Ns_napo beta download it

AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">Just run around</div>ok.. i postet it in the other topic, but i dont think that someone see it there...

the lightning isnt finished yet, but... say everything that you think... just tell me... i mean, when i want to get in the first beta, the people must like my map... *g*...

<a href="http://www.swissfighters.ch/Asraniel/ns_napo.zip" target="_blank">NS_NAPO BETA DOWNLOAD</a>

the commander mode is the ugly monitor in the marine spawn.
the wad is not mine... i have no copyrights
and, you must put all .spr in the ../nstr/sprites/minimaps  folder...

Comments

  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    ok, just got done taking a look..

    As I have said in the other thread about your map, I felt that the hive room was a little too lit.  After running this map, I think that it is much much too bright.  My gamma is set up at just a little past the middle and it was very bright.  I strongly suggest you make that area darker.  You did a great job on that are that passes through the earth's walls.  It looks beatiful and the r_speeds are low.   However, if a marine falls down there is no way for him to get up.  Maybe you want to consider adding a rope, or other means of getting up if a marine fell.  I still think that the texture you have used for the mine walls is too half-lifeish and I think that GENERIC48 just has that more NS feel, the darker feel, and I would picture that the inside of a mine does look like that texture.  The area to the right of the marine spawn, the steps -- is lit by the HALL_WALLLIGHTS.  They looked out of place to me, they just didnt seem to fit in.  Maybe you can find one that fits better?  Also -- some brokben pipes with particle effects, or a praticle effect with rising fog from the water in your mine area would rock.

    The rest of your map, including the layout rocks.  These are only my suggestions...
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I'm just about to run around but before I do I think you should really take my wad out of the zip...cause a lot of people already have it - minus the wad the zip is only 550k as opposed to the 2+ mb it is now...
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    ok...

    main points:

    - nice r_speeds in general. I think you have room for a little bit more detail. No need to go overboard but with such low r_speeds there is nothing stopping you adding some pretty things
    - Looking at the commander console view thingy I can make sense of the map and what leads to where. But without the map I found myself getting terribly lost almost non-stop. I'm sure there is more of the map I could have seen but I just couldn't find it.
    - The texturing is not bad but, tied in with the last point, it really didn't have a flow towards the hive which I think led to my confusion.
    - I think the lighting, whilst good in some places, really does need some work. Now, I don't know if its just me but I have my monitor up fairly bright and I was struggling to see pretty much anything in some rooms and then I found the hive and was blinded by the light. A line that I believe is in the mapping guidelines should help you - maps in general "should appear to be dark, but never actually be dark". That is, use the lighting to emphasise that it's a dark place but never actually let it be dark so that people cannot see...
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    i think i saw a misaligned texture on that monitar with the scan lines, you should fix it when u get time.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    big thanks to everyone that has downloaded my map. I will see how i can fix all the points, but i will do it. If i find i way how, i will put some signs in it to find the way.

    Yes, its true its a little bit bright, i need to tweak a little bit the gamma... its not on every computer the same thing.. has anyone sugestions for the gamma setting? now its on 1.6

    @hanz, the wad is in because first in wanted to give the map to friend of me. he hasnt the nstr and also, he hasnt the wad. I packed all in put it on my server. After that i had the idea that i coud gave the link to everyone that i have more feedback.. next release will be without your wad in.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I'm in a bit of a hurry, but I had a quick look around.  I found all the hives fairly quickly and only got lost only twice.  When I have more time, it will time how long to each hive from the MS.

    Lighting wise I found it a bit on the bright side.

    The hallways didn't seem to offer much in the way of cover or lighting contrast.

    I liked your aritecture, but the texturing needs work.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    thanks... your answers are a big motivation..... i will take care of all your points.....
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