Hives
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Is the regen a bug?</div> I know that the hive heals nearby aliens at 20 hp/pulse, but why does it heal itself at such a slow rate? Was this intentional? Or is the hive supposed to heal itself much faster? If it is supposed to heal at 20 hp/pulse, will this be fixed in 1.1?
Comments
Anyway if it DID heal itself as fast as other aliens you'd need about 8 HMG's and an armory to kill it
Stop questioning me !
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I stand above all and all stand below me !
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OK, im done now
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GOOD. Seriously why does the most vital building in the entire alien game have to be so weak? The fact that 2 clips from a hmg take down a hive is a joke. It doesn't matter how many DCs you throw under it; the hive goes down easily to a lone jper. Yes, I know jps are changing in 1.1. But if they're still in the game jp/hmging a hive will still be possible, and as a result the alien game wil continue to suffer.
At least give the hive the same hp as a command chair, 10,000. If it did heal itself by 20 hp/blip the marines would have to use teamwork to take a hive down. Yes, teamwork, what the marines are supposed to be doing. 20 hp/blip won't matter at all if 5 HA marines are blasting the hive to hell. It WOULD help stop lone rambos from ending entire games by themselves.
/me stands up and gives Ryo a high five.
<i>Exactly</i> I hate the way one skilled player in 34 res of equipment and zoom into a hive, circle it, and take it down in seconds, it's crazy. I know it's possible to set up anti-JP defense, but the gorge is on a very strict budget until, at least, the second hive gets up, and he just doesn't have the res handy to plop down 5 extra Offy's in an anti-JP formation.
IMO, you should either <i>need</i> a siege to kill a hive, or they should create some sort of hive-killing machine you have to set up.
In all the games i've played, the most exciting ones, were when my team had to hold a room just outside the hive, to build a siege. If you have two good teams, it normally means a 5 minute battle of immense proportions. The marines have good equipment, and the aliens have infinate respawn.
/me imagines a game were any king of LMG rushing was useless *dribble*
In quoting FW, "Newbies whine, veterans adapt".
You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it.
no its slow
You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it. "
EUGH, if that was the approach be the devs to all the problems in NS, do you think we would have BALANCING patches? Sigh.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> OK dave, I get the mini-gun, you get the small stick
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> THat ain't fair
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DONT WHINE, adapt.
dont whine, ask flayra to adapt it for you.
To the post: Eh?
To SUYF: What does that mean?
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Ah the mantra of the "elite".
"I like it how it is so you MUST be a n00b. Because I'm always right."
I thought it mean shut up you [cigarette]
I dunno, maybe it is supposed to be this way. A gorge MUST attend every injured hive if they ever want it to be healed.
In quoting FW, "Newbies whine, veterans adapt".
You need to adapt, quit whining about JP/HMG being overpowered and think of a way to counter it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Golly duffman, be nice.
I for one, think the really slow regen rate is a bug.
And SUYF = shut up you fool.
Ask Mart.
It takes quite a lot from aliens to take down a CC, but one new player as a marine with HMG+JP can take down a hive without even having to work for it.
But 10,000 hp per hive would really help. Maybe this could give aliens some time to counter the überlame siege?
yes well, the siege requires SOME planning and setting up, guards etc. The siege isnt lame.
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Because the JPer won't notice a gorge sitting underneath him going "No no no, I don't think so Jippy!"
Even with all the healing around him, the gorge won't last 2 seconds under close range HMG fire.
Not true, actually. I've done it. At least 4 or 5 defense chambers all around me, sitting there with adren spraying the hive (this was on Donce, with the plugin that lets you see health) and one jp'er still took down the hive. HMG just deals damage too fast to counter it.
Yeah, that would make early LMG rushes ineffective. Wait a second, isn't that a good thing? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Actually 50 minutes-
60 seconds per minute
1 chug per second
2 hp per chug
0 hp hive
6000 hp/2 regen=3000 chugs=3000 seconds=50 minutes
I think there is a bit of an issue. 50 minutes to heal 6000 HP?!? Try it with 10 and you get
6000 hp/10 regen=600 chugs = 600 seconds = 10 minutes
That's better, and it doesn't hamper LMG fire too badly either.