means a 5 minute battle of immense proportions. The marines have good equipment, and the aliens have infinate respawn.

    /me imagines a game were any king of LMG rushing was useless *dribble*
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin--Ryo-Ohki+Apr 27 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Apr 27 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GOOD. Seriously why does the most vital building in the entire alien game have to be so weak? The fact that 2 clips from a hmg take down a hive is a joke. It doesn't matter how many DCs you throw under it; the hive goes down easily to a lone jper. Yes, I know jps are changing in 1.1. But if they're still in the game jp/hmging a hive will still be possible, and as a result the alien game wil continue to suffer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In quoting FW, "Newbies whine, veterans adapt".

    You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Immacolata+Apr 27 2003, 07:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ Apr 27 2003, 07:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesnt heal slow as much as it has a lot of health to heal. That's basically it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no its slow
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    "In quoting FW, "Newbies whine, veterans adapt".

    You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it. "


    EUGH, if that was the approach be the devs to all the problems in NS, do you think we would have BALANCING patches? Sigh.



    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> OK dave, I get the mini-gun, you get the small stick

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> THat ain't fair

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DONT WHINE, adapt.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    or just maybe you are wrong in rushing the second hive there aint no update till later so SUYF and play tbh
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i always assumed it jsut had a long way to heal but it healed itself at 20/sec but with hivehealth plugin it actually shows a TWO/ sec heal rate. that means TEN chugs to heal from one level 1 pistol shot. that is simply rediculous!

    dont whine, ask flayra to adapt it for you.
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    <!--QuoteBegin--ZiGGY^+Apr 27 2003, 11:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Apr 27 2003, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or just maybe you are wrong in rushing the second hive there aint no update till later so SUYF and play tbh <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    To the post: Eh?

    To SUYF: What does that mean?
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i believe its shut up your face, the forum uses it to censor s.t.f.u
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Duff-Man+Apr 27 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Apr 27 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In quoting FW, "Newbies whine, veterans adapt".

    You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah the mantra of the "elite".

    "I like it how it is so you MUST be a n00b. Because I'm always right."
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Zel+Apr 27 2003, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Apr 27 2003, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe its shut up your face, the forum uses it to censor s.t.f.u <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought it mean shut up you [cigarette]
  • KaniranKaniran Join Date: 2003-01-19 Member: 12465Members
    So, hives heal at 2 Hp per blip. Does everyone agree that this is too slow? That means an unattended hive takes about 50 min to heal from 1 Hp if it is 1 blip per second. I believe the blips are faster than 1 per second, but an injured hive still takes a phenomenal amount of time to heal itself.

    I dunno, maybe it is supposed to be this way. A gorge MUST attend every injured hive if they ever want it to be healed.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    <!--QuoteBegin--Duff-Man+Apr 27 2003, 08:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Apr 27 2003, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ryo-Ohki+Apr 27 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Apr 27 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GOOD. Seriously why does the most vital building in the entire alien game have to be so weak? The fact that 2 clips from a hmg take down a hive is a joke. It doesn't matter how many DCs you throw under it; the hive goes down easily to a lone jper. Yes, I know jps are changing in 1.1. But if they're still in the game jp/hmging a hive will still be possible, and as a result the alien game wil continue to suffer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In quoting FW, "Newbies whine, veterans adapt".

    You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Golly duffman, be nice.

    I for one, think the really slow regen rate is a bug.

    And SUYF = shut up you fool.

    Ask Mart.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Here are the facts, each beat the hive heals itself 2 hp per beat but other aliens 20 hp per beat. I'm not sure how quickly it heals structures in range, though quite curious. Health spray does heal it quicker, as do defence chambers in range. I'd have to assume it's a bug, that someone (flayra?) forgot to put a 0 or something. This would make sense, as there was a typo (1.03 I think) where sieges costed 15 res instead of 25.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    I think the hive having 10,000 hp would be a good idea.

    It takes quite a lot from aliens to take down a CC, but one new player as a marine with HMG+JP can take down a hive without even having to work for it.

    But 10,000 hp per hive would really help. Maybe this could give aliens some time to counter the überlame siege?
  • freeofreeo Join Date: 2002-11-03 Member: 5518Members
    A gorge healing the hive heals it at about 100-150 hp per spray (I'll have to check this). With adrenaline, a gorge can heal the hive continuously for a VERY long time. With 3 defense chambers and a gorge healing a hive, a single HMG/JPer will not take the hive down. Guaranteed.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    good point freeo but with a seige *BOOM* dead gorge. Of course I dont think that the hp is in that much need of a change. I think it is ok.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--CutterJoe+Apr 27 2003, 08:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CutterJoe @ Apr 27 2003, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good point freeo but with a seige *BOOM* dead gorge. Of course I dont think that the hp is in that much need of a change. I think it is ok. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes well, the siege requires SOME planning and setting up, guards etc. The siege isnt lame.
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A gorge healing the hive heals it at about 100-150 hp per spray (I'll have to check this). With adrenaline, a gorge can heal the hive continuously for a VERY long time. With 3 defense chambers and a gorge healing a hive, a single HMG/JPer will not take the hive down. Guaranteed.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Because the JPer won't notice a gorge sitting underneath him going "No no no, I don't think so Jippy!"

    Even with all the healing around him, the gorge won't last 2 seconds under close range HMG fire.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin--freeo+Apr 27 2003, 01:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freeo @ Apr 27 2003, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A gorge healing the hive heals it at about 100-150 hp per spray (I'll have to check this). With adrenaline, a gorge can heal the hive continuously for a VERY long time. With 3 defense chambers and a gorge healing a hive, a single HMG/JPer will not take the hive down. Guaranteed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not true, actually. I've done it. At least 4 or 5 defense chambers all around me, sitting there with adren spraying the hive (this was on Donce, with the plugin that lets you see health) and one jp'er still took down the hive. HMG just deals damage too fast to counter it.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I really think the Hive should have 10000 health and heal at 20/sec, this would give aliens a chance at a come back when a seige was set up outside their base.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    If they just fixed the regen bug it would be fine the way it is...as of right now the hive heals ridiculously slow, from 0 hp it could take up to 10 min to heal all the way.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    A hive that heals itself too quickly might make LMG fire too weak against it. =\
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--Kazyras+Apr 27 2003, 08:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Apr 27 2003, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A hive that heals itself too quickly might make LMG fire too weak against it. =\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, that would make early LMG rushes ineffective. Wait a second, isn't that a good thing? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--Scarface121+Apr 27 2003, 02:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scarface121 @ Apr 27 2003, 02:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If they just fixed the regen bug it would be fine the way it is...as of right now the hive heals ridiculously slow, from 0 hp it could take up to 10 min to heal all the way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually 50 minutes-
    60 seconds per minute
    1 chug per second
    2 hp per chug
    0 hp hive

    6000 hp/2 regen=3000 chugs=3000 seconds=50 minutes

    I think there is a bit of an issue. 50 minutes to heal 6000 HP?!? Try it with 10 and you get

    6000 hp/10 regen=600 chugs = 600 seconds = 10 minutes

    That's better, and it doesn't hamper LMG fire too badly either.
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